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tdegames/kpat/cardmaps.h

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1.5 KiB

/*
cardmaps.h defines pixmaps for playing cards
Copyright (C) 1995 Paul Olav Tvete
* Permission to use, copy, modify, and distribute this software and its
* documentation for any purpose and without fee is hereby granted,
* provided that the above copyright notice appear in all copies and that
* both that copyright notice and this permission notice appear in
* supporting documentation.
*
* This file is provided AS IS with no warranties of any kind. The author
* shall have no liability with respect to the infringement of copyrights,
* trade secrets or any patents by this file or any part thereof. In no
* event will the author be liable for any lost revenue or profits or
* other special, indirect and consequential damages.
****************************************/
#ifndef P_HACK_CARDMAP
#define P_HACK_CARDMAP
#include "card.h"
class cardMap
{
public:
static cardMap *self();
cardMap(const TQColor &dimcolor);
static int CARDX();
static int CARDY();
static const int NumColors = 4;
static const int CardsPerColor = 13;
TQPixmap image( Card::Rank _rank, Card::Suit _suit, bool inverted = false) const;
TQPixmap backSide() const;
bool setCardDir( const TQString &dir);
bool setBackSide( const TQPixmap & _pix, bool scale = true);
private:
cardMap();
struct
{
TQPixmap normal;
TQPixmap inverted;
} img[ CardsPerColor ][ NumColors ];
TQPixmap back;
TQColor dimcolor;
int card_width, card_height;
static cardMap *_self;
};
#endif