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73 lines
2.1 KiB
73 lines
2.1 KiB
/*
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* Copyright (c) 1996-2002 Nicolas HADACEK (hadacek@kde.org)
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef DEFINES_H
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#define DEFINES_H
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#include <qcolor.h>
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class Level
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{
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public:
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enum Type { Easy = 0, Normal, Expert, NB_TYPES, Custom = NB_TYPES };
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static const char *LABELS[NB_TYPES+1];
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struct Data {
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uint width, height, nbMines;
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const char *label, *wwLabel;
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};
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static const Data DATA[NB_TYPES];
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Level(Type);
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Level(uint width, uint height, uint nbMines);
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uint width() const { return _width; }
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uint height() const { return _height; }
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uint nbMines() const { return _nbMines; }
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Type type() const;
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static uint maxNbMines(uint width, uint height) { return width*height - 2;}
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bool operator ==(const Level &level) const {
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return ( _width==level._width && _height==level._height &&
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_nbMines==level._nbMines );
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}
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private:
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uint _width, _height, _nbMines;
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};
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class KMines
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{
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public:
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enum GameState { Playing = 0, Paused, GameOver, Stopped, Replaying,
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Init, NB_STATES };
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static const char *STATES[NB_STATES];
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enum SolvingState { Regular, Advised, Solved };
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enum CaseState { Covered, Uncovered, Uncertain, Marked, Exploded, Error };
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struct Case {
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bool mine;
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CaseState state;
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};
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enum NumberColor { NB_N_COLORS = 8 };
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enum Mood { Normal = 0, Stressed, Happy, Sad, Sleeping, NbMoods };
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};
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#endif
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