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tdegames/kreversi/Score.h

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2.5 KiB

/*
*******************************************************************
*******************************************************************
*
*
* KREVERSI
*
*
*******************************************************************
*
* A Reversi (or sometimes called Othello) game
*
*******************************************************************
*
* Created 1997 by Mario Weilguni <mweilguni@sime.com>. This file
* is ported from Mats Luthman's <Mats.Luthman@sylog.se> JAVA applet.
* Many thanks to Mr. Luthman who has allowed me to put this port
* under the GNU GPL. Without his wonderful game engine kreversi
* would be just another of those Reversi programs a five year old
* child could beat easily. But with it it's a worthy opponent!
*
* If you are interested on the JAVA applet of Mr. Luthman take a
* look at http://www.sylog.se/~mats/
*
*******************************************************************
*
* This file is part of the KDE project "KREVERSI"
*
* KREVERSI is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* KREVERSI is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with KREVERSI; see the file COPYING. If not, write to
* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*******************************************************************
*/
#ifndef __SCORE__H__
#define __SCORE__H__
#include <tqglobal.h>
enum Color { White = 0, Black = 1, NbColors = 2, Nobody = NbColors };
Color opponent(Color color);
/* This class keeps track of the score for both colors. Such a score
* could be either the number of pieces, the score from the evaluation
* function or anything similar.
*/
class Score {
public:
Score();
uint score(Color color) const { return m_score[color]; }
void set(Color color, uint score) { m_score[color] = score; }
void inc(Color color) { m_score[color]++; }
void dec(Color color) { m_score[color]--; }
void add(Color color, uint s) { m_score[color] += s; }
void sub(Color color, uint s) { m_score[color] -= s; }
private:
uint m_score[NbColors];
};
#endif