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Michele Calgaro
d03fd4942f
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2 mesi fa | |
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.. | ||
carddecks | 4 anni fa | |
highscore | 3 mesi fa | |
kgame | 2 mesi fa | |
pics | 8 anni fa | |
CMakeL10n.txt | 4 anni fa | |
CMakeLists.txt | 4 anni fa | |
Makefile.am | 3 anni fa | |
README | 11 anni fa | |
TODO | 6 mesi fa | |
configure.in.in | 13 anni fa | |
kcanvasrootpixmap.cpp | 3 mesi fa | |
kcanvasrootpixmap.h | 8 mesi fa | |
kcarddialog.cpp | 3 mesi fa | |
kcarddialog.h | 8 mesi fa | |
kcarddialog.png | 8 anni fa | |
kchat.cpp | 11 anni fa | |
kchat.h | 8 mesi fa | |
kchatbase.cpp | 3 mesi fa | |
kchatbase.h | 8 mesi fa | |
kchatdialog.cpp | 3 mesi fa | |
kchatdialog.h | 8 mesi fa | |
kgamelcd.cpp | 3 mesi fa | |
kgamelcd.h | 8 mesi fa | |
kgamemisc.cpp | 11 anni fa | |
kgamemisc.h | 12 anni fa | |
kgameprogress.cpp | 3 mesi fa | |
kgameprogress.h | 5 mesi fa | |
kgrid2d.h | 11 anni fa | |
kstdgameaction.cpp | 3 anni fa | |
kstdgameaction.h | 11 anni fa | |
libtdegames.pc.cmake | 4 anni fa |
README
This directory contains the library for the tdegames packege. It is a collection of functions used by some games or which are useful for other games. Packagers note: it is recommended to put the directory "carddecks" into a separate package, as not all games using libtdegames use the carddecks as well. Contents: kcarddialog: Access to carddeck selection and administration for cardgames kstdgameaction: just like kstdaction this provides some default action for kde games. games often use different entries than other apps (like "game" instead of "file"), so use this if possible kgamemisc: some static method i didn't know a good class name for. it currently features "randomName()" which will just give you a random name from a list (translators note: happy translating ;) i copied kde-common/accounts for this so there are nearly 300 entries...) kgame: this is a complete network/game handling library. it constists of a lot of classes which are explained in the kgame docu (as soon as it is written) if you use libtdegames in your game please also add TDEGlobal::locale()->insertCatalogue("libtdegames"); to main() This will add libtdegames.pot to your game and therefore all libtdegames strings get translated.