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tdegames/atlantik/atlanticd/serversocket.cpp

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// Copyright (c) 2002-2003 Rob Kaper <cap@capsi.com>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// version 2 as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; see the file COPYING. If not, write to
// the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
// Boston, MA 02110-1301, USA.
#include "atlanticclient.h"
#include "serversocket.h"
ServerSocket::ServerSocket(int port, int backlog) : TQServerSocket(port, backlog)
{
}
void ServerSocket::newConnection(int socket)
{
AtlanticClient *client = new AtlanticClient(this, "socket");
client->setSocket(socket);
emit newClient(client);
}
#include "serversocket.moc"