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tdegames/kfouleggs/ai.cpp

41 lines
1.1 KiB

#include "ai.h"
#include "ai.moc"
#include <tdelocale.h>
#include "board.h"
const AI::Data FEAI::DATA[] = {
{ "OccupiedLines", I18N_NOOP("Occupied lines:"), 0,
false, nbOccupiedLines },
{ "Spaces", I18N_NOOP("Number of spaces:"), I18N_NOOP("Number of spaces under mean height"),
false, nbSpaces },
{ "Peak2Peak", I18N_NOOP("Peak-to-peak distance:"), 0,
false, peakToPeak },
{ "MeanHeight", I18N_NOOP("Mean height:"), 0,
false, mean },
{ "RemovedEggs", I18N_NOOP("Number of removed eggs:"), 0,
false, nbRemoved },
{ "Puyos", I18N_NOOP("Number of puyos:"), 0,
true, nbPuyos },
{ "ChainedPuyos", I18N_NOOP("Number of chained puyos:"), 0,
true, nbChained },
LastData
};
FEAI::FEAI()
: AI(0, 200, DATA)
{}
double FEAI::nbPuyos(const Board &main, const Board &current)
{
return static_cast<const FEBoard &>(current).nbPuyos()
- static_cast<const FEBoard &>(main).nbPuyos();
}
double FEAI::nbChained(const Board &, const Board &current)
{
return static_cast<const FEBoard &>(current).chained();
}