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tdegames/kpat
Michele Calgaro 5d8b924a62
Removed explicit usage of the 'register' keyword.
4 years ago
..
freecell-solver Removed explicit usage of the 'register' keyword. 4 years ago
icons Fix invalid headers in PNG files and optimize for size 8 years ago
AUTHORS Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 years ago
CHANGES Rename KCModule, KConfig, KIO, KServer, and KSocket to avoid conflicts with KDE4 11 years ago
CMakeL10n.txt Add CMakeL10n rules. 5 years ago
CMakeLists.txt Initial cmake conversion 8 years ago
Makefile.am LIB_QT -> LIB_TQT conversion to align to updated admin module 6 years ago
README Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 years ago
README.tkcTrump Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 years ago
TODO Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 years ago
card.cpp Remove additional unneeded tq method conversions 12 years ago
card.h Remove spurious TQ_OBJECT instances 12 years ago
cardmaps.cpp Rename additional header files to avoid conflicts with KDE4 11 years ago
cardmaps.h Trinity Qt initial conversion 14 years ago
clock.cpp Rename additional header files to avoid conflicts with KDE4 11 years ago
clock.h Rename a number of classes to enhance compatibility with KDE4 11 years ago
computation.cpp Rename additional header files to avoid conflicts with KDE4 11 years ago
computation.h Rename a number of classes to enhance compatibility with KDE4 11 years ago
copyright.h Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 years ago
dealer.cpp Fix forward classes declaration in kpat/dealer.h 7 years ago
dealer.h Fix forward classes declaration in kpat/dealer.h 7 years ago
deck.cpp Update various qt function definitions and static methods for tqt3 12 years ago
deck.h rename the following methods: 13 years ago
fortyeight.cpp Rename additional header files to avoid conflicts with KDE4 11 years ago
fortyeight.h Rename a number of classes to enhance compatibility with KDE4 11 years ago
freecell.cpp Initial cmake conversion 8 years ago
freecell.h Rename a number of classes to enhance compatibility with KDE4 11 years ago
gamestats.ui Rename obsolete tq methods to standard names 12 years ago
gamestatsimpl.cpp Rename additional header files to avoid conflicts with KDE4 11 years ago
gamestatsimpl.h Trinity Qt initial conversion 14 years ago
golf.cpp Initial cmake conversion 8 years ago
golf.h Rename a number of classes to enhance compatibility with KDE4 11 years ago
grandf.cpp Rename additional header files to avoid conflicts with KDE4 11 years ago
grandf.h Rename a number of classes to enhance compatibility with KDE4 11 years ago
green.png Fix invalid headers in PNG files and optimize for size 8 years ago
gypsy.cpp Rename additional header files to avoid conflicts with KDE4 11 years ago
gypsy.h Rename a number of classes to enhance compatibility with KDE4 11 years ago
hint.h Trinity Qt initial conversion 14 years ago
idiot.cpp Rename additional header files to avoid conflicts with KDE4 11 years ago
idiot.h Rename a number of classes to enhance compatibility with KDE4 11 years ago
kings.cpp Rename additional header files to avoid conflicts with KDE4 11 years ago
kings.h Rename a number of classes to enhance compatibility with KDE4 11 years ago
klondike.cpp Rename additional header files to avoid conflicts with KDE4 11 years ago
klondike.h Rename a number of classes to enhance compatibility with KDE4 11 years ago
kpat.desktop Fix ServiceTypes, ExcludeServiceTypes, and DocPath desktop file entries to match XDG specifications 10 years ago
kpatui.rc Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 years ago
main.cpp Rename common header files for consistency with class renaming 11 years ago
mod3.cpp Initial cmake conversion 8 years ago
mod3.h Rename a number of classes to enhance compatibility with KDE4 11 years ago
napoleon.cpp Rename additional header files to avoid conflicts with KDE4 11 years ago
napoleon.h Rename a number of classes to enhance compatibility with KDE4 11 years ago
pile.cpp Rename old tq methods that no longer need a unique name 12 years ago
pile.h Remove spurious TQ_OBJECT instances 12 years ago
pile_algorithms.cpp Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 years ago
pwidget.cpp Rename additional header files to avoid conflicts with KDE4 11 years ago
pwidget.h Rename many classes and header files to avoid conflicts with KDE4 11 years ago
simon.cpp Rename additional header files to avoid conflicts with KDE4 11 years ago
simon.h Rename a number of classes to enhance compatibility with KDE4 11 years ago
speeds.h Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 years ago
spider.cpp Rename additional header files to avoid conflicts with KDE4 11 years ago
spider.h Rename a number of classes to enhance compatibility with KDE4 11 years ago
version.h Copy the KDE 3.5 branch to branches/trinity for new KDE 3.5 features. 15 years ago
yukon.cpp Rename additional header files to avoid conflicts with KDE4 11 years ago
yukon.h Rename a number of classes to enhance compatibility with KDE4 11 years ago

README

Hello,

this is the very first release of kpat, the KDE solitaire patience game.

It is an almost unchanged "patience" from Paul Olav Tvete, who uploaded
this stuff some months ago on www.troll.no.

My changes are so far:

    - renamed the stuff kpat-0.1
    - improved drag'n'drop (no more weird jumping of cards)
    - improved look (shaded borders around the cards and piles)
    - hopefully improved cards-background 
    - "very easy"-option for klondike to give only one card. 
    - unset wholeColumn for klondike, but this all belongs into OPTIONS

Anway, kpat is IMO already yet the best X-based solitaire-like game,
thanks to Paul Olav Tvete and Qt :-)


Greets,

  Matthias



----- original README (probably Paul):

This is an implementation of patience (solitaire). It consists of a
general class library and six games implemented using it.

I wrote this program when learning Qt. There are a number of things I
would have done differently now. One of the silliest is that all the
intelligence lies in the cards (which are individual widgets, by the way)
instead of in a Patience class.

There are a lot of static variables. Don't try to instantiate more than one
dealer at a time -- that way lies madness.

The general base classes could doubtlessly have been a lot more general.