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tdegames/kolf/objects/poolball/poolball.cpp

87 lines
1.8 KiB

#include <tqbrush.h>
#include <tqcolor.h>
#include <tqcanvas.h>
#include <tqlabel.h>
#include <tqlayout.h>
#include <tqpainter.h>
#include <klocale.h>
#include <klibloader.h>
#include <kapplication.h>
#include <kdebug.h>
#include <knuminput.h>
#include <tdeconfig.h>
#include <kolf/statedb.h>
#include <kolf/canvasitem.h>
#include "poolball.h"
K_EXPORT_COMPONENT_FACTORY(libkolfpoolball, PoolBallFactory)
TQObject *PoolBallFactory::createObject (TQObject *, const char *, const char *, const TQStringList &) { return new PoolBallObj; }
PoolBall::PoolBall(TQCanvas *canvas)
: Ball(canvas)
{
setBrush(black);
m_number = 1;
}
void PoolBall::save(TDEConfig *cfg)
{
cfg->writeEntry("number", number());
}
void PoolBall::saveState(StateDB *db)
{
db->setPoint(TQPoint(x(), y()));
}
void PoolBall::load(TDEConfig *cfg)
{
setNumber(cfg->readNumEntry("number", 1));
}
void PoolBall::loadState(StateDB *db)
{
move(db->point().x(), db->point().y());
setVelocity(0, 0);
setState(Stopped);
}
void PoolBall::draw(TQPainter &p)
{
// we should draw the number here
Ball::draw(p);
}
PoolBallConfig::PoolBallConfig(PoolBall *poolBall, TQWidget *parent)
: Config(parent), m_poolBall(poolBall)
{
TQVBoxLayout *layout = new TQVBoxLayout(this, marginHint(), spacingHint());
layout->addStretch();
TQLabel *num = new TQLabel(i18n("Number:"), this);
layout->addWidget(num);
KIntNumInput *slider = new KIntNumInput(m_poolBall->number(), this);
slider->setRange(1, 15);
layout->addWidget(slider);
layout->addStretch();
connect(slider, TQT_SIGNAL(valueChanged(int)), this, TQT_SLOT(numberChanged(int)));
}
void PoolBallConfig::numberChanged(int newNumber)
{
m_poolBall->setNumber(newNumber);
changed();
}
Config *PoolBall::config(TQWidget *parent)
{
return new PoolBallConfig(this, parent);
}
#include "poolball.moc"