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tdegames/kolf/pluginloader.cpp

66 lines
1.3 KiB

#include <tqstring.h>
#include <tqvaluelist.h>
#include <tqstringlist.h>
#include <tqfile.h>
#include <tqobject.h>
#include <kdebug.h>
#include <tdeglobal.h>
#include <kstandarddirs.h>
#include <ksimpleconfig.h>
#include <klibloader.h>
#include "pluginloader.h"
ObjectList *PluginLoader::loadAll()
{
ObjectList *ret = new ObjectList;
TQStringList libs;
TQStringList files = TDEGlobal::dirs()->findAllResources("appdata", "*.plugin", false, true);
for (TQStringList::Iterator it = files.begin(); it != files.end(); ++it)
{
KSimpleConfig cfg(*it);
TQString filename(cfg.readEntry("Filename", ""));
libs.append(filename);
}
for (TQStringList::Iterator it = libs.begin(); it != libs.end(); ++it)
{
Object *newObject = load(*it);
if (newObject)
ret->append(newObject);
}
return ret;
}
Object *PluginLoader::load(const TQString &filename)
{
KLibFactory *factory = KLibLoader::self()->factory(filename.latin1());
if (!factory)
{
kdWarning() << "no factory for " << filename << "!" << endl;
return 0;
}
TQObject *newObject = factory->create(0, "objectInstance", "Object");
if (!newObject)
{
kdWarning() << "no newObject for " << filename << "!" << endl;
return 0;
}
Object *ret = dynamic_cast<Object *>(newObject);
if (!ret)
kdWarning() << "no ret for " << filename << "!" << endl;
return ret;
}