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tdegames/kenolaba/Network.h

62 lines
1.1 KiB

/*
* Simple Network Support
* Install a listening socket; receive positions on incoming
* connections (incoming positions are treated as if pasted in)
*/
#ifndef _NETWORK_H_
#define _NETWORK_H_
#include <sys/types.h>
#include <netinet/in.h>
#include <tqobject.h>
#include <tqptrlist.h>
#include <tqsocketnotifier.h>
class Listener {
public:
Listener(const char*,int,struct sockaddr_in,bool=true);
char host[100];
int port;
struct sockaddr_in sin;
bool reachable;
};
class Network: public TQObject
{
Q_OBJECT
public:
enum { defaultPort = 23412 };
/* install listening TCP socket on port */
Network(int port = defaultPort);
~Network();
bool isOK() { return (fd>=0); }
void addListener(const char* host, int port);
void broadcast(const char* pos);
signals:
void gotPosition(const char* pos);
private slots:
void gotConnection();
private:
bool sendString(struct sockaddr_in sin, char* str, int len);
TQPtrList<Listener> listeners;
struct sockaddr_in mySin;
int fd, myPort;
TQSocketNotifier *sn;
};
#endif