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tdegames/lskat/lskat/TDEProcessConnect.h

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/***************************************************************************
TDEProcessConnect.h - description
-------------------
begin : Tue May 2 2000
copyright : (C) 2000 by Martin Heni
email : martin@heni-online.de
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#ifndef _KPROCESSCONNECT_H_
#define _KPROCESSCONNECT_H_
#include <kprocess.h>
//#include <ksock.h>
// #include "KEInput.h"
#include "KEMessage.h"
#include "KChildConnect.h"
class TDEProcessConnect: public KChildConnect
{
Q_OBJECT
private:
TDEProcess *process;
TQString processname;
bool running;
public:
TDEProcessConnect();
~TDEProcessConnect();
bool Init(int id=0,KEMessage *msg=0);
bool Exit();
bool Next();
// bool SendMsg(KEMessage *msg);
virtual bool Send(TQString str);
// void Receive(TQString input);
public slots:
void slotReceivedStdout(TDEProcess *proc, char *buffer, int buflen);
void slotProcessExited(TDEProcess *p);
void slotWroteStdin(TDEProcess *p);
signals:
void signalPrepareMove(KEMessage *msg,KG_INPUTTYPE type);
// void signalReceiveMsg(KEMessage *msg);
};
#endif