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tdegames/ksokoban/InternalCollections.h

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/*
* ksokoban - a Sokoban game for TDE
* Copyright (C) 1998-2000 Anders Widell <awl@hem.passagen.se>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef INTERNALCOLLECTIONS_H
#define INTERNALCOLLECTIONS_H
#include <assert.h>
#include <tqstring.h>
#include <tqptrvector.h>
#include "LevelCollection.h"
class InternalCollections {
public:
InternalCollections();
~InternalCollections();
static int toInternalId(int _id) {
if (_id < 10 || _id > 14) return 1000;
return _id - 10;
}
int collections();
LevelCollection *operator[](int n);
private:
void add(LevelCollection* c);
static int configCollection2Real(int collection);
static int realCollection2Config(int collection);
static TQString collectionName(int _level);
TQPtrVector<LevelCollection> collections_;
char *data_;
};
#endif /* INTERNALCOLLECTIONS_H */