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tdegames/ksokoban
Michele Calgaro c20f4d8f2c
Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines
3 maanden geleden
..
data Desktop file translations: 4 jaren geleden
images cmake: Removed useless usage of 5 jaren geleden
levels cmake: Removed useless usage of 5 jaren geleden
AUTHORS Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 jaren geleden
Bookmark.cpp Rename additional header files to avoid conflicts with KDE4 11 jaren geleden
Bookmark.h Branding cleanup: KDE -> TDE 12 jaren geleden
CMakeL10n.txt Desktop file translations: 4 jaren geleden
CMakeLists.txt Initial cmake conversion 8 jaren geleden
History.cpp Branding cleanup: KDE -> TDE 12 jaren geleden
History.h Branding cleanup: KDE -> TDE 12 jaren geleden
HtmlPrinter.cpp Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 jaren geleden
HtmlPrinter.h Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 jaren geleden
ImageData.cpp Branding cleanup: KDE -> TDE 12 jaren geleden
ImageData.h Branding cleanup: KDE -> TDE 12 jaren geleden
InternalCollections.cpp Rename additional header files to avoid conflicts with KDE4 11 jaren geleden
InternalCollections.h Branding cleanup: KDE -> TDE 12 jaren geleden
LevelCollection.cpp Rename common header files for consistency with class renaming 11 jaren geleden
LevelCollection.h Branding cleanup: KDE -> TDE 12 jaren geleden
LevelMap.cpp Rename common header files for consistency with class renaming 11 jaren geleden
LevelMap.h Branding cleanup: KDE -> TDE 12 jaren geleden
MainWindow.cpp Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines 3 maanden geleden
MainWindow.h Replace Q_OBJECT with TQ_OBJECT 8 maanden geleden
Makefile.am LIB_QT -> LIB_TQT conversion to align to updated admin module 6 jaren geleden
Map.cpp Branding cleanup: KDE -> TDE 12 jaren geleden
Map.h Branding cleanup: KDE -> TDE 12 jaren geleden
MapDelta.cpp Branding cleanup: KDE -> TDE 12 jaren geleden
MapDelta.h Branding cleanup: KDE -> TDE 12 jaren geleden
ModalLabel.cpp Rename additional header files to avoid conflicts with KDE4 11 jaren geleden
ModalLabel.h Replace Q_OBJECT with TQ_OBJECT 8 maanden geleden
Move.cpp Branding cleanup: KDE -> TDE 12 jaren geleden
Move.h Branding cleanup: KDE -> TDE 12 jaren geleden
MoveSequence.cpp Branding cleanup: KDE -> TDE 12 jaren geleden
MoveSequence.h Branding cleanup: KDE -> TDE 12 jaren geleden
NEWS Rename KStandard for enhanced compatibility with KDE4 11 jaren geleden
PathFinder.cpp Branding cleanup: KDE -> TDE 12 jaren geleden
PathFinder.h Branding cleanup: KDE -> TDE 12 jaren geleden
PlayField.cpp Replace various '#define' strings - part 6 3 maanden geleden
PlayField.h Replace Q_OBJECT with TQ_OBJECT 8 maanden geleden
Queue.h Branding cleanup: KDE -> TDE 12 jaren geleden
README Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 jaren geleden
StaticImage.cpp Branding cleanup: KDE -> TDE 12 jaren geleden
StaticImage.h Branding cleanup: KDE -> TDE 12 jaren geleden
TODO Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 jaren geleden
main.cpp Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines 3 maanden geleden

README

ksokoban 0.2.2 - a Sokoban game for KDE

copyright 1998 Anders Widell  <d95-awi@nada.kth.se>

ksokoban is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License. See the file
COPYING for details.

See http://hem.passagen.se/awl/ksokoban/ for later versions of ksokoban.
See the file AUTHORS for details about where the levels come from.

------------------------------------------------------------------------

PLAYING
=======

The objective of the game is to push all the red gems (these should
actually have been crates, but gems looked nicer) to the goal squares,
which are marked with green glassy things on the floor.

Use the cursor keys to move about. If you move onto a gem and there is
noting blocking it on the opposite side, then you will push the gem.

Use the CONTROL key together with the cursor keys to move as far as
possible in a direction without pushing any gems. With the SHIFT key
you will move as far as possible in a direction, possibly pushing a
gem if it is in the way.

Use the left mouse button to move to any place you can reach without
pushing any gems. The middle mouse moves in a straight line, possibly
pushing a gem if it is in the way.

The U key or the right mouse button undoes the last move.