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tdegames/klines/klines.cpp

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/***************************************************************************
begin : Fri May 19 2000
copyright : (C) 2000 by Roman Merzlyakov
email : roman@sbrf.barrt.ru
copyright : (C) 2000 by Roman Razilov
email : Roman.Razilov@gmx.de
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
/* changes
21.05.2000 Roman Razilov Menu game/Next
*/
//
// The implementation of the KLines widget
//
#include <tqkeycode.h>
#include <tqlabel.h>
#include <tqpushbutton.h>
#include <tqtooltip.h>
#include <tqstring.h>
#include <stdlib.h>
#include <unistd.h>
#include <time.h>
#include <tdeapplication.h>
#include <kiconloader.h>
#include <tdelocale.h>
#include <tdeconfig.h>
#include <tdemenubar.h>
#include <tdepopupmenu.h>
#include <highscore/kscoredialog.h>
#include <tdeaction.h>
#include <kstdaction.h>
#include <kstdgameaction.h>
#include "cfg.h"
#include "prefs.h"
#include <kstatusbar.h>
#include "klines.moc"
enum { Nb_Levels = 5 };
static const char *LEVEL[Nb_Levels] = {
I18N_NOOP("Very Easy"), I18N_NOOP("Easy"), I18N_NOOP("Normal"), I18N_NOOP("Hard"),
I18N_NOOP("Very Hard")
};
/*
Creates the KLines widget and sets saved options (if any).
*/
KLines::KLines()
{
mwidget = new MainWidget(this);
setCentralWidget( mwidget );
lsb = mwidget->GetLsb();
connect(lsb, TQ_SIGNAL(endTurn()), this, TQ_SLOT(makeTurn()));
connect(lsb, TQ_SIGNAL(eraseLine(int)), this, TQ_SLOT(addScore(int)));
connect(lsb, TQ_SIGNAL(endGame()), this, TQ_SLOT(endGame()));
connect(lsb, TQ_SIGNAL(userTurn()), this, TQ_SLOT(userTurn()));
lPrompt = mwidget->GetPrompt();
score = 0;
score_undo = 0;
bDemo = false;
statusBar()->insertItem(i18n(" Score:"), 1, 1);
statusBar()->setItemAlignment(1, AlignVCenter | AlignLeft);
statusBar()->insertItem(i18n(" Level: "), 0, 1);
statusBar()->setItemAlignment(0, AlignVCenter | AlignLeft);
initTDEAction();
connect(&demoTimer, TQ_SIGNAL(timeout()), this, TQ_SLOT(slotDemo()));
setFocusPolicy(TQWidget::StrongFocus);
setFocus();
startGame();
}
/*
Saves the options and destroys the KLines widget.
*/
KLines::~KLines()
{
Prefs::setLevel(levelAction->currentItem()-2);
Prefs::writeConfig();
}
/*
Init TDEAction objects (menubar, toolbar, shortcuts)
*/
void KLines::initTDEAction()
{
KStdGameAction::gameNew(this, TQ_SLOT(startGame()), actionCollection());
act_demo = KStdGameAction::demo(this, TQ_SLOT(startDemo()), actionCollection());
act_demo->setText(i18n("Start &Tutorial"));
KStdGameAction::highscores(this, TQ_SLOT(viewHighScore()), actionCollection());
KStdGameAction::quit(this, TQ_SLOT(close()), actionCollection());
endTurnAction = KStdGameAction::endTurn(this, TQ_SLOT(makeTurn()), actionCollection());
showNextAction = new TDEToggleAction(i18n("&Show Next"), TDEShortcut(CTRL+Key_P),
this, TQ_SLOT(switchPrompt()), actionCollection(), "options_show_next");
showNextAction->setCheckedState(i18n("Hide Next"));
showNumberedAction = new TDEToggleAction(i18n("&Use Numbered Balls"), TDEShortcut(),
this, TQ_SLOT(switchNumbered()), actionCollection(), "options_show_numbered");
undoAction = KStdGameAction::undo(this, TQ_SLOT(undo()), actionCollection());
levelAction = KStdGameAction::chooseGameType(0, 0, actionCollection());
TQStringList items;
for (uint i=0; i<Nb_Levels; i++)
items.append( i18n(LEVEL[i]) );
levelAction->setItems(items);
levelAction->setCurrentItem(Prefs::level()+2);
showNextAction->setChecked(Prefs::showNext());
showNumberedAction->setChecked(Prefs::numberedBalls());
lPrompt->setPrompt(Prefs::showNext());
(void)new TDEAction(i18n("Move Left"), Key_Left, lsb, TQ_SLOT(moveLeft()), actionCollection(), "left");
(void)new TDEAction(i18n("Move Right"), Key_Right, lsb, TQ_SLOT(moveRight()), actionCollection(), "right");
