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tdegames/kbattleship/kbattleship/konnectionhandling.h

75 lines
2.4 KiB

/***************************************************************************
konnectionhandling.h
-----------------
Developers: (c) 2000-2001 Nikolas Zimmermann <wildfox@kde.org>
(c) 2000-2001 Daniel Molkentin <molkentin@kde.org>
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef KONNECTIONHANDLING_H
#define KONNECTIONHANDLING_H
#include <klocale.h>
#include <kmessagebox.h>
#include <tqobject.h>
#include "kbattleshipclient.h"
#include "kbattleshipserver.h"
#include "kmessage.h"
class KonnectionHandling : public TQObject
{
Q_OBJECT
public:
enum{SERVER, CLIENT};
KonnectionHandling(TQWidget *parent, KBattleshipServer *server);
KonnectionHandling(TQWidget *parent, KBattleshipClient *client);
int type() { return m_type; }
void updateInternal(KBattleshipServer *server);
void updateInternal(KBattleshipClient *client);
public slots:
void slotNewMessage(KMessage *msg);
void slotMessageSent(KMessage *msg);
void slotNewClient();
void slotLostClient();
void slotLostServer();
void slotSocketError(int error);
signals:
void sigStatusBar(const TQString &);
void sigEnemyNickname(const TQString &);
void sigEnemyFieldData(int, int, int, int, int, int, int, bool);
void sigClientInformation(const TQString &, const TQString &, const TQString &, const TQString &);
void sigSendNickname();
void sigSendFieldState(int, int);
void sigPlaceShips(bool);
void sigShootable(bool);
void sigClientLost();
void sigServerLost();
void sigReplay();
void sigLost(KMessage *);
void sigAbortNetworkGame();
void sigChatMessage(const TQString &, const TQString &, bool);
private:
KBattleshipServer *m_kbserver;
KBattleshipClient *m_kbclient;
int m_type;
};
#endif