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tdegames/klickety/piece.cpp

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1.5 KiB

#include "piece.h"
#include <tqpainter.h>
#include <tdelocale.h>
#include "base/board.h"
const char *KLPieceInfo::DEFAULT_COLORS[NB_BLOCK_TYPES] = {
"#C86464", "#64C864", "#6464C8", "#C8C864", "#C864C8"
};
TQColor KLPieceInfo::defaultColor(uint i) const
{
if ( i>=nbColors() ) return TQColor();
return TQColor(DEFAULT_COLORS[i]);
}
TQString KLPieceInfo::colorLabel(uint i) const
{
return i18n("Color #%1:").arg(i+1);
}
void KLPieceInfo::draw(TQPixmap *pixmap, uint blockType, uint bMode,
bool lighted) const
{
TQColor col = color(blockType);
if (lighted) col = col.light();
pixmap->fill(col);
TQPainter p(pixmap);
TQRect r = pixmap->rect();
p.setPen(col.dark());
if ( !(bMode & BaseBoard::Up) )
p.drawLine(r.topLeft(), r.topRight());
if ( !(bMode & BaseBoard::Down) )
p.drawLine(r.bottomLeft(), r.bottomRight());
if ( !(bMode & BaseBoard::Left) )
p.drawLine(r.topLeft(), r.bottomLeft());
if ( !(bMode & BaseBoard::Right) )
p.drawLine(r.topRight(),r.bottomRight());
p.setPen(col.dark(110));
if (bMode & BaseBoard::Up)
p.drawLine(r.topLeft()+TQPoint(1,0), r.topRight()+TQPoint(-1,0));
if (bMode & BaseBoard::Down)
p.drawLine(r.bottomLeft()+TQPoint(1,0), r.bottomRight()+TQPoint(-1,0));
if (bMode & BaseBoard::Left)
p.drawLine(r.topLeft()+TQPoint(0,1), r.bottomLeft()+TQPoint(0,-1));
if (bMode & BaseBoard::Right)
p.drawLine(r.topRight()+TQPoint(0,1), r.bottomRight()+TQPoint(0,-1));
}