You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
264 lines
5.2 KiB
264 lines
5.2 KiB
/*
|
|
Copyright (C) 1999-2001 Jens Hoefkens
|
|
jens@hoefkens.com
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
$Id$
|
|
|
|
*/
|
|
|
|
#ifndef __KBGNG_H
|
|
#define __KBGNG_H
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include <config.h>
|
|
#endif
|
|
|
|
|
|
#include <tqtimer.h>
|
|
#include <tqspinbox.h>
|
|
#include <tdeaction.h>
|
|
#include <tqdatastream.h>
|
|
#include <kgame/kgameproperty.h>
|
|
|
|
#include <generic/kbgengine.h>
|
|
|
|
#include "kbgboard.h"
|
|
#include "kbgstatus.h"
|
|
#include "kbgplayer.h"
|
|
#include "kbggame.h"
|
|
|
|
|
|
/**
|
|
*
|
|
* The interface of the next generation backgammon engine.
|
|
*
|
|
*/
|
|
class KBgEngineNg : public KBgEngine
|
|
{
|
|
TQ_OBJECT
|
|
|
|
|
|
public:
|
|
|
|
/*
|
|
* Constructor and destructor
|
|
*/
|
|
KBgEngineNg( TQWidget *parent = 0, TQString *name = 0, TQPopupMenu *pmenu = 0);
|
|
virtual ~KBgEngineNg();
|
|
|
|
/**
|
|
* Fills the engine-specific page into the notebook
|
|
*/
|
|
virtual void getSetupPages(KDialogBase *nb);
|
|
|
|
virtual void setupOk();
|
|
virtual void setupDefault();
|
|
virtual void setupCancel();
|
|
|
|
/*
|
|
* Check with the engine if we can quit. This may require user
|
|
* interaction.
|
|
*/
|
|
virtual bool queryClose();
|
|
|
|
/**
|
|
* About to be closed. Let the engine exit properly.
|
|
*/
|
|
virtual bool queryExit();
|
|
|
|
|
|
public slots:
|
|
|
|
/**
|
|
* Read user settings from the config file
|
|
*/
|
|
virtual void readConfig();
|
|
|
|
/**
|
|
* Save user settings to the config file
|
|
*/
|
|
virtual void saveConfig();
|
|
|
|
/**
|
|
* Roll dice for the player w
|
|
*/
|
|
virtual void rollDice(const int w);
|
|
|
|
/**
|
|
* Double the cube of player w
|
|
*/
|
|
virtual void doubleCube(const int w);
|
|
|
|
/**
|
|
* A move has been made on the board - see the board class
|
|
* for the format of the string s
|
|
*/
|
|
virtual void handleMove(TQString *s);
|
|
|
|
/**
|
|
* Undo the last move
|
|
*/
|
|
virtual void undo();
|
|
|
|
/**
|
|
* Redo the last move
|
|
*/
|
|
virtual void redo();
|
|
|
|
/**
|
|
* Roll dice for whoevers turn it is
|
|
*/
|
|
virtual void roll();
|
|
|
|
/**
|
|
* Double the cube for whoevers can double right now
|
|
*/
|
|
virtual void cube();
|
|
|
|
/**
|
|
* Reload the board to the last known sane state
|
|
*/
|
|
virtual void load();
|
|
|
|
/**
|
|
* Commit a move
|
|
*/
|
|
virtual void done();
|
|
|
|
/**
|
|
* Process the string text
|
|
*/
|
|
virtual void handleCommand(const TQString& text);
|
|
|
|
/**
|
|
* Start a new game.
|
|
*/
|
|
virtual void newGame();
|
|
virtual bool haveNewGame() {return true;}
|
|
|
|
|
|
void slotPlayerJoinedGame(KPlayer *p);
|
|
void slotNetworkData(int msgid, const TQByteArray &msg, TQ_UINT32 receiver, TQ_UINT32 sender);
|
|
void slotCreatePlayer(KPlayer *&, int, int, bool, KGame *);
|
|
|
|
void slotClientDisconnected(TQ_UINT32, bool);
|
|
void slotClientConnected(TQ_UINT32);
|
|
|
|
void slotPropertyChanged(KGamePropertyBase *p, KGame *me);
|
|
void slotPropertyChanged(KGamePropertyBase *p, KPlayer *me);
|
|
|
|
protected slots:
|
|
|
|
void initGame();
|
|
|
|
void setGame();
|
|
|
|
void changeName();
|
|
|
|
protected:
|
|
|
|
void setAllowed(int cmd, bool f);
|
|
|
|
private:
|
|
|
|
|
|
/**
|
|
* Who did the last roll
|
|
*/
|
|
int lastRoll;
|
|
|
|
/**
|
|
* How many checkers to move
|
|
*/
|
|
int toMove;
|
|
|
|
/**
|
|
* Various flags, representing the current status of the game
|
|
*/
|
|
bool rollingAllowed, undoPossible, donePossible;
|
|
bool gameRunning, redoPossible, doublePossible;
|
|
|
|
/**
|
|
* Count the number of available undos
|
|
*/
|
|
int dummy, undoCounter;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
enum GameTypes {None = -1, Local, NetServer, NetClient, MaxTypes};
|
|
TDESelectAction * _gameSelect;
|
|
TDEAction* _connectAction;
|
|
TDEAction* _nameAction;
|
|
int _currGame;
|
|
int _nLocalPlayers;
|
|
|
|
int _nplayers;
|
|
|
|
TQString _host;
|
|
TQ_UINT16 _port;
|
|
|
|
// ************************************************************
|
|
// ************************************************************
|
|
|
|
// DONE
|
|
|
|
// ************************************************************
|
|
// ************************************************************
|
|
|
|
|
|
protected:
|
|
|
|
/**
|
|
* Return a random integer between 1 and 6. The random numer
|
|
* is based on the @ref KRandomSequence of @ref KGame. Thus,
|
|
* the numbers should be synchronized across the network.
|
|
*/
|
|
int getRandom();
|
|
|
|
private:
|
|
|
|
/**
|
|
* Create the i-th player. Legal values for i are 0 and 1. The
|
|
* name of the player is taken from @ref _name and the parent of
|
|
* the player is @ref _player. That means that the players are
|
|
* automatically deleted.
|
|
*/
|
|
KBgPlayer * createPlayer(int i, TQString name = TQString());
|
|
|
|
private:
|
|
|
|
KBgGame* _game;
|
|
|
|
TQString _name[2];
|
|
|
|
KBgPlayer* _player[2];
|
|
|
|
};
|
|
|
|
#endif // __KBGNG_H
|