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tdegames/ksokoban
Michele Calgaro c20f4d8f2c
Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines
3 ay önce
..
data Desktop file translations: 4 yıl önce
images cmake: Removed useless usage of 5 yıl önce
levels cmake: Removed useless usage of 5 yıl önce
AUTHORS Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 yıl önce
Bookmark.cpp Rename additional header files to avoid conflicts with KDE4 11 yıl önce
Bookmark.h Branding cleanup: KDE -> TDE 12 yıl önce
CMakeL10n.txt Desktop file translations: 4 yıl önce
CMakeLists.txt Initial cmake conversion 8 yıl önce
History.cpp Branding cleanup: KDE -> TDE 12 yıl önce
History.h Branding cleanup: KDE -> TDE 12 yıl önce
HtmlPrinter.cpp Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 yıl önce
HtmlPrinter.h Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 yıl önce
ImageData.cpp Branding cleanup: KDE -> TDE 12 yıl önce
ImageData.h Branding cleanup: KDE -> TDE 12 yıl önce
InternalCollections.cpp Rename additional header files to avoid conflicts with KDE4 11 yıl önce
InternalCollections.h Branding cleanup: KDE -> TDE 12 yıl önce
LevelCollection.cpp Rename common header files for consistency with class renaming 11 yıl önce
LevelCollection.h Branding cleanup: KDE -> TDE 12 yıl önce
LevelMap.cpp Rename common header files for consistency with class renaming 11 yıl önce
LevelMap.h Branding cleanup: KDE -> TDE 12 yıl önce
MainWindow.cpp Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines 3 ay önce
MainWindow.h Replace Q_OBJECT with TQ_OBJECT 9 ay önce
Makefile.am LIB_QT -> LIB_TQT conversion to align to updated admin module 6 yıl önce
Map.cpp Branding cleanup: KDE -> TDE 12 yıl önce
Map.h Branding cleanup: KDE -> TDE 12 yıl önce
MapDelta.cpp Branding cleanup: KDE -> TDE 12 yıl önce
MapDelta.h Branding cleanup: KDE -> TDE 12 yıl önce
ModalLabel.cpp Rename additional header files to avoid conflicts with KDE4 11 yıl önce
ModalLabel.h Replace Q_OBJECT with TQ_OBJECT 9 ay önce
Move.cpp Branding cleanup: KDE -> TDE 12 yıl önce
Move.h Branding cleanup: KDE -> TDE 12 yıl önce
MoveSequence.cpp Branding cleanup: KDE -> TDE 12 yıl önce
MoveSequence.h Branding cleanup: KDE -> TDE 12 yıl önce
NEWS Rename KStandard for enhanced compatibility with KDE4 11 yıl önce
PathFinder.cpp Branding cleanup: KDE -> TDE 12 yıl önce
PathFinder.h Branding cleanup: KDE -> TDE 12 yıl önce
PlayField.cpp Replace various '#define' strings - part 6 4 ay önce
PlayField.h Replace Q_OBJECT with TQ_OBJECT 9 ay önce
Queue.h Branding cleanup: KDE -> TDE 12 yıl önce
README Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 yıl önce
StaticImage.cpp Branding cleanup: KDE -> TDE 12 yıl önce
StaticImage.h Branding cleanup: KDE -> TDE 12 yıl önce
TODO Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 yıl önce
main.cpp Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines 3 ay önce

README

ksokoban 0.2.2 - a Sokoban game for KDE

copyright 1998 Anders Widell  <d95-awi@nada.kth.se>

ksokoban is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License. See the file
COPYING for details.

See http://hem.passagen.se/awl/ksokoban/ for later versions of ksokoban.
See the file AUTHORS for details about where the levels come from.

------------------------------------------------------------------------

PLAYING
=======

The objective of the game is to push all the red gems (these should
actually have been crates, but gems looked nicer) to the goal squares,
which are marked with green glassy things on the floor.

Use the cursor keys to move about. If you move onto a gem and there is
noting blocking it on the opposite side, then you will push the gem.

Use the CONTROL key together with the cursor keys to move as far as
possible in a direction without pushing any gems. With the SHIFT key
you will move as far as possible in a direction, possibly pushing a
gem if it is in the way.

Use the left mouse button to move to any place you can reach without
pushing any gems. The middle mouse moves in a straight line, possibly
pushing a gem if it is in the way.

The U key or the right mouse button undoes the last move.