(void)new TDEAction(i18n("Move Up"), Key_Up, lsb, TQ_SLOT(moveUp()), actionCollection(), "up");
(void)new TDEAction(i18n("Move Down"), Key_Down, lsb, TQ_SLOT(moveDown()), actionCollection(), "down");
(void)new TDEAction(i18n("Move Ball"), Key_Space, lsb, TQ_SLOT(placePlayerBall()), actionCollection(), "place_ball");
setupGUI( TDEMainWindow::Save | Keys | StatusBar | Create );
}
void KLines::startGame()
{
score = 0;
score_undo = 0;
bUndo = true;
bNewTurn = true;
if(bDemo)
stopDemo();
bFirst = true;
int level = levelAction->currentItem()-2;
setLevel(level);
lsb->setLevel(level);
lsb->setGameOver(false);
lsb->clearField();
generateRandomBalls();
placeBalls();
generateRandomBalls();
undoAction->setEnabled(false);
endTurnAction->setEnabled(true);
updateStat();
}
void KLines::setLevel(int level) {
levelStr = i18n(LEVEL[level+2]);
statusBar()->changeItem(i18n(" Level: %1").arg(levelStr), 0);
}
void KLines::startDemo()
{
if (bDemo)
{
stopDemo();
return;
}
score = 0;
score_undo = 0;
bUndo = true;
bNewTurn = true;
bDemo = true;
act_demo->setText(i18n("Stop &Tutorial"));
bFirst = true;
levelStr = i18n("Tutorial");
statusBar()->changeItem(i18n(" Level: %1").arg(levelStr), 0);
lsb->startDemoMode();
lsb->setGameOver(false);
lsb->clearField();
lsb->update();
undoAction->setEnabled(false);
endTurnAction->setEnabled(false);
generateRandomBalls();
demoStep = 0;
demoTimer.start(1000, true);
}
void KLines::stopDemo()
{
bDemo = false;
lsb->hideDemoText();
demoTimer.stop();
statusBar()->changeItem(i18n(" Level: %1").arg(i18n("Tutorial - Stopped")), 0);
act_demo->setText(i18n("Start &Tutorial"));
}
void KLines::slotDemo()
{
bool newBalls = false;
int ballColors = -1;
int clickX = 0;
int clickY = 0;
TQString msg;
demoStep++;
if ((demoStep % 2) == 0)
{
lsb->hideDemoText();
demoTimer.start(1000, true);
return;
}
if (demoStep == 1)
{
msg = i18n("The goal of the game is to put\n"
"5 balls of the same color in line.");
}
else if (demoStep == 3)
{
newBalls = true;
}
else if (demoStep == 5)
{
msg = i18n("You can make horizontal, vertical\n"
"and diagonal lines.");
}
else if (demoStep == 7)
{
newBalls = true;
}
else if (demoStep == 9)
{
msg = i18n("Each turn, three new balls are placed on the board.");
}
else if (demoStep == 11)
{
newBalls = true;
}
else if (demoStep == 13)
{
msg = i18n("Every turn, you can move one ball.");
}
else if (demoStep == 15)
{
newBalls = true;
ballColors = 56;
}
else if (demoStep == 17)
{
msg = i18n("To move a ball, click on it with the mouse,\n"
"then click where you want the ball to go.");
}
else if (demoStep == 19)
{
clickX = 6;
clickY = 6;
}
else if (demoStep == 21)
{
clickX = 6;
clickY = 9;
}
else if (demoStep == 23)
{
msg = i18n("You just moved the blue ball!");
}
else if (demoStep == 25)
{
newBalls = true;
}
else if (demoStep == 27)
{
msg = i18n("Balls can be moved to every position on the board,\n"
"as long as there are no other balls in their way.");
}
else if (demoStep == 29)
{
clickX = 4;
clickY = 3;
demoStep++;
}
else if (demoStep == 31)
{
clickX = 7;
clickY = 9;
}
else if (demoStep == 33)
{
msg = i18n("Now we only need one more blue ball.");
}
else if (demoStep == 35)
{
newBalls = true;
}
else if (demoStep == 37)
{
msg = i18n("It seems to be our lucky day!");
}
else if (demoStep == 39)
{
clickX = 8;
clickY = 2;
demoStep++;
}
else if (demoStep == 41)
{
clickX = 8;
clickY = 9;
}
else if (demoStep == 43)
{
msg = i18n("Hurray! And away they go!\n"
"Now lets try the green balls.");
}
else if (demoStep == 45)
{
clickX = 8;
clickY = 7;
demoStep++;
}
else if (demoStep == 47)
{
clickX = 4;
clickY = 5;
lsb->demoAdjust(42);
}
else if (demoStep == 49)
{
newBalls = true;
}
else if (demoStep == 51)
{
msg = i18n("Now you try!\n"
"Click on the green ball and move it to the others!");
demoStep++;
}
else if (demoStep == 53)
{
lsb->hideDemoText();
lsb->adjustDemoMode(true, false);
demoStep++;
}
else if (demoStep == 55)
