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tdegames/ksokoban
Michele Calgaro c20f4d8f2c
Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines
3 mesi fa
..
data Desktop file translations: 4 anni fa
images cmake: Removed useless usage of 5 anni fa
levels cmake: Removed useless usage of 5 anni fa
AUTHORS Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 anni fa
Bookmark.cpp Rename additional header files to avoid conflicts with KDE4 11 anni fa
Bookmark.h Branding cleanup: KDE -> TDE 12 anni fa
CMakeL10n.txt Desktop file translations: 4 anni fa
CMakeLists.txt Initial cmake conversion 8 anni fa
History.cpp Branding cleanup: KDE -> TDE 12 anni fa
History.h Branding cleanup: KDE -> TDE 12 anni fa
HtmlPrinter.cpp Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 anni fa
HtmlPrinter.h Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 anni fa
ImageData.cpp Branding cleanup: KDE -> TDE 12 anni fa
ImageData.h Branding cleanup: KDE -> TDE 12 anni fa
InternalCollections.cpp Rename additional header files to avoid conflicts with KDE4 11 anni fa
InternalCollections.h Branding cleanup: KDE -> TDE 12 anni fa
LevelCollection.cpp Rename common header files for consistency with class renaming 11 anni fa
LevelCollection.h Branding cleanup: KDE -> TDE 12 anni fa
LevelMap.cpp Rename common header files for consistency with class renaming 11 anni fa
LevelMap.h Branding cleanup: KDE -> TDE 12 anni fa
MainWindow.cpp Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines 3 mesi fa
MainWindow.h Replace Q_OBJECT with TQ_OBJECT 9 mesi fa
Makefile.am LIB_QT -> LIB_TQT conversion to align to updated admin module 6 anni fa
Map.cpp Branding cleanup: KDE -> TDE 12 anni fa
Map.h Branding cleanup: KDE -> TDE 12 anni fa
MapDelta.cpp Branding cleanup: KDE -> TDE 12 anni fa
MapDelta.h Branding cleanup: KDE -> TDE 12 anni fa
ModalLabel.cpp Rename additional header files to avoid conflicts with KDE4 11 anni fa
ModalLabel.h Replace Q_OBJECT with TQ_OBJECT 9 mesi fa
Move.cpp Branding cleanup: KDE -> TDE 12 anni fa
Move.h Branding cleanup: KDE -> TDE 12 anni fa
MoveSequence.cpp Branding cleanup: KDE -> TDE 12 anni fa
MoveSequence.h Branding cleanup: KDE -> TDE 12 anni fa
NEWS Rename KStandard for enhanced compatibility with KDE4 11 anni fa
PathFinder.cpp Branding cleanup: KDE -> TDE 12 anni fa
PathFinder.h Branding cleanup: KDE -> TDE 12 anni fa
PlayField.cpp Replace various '#define' strings - part 6 4 mesi fa
PlayField.h Replace Q_OBJECT with TQ_OBJECT 9 mesi fa
Queue.h Branding cleanup: KDE -> TDE 12 anni fa
README Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 anni fa
StaticImage.cpp Branding cleanup: KDE -> TDE 12 anni fa
StaticImage.h Branding cleanup: KDE -> TDE 12 anni fa
TODO Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 anni fa
main.cpp Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines 3 mesi fa

README

ksokoban 0.2.2 - a Sokoban game for KDE

copyright 1998 Anders Widell  <d95-awi@nada.kth.se>

ksokoban is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License. See the file
COPYING for details.

See http://hem.passagen.se/awl/ksokoban/ for later versions of ksokoban.
See the file AUTHORS for details about where the levels come from.

------------------------------------------------------------------------

PLAYING
=======

The objective of the game is to push all the red gems (these should
actually have been crates, but gems looked nicer) to the goal squares,
which are marked with green glassy things on the floor.

Use the cursor keys to move about. If you move onto a gem and there is
noting blocking it on the opposite side, then you will push the gem.

Use the CONTROL key together with the cursor keys to move as far as
possible in a direction without pushing any gems. With the SHIFT key
you will move as far as possible in a direction, possibly pushing a
gem if it is in the way.

Use the left mouse button to move to any place you can reach without
pushing any gems. The middle mouse moves in a straight line, possibly
pushing a gem if it is in the way.

The U key or the right mouse button undoes the last move.