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tdegames/katomic/feld.h

118 lines
2.1 KiB

/****************************************************************
**
** Definition of Feld class,
**
****************************************************************/
#ifndef FELD_H
#define FELD_H
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <tqwidget.h>
#include <tqpoint.h>
#include <tqpainter.h>
#include <tqpixmap.h>
#include <tqmessagebox.h>
#include <kscoredialog.h>
#include "atom.h"
#define MAX_UNDO (100)
class KSimpleConfig;
class Molek;
#define FIELD_SIZE 15
class Feld : public TQWidget
{
Q_OBJECT
public:
Feld (TQWidget *parent=0, const char *name=0);
~Feld ();
enum Direction { None = 0,
MoveUp = 1,
MoveDown = (-1),
MoveLeft = 2,
MoveRight = (-2) };
void startAnimation (Direction dir);
void done ();
void load (const KSimpleConfig& config);
void setMolek(Molek *_mol) { mol = _mol; }
void doUndo ();
void doRedo ();
signals:
void gameOver(int moves);
void sendMoves(int moves);
void enableRedo(bool enable);
void enableUndo(bool enable);
protected:
bool checkDone();
void timerEvent (TQTimerEvent *);
void paintEvent( TQPaintEvent * );
void paintMovingAtom();
void mousePressEvent (TQMouseEvent *);
void mouseMoveEvent (TQMouseEvent *);
void emitStatus();
protected:
struct UndoInfo {
uint atom;
int oldxpos, oldypos;
int xpos, ypos;
Direction dir;
};
public slots:
void nextAtom();
void previousAtom();
private:
const atom& getAtom(uint index) const;
void putNonAtom(int, int, Direction, bool brick = false);
TQPoint *point;
TQPixmap data;
TQPixmap sprite;
Molek *mol;
uint feld[FIELD_SIZE][FIELD_SIZE];
// number of movements
int moves;
Direction dir;
int cx, cy;
int xpos, ypos;
int anz;
int frames, framesbak;
bool anim;
bool chosen, moving;
uint undoBegin;
uint undoSize;
uint redoSize;
UndoInfo undo[MAX_UNDO];
void resetValidDirs();
};
#endif // FELD_H