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tdegames/ktron
Michele Calgaro c20f4d8f2c
Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines
3 kuukautta sitten
..
pics Fix invalid headers in PNG files and optimize for size 8 vuotta sitten
AUTHORS Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 vuotta sitten
CMakeL10n.txt Desktop file translations: 4 vuotta sitten
CMakeLists.txt Desktop file translations: 4 vuotta sitten
ChangeLog Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 vuotta sitten
Makefile.am LIB_QT -> LIB_TQT conversion to align to updated admin module 6 vuotta sitten
README Branding cleanup: K Desktop -> Trinity Desktop 12 vuotta sitten
TODO Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 vuotta sitten
ai.ui Rename old tq methods that no longer need a unique name 12 vuotta sitten
appearance.ui Add includes to UI files to resolve FTBFS. 6 vuotta sitten
general.ui Rename obsolete tq methods to standard names 12 vuotta sitten
ktron.cpp Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines 3 kuukautta sitten
ktron.desktop Desktop file translations: 4 vuotta sitten
ktron.h Replace Q_OBJECT with TQ_OBJECT 8 kuukautta sitten
ktron.kcfg Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 vuotta sitten
ktronui.rc Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 vuotta sitten
main.cpp Rename common header files for consistency with class renaming 11 vuotta sitten
player.cpp Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 vuotta sitten
player.h Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 vuotta sitten
settings.kcfgc Rename a number of libraries and executables to avoid conflicts with KDE4 11 vuotta sitten
tron.cpp Use new TQ_METHOD, TQ_SIGNAL, TQ_SLOT defines 3 kuukautta sitten
tron.h Replace Q_OBJECT with TQ_OBJECT 8 kuukautta sitten
version.h Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 vuotta sitten

README

Hello!

KTron is a simple tron-clone for the Trinity Desktop Environment.
I think it's just nothing to say about the game:
avoid running into walls, your own tail, and that of your opponent.

Read the Online-Documentation for more details.


Notice:
Parts of the code, especially parts of the algorithm for the computerplayer
are from xtron-1.1 by Rhett D. Jacobs <rhett@hotel.canberra.edu.au>


Copyright:

KTron

Copyright (C) 1998-2000 by Matthias Kiefer <matthias.kiefer@gmx.de>

KTron is free software; you can redistribute it and/or modify	
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 or any later version.

KTron is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.


Hope you have a lot of fun :-)

---------------
Matthias Kiefer <matthias.kiefer@gmx.de>
27 February 2000