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tdegames/ksame/KSameWidget.cpp

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/* Yo Emacs, this is -*- C++ -*- */
/*
* ksame 0.4 - simple Game
* Copyright (C) 1997,1998 Marcus Kreutzberger
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "KSameWidget.h"
#include <tqwidget.h>
#include <tqvbox.h>
#include <kapplication.h>
#include <kiconloader.h>
#include <kdialogbase.h>
#include <kscoredialog.h>
#include <kstatusbar.h>
#include <knuminput.h>
#include <klocale.h>
#include <knotifyclient.h>
#include <knotifydialog.h>
#include <tdefiledialog.h>
#include <kmessagebox.h>
#include <tdeconfig.h>
#include <kstdgameaction.h>
#include <tdeaction.h>
#include <kdebug.h>
#include "StoneWidget.h"
static int default_colors=3;
#define Board KScoreDialog::Custom1
KSameWidget::KSameWidget(TQWidget *parent, const char* name, WFlags fl) :
TDEMainWindow(parent,name,fl)
{
KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(m_new()), actionCollection(), "game_new");
restart = new TDEAction(i18n("&Restart This Board"), CTRL+Key_R, TQT_TQOBJECT(this),
TQT_SLOT(m_restart()), actionCollection(), "game_restart");
KStdGameAction::highscores(TQT_TQOBJECT(this), TQT_SLOT(m_showhs()), actionCollection(), "game_highscores");
KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection(), "game_quit");
undo = KStdGameAction::undo(TQT_TQOBJECT(this), TQT_SLOT(m_undo()), actionCollection(), "edit_undo");
random = new TDEToggleAction(i18n("&Random Board"), 0, 0, 0, actionCollection(), "random_board");
showNumberRemaining = new TDEToggleAction(i18n("&Show Number Remaining"), 0, TQT_TQOBJECT(this), TQT_SLOT(showNumberRemainingToggled()), actionCollection(), "showNumberRemaining");
KStdAction::configureNotifications(TQT_TQOBJECT(this), TQT_SLOT(configureNotifications()),
actionCollection());
status=statusBar();
status->insertItem(i18n("Colors: XX"),1,1);
status->insertItem(i18n("Board: XXXXXX"),2,1);
status->insertItem(i18n("Marked: XXXXXX"),3,1);
status->insertItem(i18n("Score: XXXXXX"),4,1);
stone = new StoneWidget(this,15,10);
connect( stone, TQT_SIGNAL(s_gameover()), TQT_TQOBJECT(this), TQT_SLOT(gameover()));
connect( stone, TQT_SIGNAL(s_colors(int)), TQT_TQOBJECT(this), TQT_SLOT(setColors(int)));
connect( stone, TQT_SIGNAL(s_board(int)), TQT_TQOBJECT(this), TQT_SLOT(setBoard(int)));
connect( stone, TQT_SIGNAL(s_marked(int)), TQT_TQOBJECT(this), TQT_SLOT(setMarked(int)));
connect( stone, TQT_SIGNAL(s_score(int)), TQT_TQOBJECT(this), TQT_SLOT(setScore(int)));
connect( stone, TQT_SIGNAL(s_remove(int,int)), TQT_TQOBJECT(this), TQT_SLOT(stonesRemoved(int,int)));
connect(stone, TQT_SIGNAL(s_sizechanged()), TQT_TQOBJECT(this), TQT_SLOT(sizeChanged()));
sizeChanged();
setCentralWidget(stone);
// Once the main view can scale then use defualt setupGUI() and remove the
// noMerge="1" from the uirc file
// StatusBar | ToolBar
setupGUI(TDEMainWindow::Save | Keys | Create );
random->setChecked(true);
setScore(0);
if (!kapp->isRestored())
newGame(kapp->random(),default_colors);
TDEConfig *cfg = kapp->config();
if (cfg->readBoolEntry("showRemaining"))
{
showNumberRemaining->setChecked(true);
showNumberRemainingToggled();
}
}
void KSameWidget::readProperties(TDEConfig *conf) {
Q_ASSERT(conf);
stone->readProperties(conf);
}
void KSameWidget::saveProperties(TDEConfig *conf) {
Q_ASSERT(conf);
stone->saveProperties(conf);
conf->sync();
}
void KSameWidget::sizeChanged() {
stone->setFixedSize(stone->sizeHint());
