選択できるのは25トピックまでです。 トピックは、先頭が英数字で、英数字とダッシュ('-')を使用した35文字以内のものにしてください。
tdegames/kolf
Michele Calgaro c20f4d8f2c
Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines
3ヶ月前
..
courses Simplify CMake rules for desktop file translations. 4年前
graphics Fix invalid headers in PNG files and optimize for size 8年前
objects Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines 3ヶ月前
pics Fix invalid headers in PNG files and optimize for size 8年前
sounds Initial cmake conversion 8年前
AUTHORS Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15年前
CMakeL10n.txt Desktop file translations: 4年前
CMakeLists.txt Simplify CMake rules for desktop file translations. 4年前
COPYING Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15年前
Makefile.am Rearrangement of libtdegames highscore headers. 4年前
Makefile.am.fast Additional k => tde renaming and fixes 11年前
PLUGINS.docbook Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15年前
README.pool Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15年前
TODO Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15年前
ball.cpp Rename common header files for consistency with class renaming 11年前
ball.h Trinity Qt initial conversion 14年前
canvasitem.cpp Rename a number of libraries and executables to avoid conflicts with KDE4 11年前
canvasitem.h Rename KCModule, KConfig, KIO, KServer, and KSocket to avoid conflicts with KDE4 11年前
config.cpp Rename additional header files to avoid conflicts with KDE4 11年前
config.h Replace Q_OBJECT with TQ_OBJECT 9ヶ月前
configure.in.in Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15年前
courses.list Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15年前
editor.cpp Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines 3ヶ月前
editor.h Replace Q_OBJECT with TQ_OBJECT 9ヶ月前
floater.cpp Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines 3ヶ月前
floater.h Replace Q_OBJECT with TQ_OBJECT 9ヶ月前
game.cpp Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines 3ヶ月前
game.h Replace Q_OBJECT with TQ_OBJECT 9ヶ月前
intro Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15年前
kcomboboxdialog.cpp Rename additional header files to avoid conflicts with KDE4 11年前
kcomboboxdialog.h Replace Q_OBJECT with TQ_OBJECT 9ヶ月前
kolf.cpp Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines 3ヶ月前
kolf.desktop Desktop file translations: 4年前
kolf.h Replace Q_OBJECT with TQ_OBJECT 9ヶ月前
kolf.magic Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15年前
kolfui.rc Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15年前
kvolumecontrol.cpp rename the following methods: 13年前
kvolumecontrol.h Replace Q_OBJECT with TQ_OBJECT 9ヶ月前
main.cpp Rename additional header files to avoid conflicts with KDE4 11年前
newgame.cpp Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines 3ヶ月前
newgame.h Replace Q_OBJECT with TQ_OBJECT 9ヶ月前
object.cpp Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15年前
object.h Replace Q_OBJECT with TQ_OBJECT 9ヶ月前
pluginloader.cpp Rename additional header files to avoid conflicts with KDE4 11年前
pluginloader.h Trinity Qt initial conversion 14年前
pool.kolf Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15年前
printdialogpage.cpp Rename additional header files to avoid conflicts with KDE4 11年前
printdialogpage.h Replace Q_OBJECT with TQ_OBJECT 9ヶ月前
rtti.h Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15年前
scoreboard.cpp Replace TQ_*Focus* and TQ_Scale* defines 8ヶ月前
scoreboard.h Replace Q_OBJECT with TQ_OBJECT 9ヶ月前
slope.cpp Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines 3ヶ月前
slope.h Replace Q_OBJECT with TQ_OBJECT 9ヶ月前
statedb.h Trinity Qt initial conversion 14年前
tutorial.kolf Desktop file translations: 4年前
tutorial.kolfgame Convert remaining references to kde3 (e.g. in paths) to trinity 13年前
vector.cpp Trinity Qt initial conversion 14年前
vector.h Trinity Qt initial conversion 14年前
x-kolf.desktop Desktop file translations: 4年前
x-kourse.desktop Desktop file translations: 4年前

README.pool

Heya,

I made a kolf pool game as an example of kolf plugin use. kolf/obects/poolball/ contains the PoolBall class, which is installed as a plugin.

So, compile PoolBall, install it, and open pool.kolf. Kolf courses can specify any object name, and it is up to the user to install these objects that the course needs. Kolf will warn when an object is not found in the hole being loaded.

Jason