{
msg = i18n("Almost, try again!");
demoStep -= 4;
}
else if (demoStep == 57)
{
msg = i18n("Very good!");
}
else if (demoStep == 59)
{
msg = i18n("Whenever you complete a line you get an extra turn.");
}
else if (demoStep == 61)
{
msg = i18n("This is the end of this tutorial.\n"
"Feel free to finish the game!");
demoStep++;
}
else if (demoStep == 63)
{
lsb->hideDemoText();
lsb->adjustDemoMode(true, true);
bDemo = false;
act_demo->setText(i18n("Start &Tutorial"));
}
if (!msg.isEmpty())
{
lsb->showDemoText(msg);
demoTimer.start(3500 + msg.contains("\n")*1500, true);
return;
}
if (newBalls)
{
placeBalls();
if (ballColors == -1)
{
generateRandomBalls();
}
else
{
for( int i = 0 ; i < BALLSDROP ; i++ )
{
nextBalls[i] = ballColors % 10;
ballColors = ballColors / 10;
lPrompt->SetBalls(nextBalls);
}
}
updateStat();
demoTimer.start(1000, true);
return;
}
if (clickX)
{
lsb->demoClick(clickX-1, clickY-1);
if (hasFocus())
demoTimer.start(1000, true);
return;
}
}
void KLines::focusOutEvent(TQFocusEvent *ev)
{
if (bDemo)
{
lsb->hideDemoText();
demoTimer.stop();
statusBar()->changeItem(i18n(" Level: %1").arg(i18n("Tutorial - Paused")), 0);
}
TDEMainWindow::focusOutEvent(ev);
}
void KLines::focusInEvent(TQFocusEvent *ev)
{
if (bDemo)
{
statusBar()->changeItem(i18n(" Level: %1").arg(levelStr), 0);
slotDemo();
}
TDEMainWindow::focusInEvent(ev);
}
void KLines::stopGame()
{
if (!lsb->gameOver())
endGame();
startGame();
}
void KLines::searchBallsLine()
{
}
void KLines::generateRandomBalls()
{
score_undo = score;
for( int i = 0 ; i < BALLSDROP ; i++ )
{
nextBalls_undo[i] = nextBalls[i];
nextBalls[i] = bUndo ?
lsb->random(NCOLORS) :
nextBalls_redo[i];
}
lPrompt->SetBalls(nextBalls);
}
void KLines::placeBalls()
{
lsb->placeBalls(nextBalls);
}
void KLines::undo()
{
if (lsb->gameOver())
return;
if (!bUndo)
return;
for( int i = 0 ; i < BALLSDROP ; i++ )
{
nextBalls_redo[i] = nextBalls[i];
nextBalls[i] = nextBalls_undo[i];
}
score = score_undo;
updateStat();
lPrompt->SetBalls(nextBalls);
lsb->undo();
switchUndo(FALSE);
}
void KLines::makeTurn()
{
if (bDemo)
{
lsb->adjustDemoMode(false, false);
demoTimer.start(100, true);
}
if (lsb->gameOver())
return;
if (!bDemo){
placeBalls();
if(sender() != lsb)
lsb->saveUndo();
}
bNewTurn = true;
}
void KLines::userTurn()
{
if(bNewTurn)
{
bNewTurn = false;
if (!bDemo)
generateRandomBalls();
if (!bFirst && !bDemo)
switchUndo(true);
}
bFirst = false;
}
void KLines::addScore(int ballsErased)
{ if(ballsErased >= 5){
score += 2*ballsErased*ballsErased - 20*ballsErased + 60 ;
if( !lPrompt->getState() ) score+= 1;
updateStat();
};
if (bDemo)
{
lsb->adjustDemoMode(false, false);
demoStep += 2;
if (hasFocus())
demoTimer.start(100, true);
}
}
void KLines::updateStat()
{
statusBar()->changeItem(i18n(" Score: %1").arg(score), 1);
}
void KLines::viewHighScore()
{
KScoreDialog d(KScoreDialog::Name | KScoreDialog::Score | KScoreDialog::Level, this);
d.exec();
}
void KLines::endGame()
{
lsb->setGameOver(true);
lsb->repaint(false);
if (bDemo)
return;
KScoreDialog d(KScoreDialog::Name | KScoreDialog::Score | KScoreDialog::Level, this);
KScoreDialog::FieldInfo scoreInfo;
scoreInfo.insert(KScoreDialog::Level, levelStr);
if (d.addScore(score, scoreInfo, true))
d.exec();
}
void KLines::switchPrompt()
{
Prefs::setShowNext(!Prefs::showNext());
lPrompt->setPrompt(Prefs::showNext());
showNextAction->setChecked(Prefs::showNext());
}
void KLines::switchNumbered()
{
Prefs::setNumberedBalls(!Prefs::numberedBalls());
lPrompt->setPrompt(Prefs::showNext());
showNumberedAction->setChecked(Prefs::numberedBalls());
mwidget->updatePix();
}
void KLines::switchUndo(bool bu)
{
bUndo = bu;
undoAction->setEnabled(bu);
}
void KLines::keyPressEvent(TQKeyEvent *e)
{
if (lsb->gameOver() && (e->key() == TQt::Key_Space))
{
e->accept();
startGame();
return;
}
TDEMainWindow::keyPressEvent(e);
}