}
void KSameWidget::showNumberRemainingToggled()
{
if(showNumberRemaining->isChecked()){
TQStringList list;
for(int i=1;i<=stone->colors();i++)
list.append(TQString("%1").arg(stone->count(i)));
TQString count = TQString(" (%1)").arg(list.join(","));
status->changeItem(i18n("%1 Colors%2").arg(stone->colors()).arg(count),1);
}
else status->changeItem(i18n("%1 Colors").arg(stone->colors()),1);
TDEConfig *cfg = kapp->config();
cfg->writeEntry("showRemaining", showNumberRemaining->isChecked());
cfg->sync();
}
void KSameWidget::newGame(unsigned int board,int colors) {
while (board>=1000000) board-=1000000;
// kdDebug() << "newgame board " << board << " colors " << colors << endl;
stone->newGame(board,colors);
setScore(0);
}
bool KSameWidget::confirmAbort() {
return stone->isGameover() ||
stone->isOriginalBoard() ||
(KMessageBox::questionYesNo(this, i18n("Do you want to resign?"),
i18n("New Game"),i18n("Resign"),KStdGuiItem::cancel()) == KMessageBox::Yes);
}
void KSameWidget::m_new() {
if (random->isChecked()) {
if (confirmAbort())
newGame(kapp->random(),default_colors);
} else {
KDialogBase dlg(this, "boardchooser", true,
i18n("Select Board"),
KDialogBase::Ok | KDialogBase::Cancel,
KDialogBase::Ok);
TQVBox *page = dlg.makeVBoxMainWidget();
KIntNumInput bno(0, page);
bno.setRange(0, 1000000, 1);
bno.setLabel(i18n("Select a board:"));
bno.setFocus();
bno.setFixedSize(bno.sizeHint());
bno.setValue(stone->board());
if (dlg.exec()) newGame(bno.value(),default_colors);
}
}
void KSameWidget::m_restart() {
if (confirmAbort())
newGame(stone->board(),default_colors);
}
void KSameWidget::m_undo() {
Q_ASSERT(stone);
stone->undo();
}
void KSameWidget::m_showhs() {
Q_ASSERT(stone);
stone->unmark();
KScoreDialog d(KScoreDialog::Name | KScoreDialog::Score, this);
d.addField(Board, i18n("Board"), "Board");
d.exec();
}
void KSameWidget::setColors(int colors) {
status->changeItem(i18n("%1 Colors").arg(colors),1);
}
void KSameWidget::setBoard(int board) {
status->changeItem(i18n("Board: %1").arg(board, 6), 2);
}
void KSameWidget::setMarked(int m) {
status->changeItem(i18n("Marked: %1").arg(m, 6),3);
m_markedStones=m;
}
void KSameWidget::stonesRemoved(int,int) {
KNotifyClient::event(winId(),"stones removed",
i18n("One stone removed.","%n stones removed.",m_markedStones));
}
void KSameWidget::setScore(int score) {
if(showNumberRemaining->isChecked()){
TQStringList list;
for(int i=1;i<=stone->colors();i++)
list.append(TQString("%1").arg(stone->count(i)));
TQString count = TQString(" (%1)").arg(list.join(","));
status->changeItem(i18n("%1 Colors%2").arg(stone->colors()).arg(count),1);
}
status->changeItem(i18n("Score: %1").arg(score, 6),4);
undo->setEnabled(stone->undoPossible());
restart->setEnabled(!stone->isOriginalBoard());
}
void KSameWidget::gameover() {
if (stone->hasBonus()) {
KNotifyClient::event(winId(), "game won",
i18n("You even removed the last stone, great job! "
"This gave you a score of %1 in total.").arg(stone->score()));
} else {
KNotifyClient::event(winId(), "game over",
i18n("There are no more removeable stones. "
"You got a score of %1 in total.").arg(stone->score()));
}
stone->unmark();
KScoreDialog d(KScoreDialog::Name | KScoreDialog::Score, this);
d.addField(Board, i18n("Board"), "Board");
KScoreDialog::FieldInfo scoreInfo;
scoreInfo[Board].setNum(stone->board());
if (d.addScore(stone->score(), scoreInfo))
d.exec();
}
void KSameWidget::configureNotifications() {
KNotifyDialog::configure(this);
}
#include "KSameWidget.moc"