您最多选择25个主题 主题必须以字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
tdegames/kolf
Michele Calgaro c20f4d8f2c
Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines
3 个月前
..
courses Simplify CMake rules for desktop file translations. 4 年前
graphics Fix invalid headers in PNG files and optimize for size 8 年前
objects Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines 3 个月前
pics Fix invalid headers in PNG files and optimize for size 8 年前
sounds Initial cmake conversion 8 年前
AUTHORS Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 年前
CMakeL10n.txt Desktop file translations: 4 年前
CMakeLists.txt Simplify CMake rules for desktop file translations. 4 年前
COPYING Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 年前
Makefile.am Rearrangement of libtdegames highscore headers. 4 年前
Makefile.am.fast Additional k => tde renaming and fixes 11 年前
PLUGINS.docbook Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 年前
README.pool Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 年前
TODO Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 年前
ball.cpp Rename common header files for consistency with class renaming 11 年前
ball.h Trinity Qt initial conversion 14 年前
canvasitem.cpp Rename a number of libraries and executables to avoid conflicts with KDE4 11 年前
canvasitem.h Rename KCModule, KConfig, KIO, KServer, and KSocket to avoid conflicts with KDE4 11 年前
config.cpp Rename additional header files to avoid conflicts with KDE4 11 年前
config.h Replace Q_OBJECT with TQ_OBJECT 9 个月前
configure.in.in Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 年前
courses.list Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 年前
editor.cpp Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines 3 个月前
editor.h Replace Q_OBJECT with TQ_OBJECT 9 个月前
floater.cpp Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines 3 个月前
floater.h Replace Q_OBJECT with TQ_OBJECT 9 个月前
game.cpp Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines 3 个月前
game.h Replace Q_OBJECT with TQ_OBJECT 9 个月前
intro Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 年前
kcomboboxdialog.cpp Rename additional header files to avoid conflicts with KDE4 11 年前
kcomboboxdialog.h Replace Q_OBJECT with TQ_OBJECT 9 个月前
kolf.cpp Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines 3 个月前
kolf.desktop Desktop file translations: 4 年前
kolf.h Replace Q_OBJECT with TQ_OBJECT 9 个月前
kolf.magic Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 年前
kolfui.rc Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 年前
kvolumecontrol.cpp rename the following methods: 13 年前
kvolumecontrol.h Replace Q_OBJECT with TQ_OBJECT 9 个月前
main.cpp Rename additional header files to avoid conflicts with KDE4 11 年前
newgame.cpp Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines 3 个月前
newgame.h Replace Q_OBJECT with TQ_OBJECT 9 个月前
object.cpp Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 年前
object.h Replace Q_OBJECT with TQ_OBJECT 9 个月前
pluginloader.cpp Rename additional header files to avoid conflicts with KDE4 11 年前
pluginloader.h Trinity Qt initial conversion 14 年前
pool.kolf Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 年前
printdialogpage.cpp Rename additional header files to avoid conflicts with KDE4 11 年前
printdialogpage.h Replace Q_OBJECT with TQ_OBJECT 9 个月前
rtti.h Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 年前
scoreboard.cpp Replace TQ_*Focus* and TQ_Scale* defines 8 个月前
scoreboard.h Replace Q_OBJECT with TQ_OBJECT 9 个月前
slope.cpp Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines 3 个月前
slope.h Replace Q_OBJECT with TQ_OBJECT 9 个月前
statedb.h Trinity Qt initial conversion 14 年前
tutorial.kolf Desktop file translations: 4 年前
tutorial.kolfgame Convert remaining references to kde3 (e.g. in paths) to trinity 13 年前
vector.cpp Trinity Qt initial conversion 14 年前
vector.h Trinity Qt initial conversion 14 年前
x-kolf.desktop Desktop file translations: 4 年前
x-kourse.desktop Desktop file translations: 4 年前

README.pool

Heya,

I made a kolf pool game as an example of kolf plugin use. kolf/obects/poolball/ contains the PoolBall class, which is installed as a plugin.

So, compile PoolBall, install it, and open pool.kolf. Kolf courses can specify any object name, and it is up to the user to install these objects that the course needs. Kolf will warn when an object is not found in the hole being loaded.

Jason