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tdegames/kbackgammon/engines/offline/kbgoffline.h

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/* Yo Emacs, this -*- C++ -*-
Copyright (C) 1999-2001 Jens Hoefkens
jens@hoefkens.com
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
$Id$
*/
#ifndef __KBGOFFLINE_H
#define __KBGOFFLINE_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <generic/kbgengine.h>
#include "kbgboard.h"
#include "kbgstatus.h"
class KBgEngineOfflinePrivate;
/**
*
* The interface of an offline backgammon engine. The engine is inherently
* stupid and doesn't play - it just manages the games betweeen two humans
* sitting at the same computer. Network enabled games will be part of the
* next generation engine (KBgNg).
*
* @short The offline backgammon engine
* @author Jens Hoefkens <jens@hoefkens.com>
*
*/
class KBgEngineOffline : public KBgEngine
{
Q_OBJECT
public:
/**
* Constructor
*/
KBgEngineOffline(TQWidget *parent = 0, TQString *name = 0, TQPopupMenu *pmenu = 0);
/**
* Destructor
*/
virtual ~KBgEngineOffline();
/**
* Fills the engine-specific page into the notebook
*/
virtual void getSetupPages(KDialogBase *nb);
/**
* Save new steup
*/
virtual void setupOk();
/**
* Load default setup
*/
virtual void setupDefault();
/**
* Cancel the changes to the setup
*/
virtual void setupCancel();
/**
* Check with the engine if we can quit. This may require user
* interaction.
*/
virtual bool queryClose();
/**
* About to be closed. Let the engine exit properly.
*/
virtual bool queryExit();
public slots:
/**
* Read user settings from the config file
*/
virtual void readConfig();
/**
* Save user settings to the config file
*/
virtual void saveConfig();
/**
* Roll dice for the player w
*/
virtual void rollDice(const int w);
/**
* Double the cube of player w
*/
virtual void doubleCube(const int w);
/**
* A move has been made on the board - see the board class
* for the format of the string s
*/
virtual void handleMove(TQString *s);
/**
* Undo the last move
*/
virtual void undo();
/**
* Redo the last move
*/
virtual void redo();
/**
* Roll dice for whoevers turn it is
*/
virtual void roll();
/**
* Double the cube for whoevers can double right now
*/
virtual void cube();
/**
* Reload the board to the last known sane state
*/
virtual void load();
/**
* Commit a move
*/
virtual void done();
/**
* Process the string cmd
*/
virtual void handleCommand(const TQString& cmd);
/**
* Start a new game.
*/
virtual void newGame();
virtual bool haveNewGame() {return true;}
protected slots:
/**
* Initialize the state descriptors game[0] and game[1]
*/
void initGame();
/**
* Switch back and forth between edit and play mode
*/
void toggleEditMode();
/**
* Store if cmd is allowed or not
*/
void setAllowed(int cmd, bool f);
/**
* Swaps the used colors on the board
*/
void swapColors();
protected:
/**
* Returns a random integer between 1 and 6
*/
int getRandom();
/**
* Set the dice for player w to a and b. Reload the board and determine the
* maximum number of moves
*/
void rollDiceBackend(const int w, const int a, const int b);
/**
* Open a dialog to query for the name of player w. Return true unless
* the dialog was canceled.
*/
bool queryPlayerName(int w);
private:
KBgEngineOfflinePrivate *d;
};
#endif // __KBGOFFLINE_H