25개 이상의 토픽을 선택하실 수 없습니다. Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
tdegames/ksokoban
Michele Calgaro c20f4d8f2c
Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines
3 달 전
..
data Desktop file translations: 4 년 전
images cmake: Removed useless usage of 5 년 전
levels cmake: Removed useless usage of 5 년 전
AUTHORS Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 년 전
Bookmark.cpp Rename additional header files to avoid conflicts with KDE4 11 년 전
Bookmark.h Branding cleanup: KDE -> TDE 12 년 전
CMakeL10n.txt Desktop file translations: 4 년 전
CMakeLists.txt Initial cmake conversion 8 년 전
History.cpp Branding cleanup: KDE -> TDE 12 년 전
History.h Branding cleanup: KDE -> TDE 12 년 전
HtmlPrinter.cpp Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 년 전
HtmlPrinter.h Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 년 전
ImageData.cpp Branding cleanup: KDE -> TDE 12 년 전
ImageData.h Branding cleanup: KDE -> TDE 12 년 전
InternalCollections.cpp Rename additional header files to avoid conflicts with KDE4 11 년 전
InternalCollections.h Branding cleanup: KDE -> TDE 12 년 전
LevelCollection.cpp Rename common header files for consistency with class renaming 11 년 전
LevelCollection.h Branding cleanup: KDE -> TDE 12 년 전
LevelMap.cpp Rename common header files for consistency with class renaming 11 년 전
LevelMap.h Branding cleanup: KDE -> TDE 12 년 전
MainWindow.cpp Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines 3 달 전
MainWindow.h Replace Q_OBJECT with TQ_OBJECT 8 달 전
Makefile.am LIB_QT -> LIB_TQT conversion to align to updated admin module 6 년 전
Map.cpp Branding cleanup: KDE -> TDE 12 년 전
Map.h Branding cleanup: KDE -> TDE 12 년 전
MapDelta.cpp Branding cleanup: KDE -> TDE 12 년 전
MapDelta.h Branding cleanup: KDE -> TDE 12 년 전
ModalLabel.cpp Rename additional header files to avoid conflicts with KDE4 11 년 전
ModalLabel.h Replace Q_OBJECT with TQ_OBJECT 8 달 전
Move.cpp Branding cleanup: KDE -> TDE 12 년 전
Move.h Branding cleanup: KDE -> TDE 12 년 전
MoveSequence.cpp Branding cleanup: KDE -> TDE 12 년 전
MoveSequence.h Branding cleanup: KDE -> TDE 12 년 전
NEWS Rename KStandard for enhanced compatibility with KDE4 11 년 전
PathFinder.cpp Branding cleanup: KDE -> TDE 12 년 전
PathFinder.h Branding cleanup: KDE -> TDE 12 년 전
PlayField.cpp Replace various '#define' strings - part 6 3 달 전
PlayField.h Replace Q_OBJECT with TQ_OBJECT 8 달 전
Queue.h Branding cleanup: KDE -> TDE 12 년 전
README Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 년 전
StaticImage.cpp Branding cleanup: KDE -> TDE 12 년 전
StaticImage.h Branding cleanup: KDE -> TDE 12 년 전
TODO Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 년 전
main.cpp Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines 3 달 전

README

ksokoban 0.2.2 - a Sokoban game for KDE

copyright 1998 Anders Widell  <d95-awi@nada.kth.se>

ksokoban is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License. See the file
COPYING for details.

See http://hem.passagen.se/awl/ksokoban/ for later versions of ksokoban.
See the file AUTHORS for details about where the levels come from.

------------------------------------------------------------------------

PLAYING
=======

The objective of the game is to push all the red gems (these should
actually have been crates, but gems looked nicer) to the goal squares,
which are marked with green glassy things on the floor.

Use the cursor keys to move about. If you move onto a gem and there is
noting blocking it on the opposite side, then you will push the gem.

Use the CONTROL key together with the cursor keys to move as far as
possible in a direction without pushing any gems. With the SHIFT key
you will move as far as possible in a direction, possibly pushing a
gem if it is in the way.

Use the left mouse button to move to any place you can reach without
pushing any gems. The middle mouse moves in a straight line, possibly
pushing a gem if it is in the way.

The U key or the right mouse button undoes the last move.