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tdegames/kbackgammon/kbg.cpp

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/* Yo Emacs, this -*- C++ -*-
Copyright (C) 1999-2001 Jens Hoefkens
jens@hoefkens.com
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
$Id$
*/
#include "kbg.h"
#include "kbg.moc"
#include <tqpainter.h>
#include <tqlayout.h>
#include <tqgroupbox.h>
#include <tqpixmap.h>
#include <tqstring.h>
#include <tqwhatsthis.h>
#include <tqstringlist.h>
#include <tqvaluelist.h>
#include <tqiconset.h>
#include <tqvbox.h>
#include <kmenubar.h>
#include <tdetoolbar.h>
#include <tdeapplication.h>
#include <kiconloader.h>
#include <kedittoolbar.h>
#include <klocale.h>
#include <tdeaction.h>
#include <kstdaction.h>
#include <kstdgameaction.h>
#include <tdeaboutdata.h>
#include <kmessagebox.h>
#include <tdeconfig.h>
#include <kcompletion.h>
#include <tdecompletionbox.h>
#include <tdepopupmenu.h>
#include <kurllabel.h>
#include <krun.h>
#include <kstatusbar.h>
#include <klineedit.h>
#include <knuminput.h>
#include <kprinter.h>
#include "kbgtextview.h"
#include "offline/kbgoffline.h"
#include "fibs/kbgfibs.h"
#include "gnubg/kbggnubg.h"
#include "nextgen/kbgng.h"
#include "version.h"
// == setup ====================================================================
/*
* Constructor creates user interface, actions and first engine.
*/
KBg::KBg()
{
/*
* Initialize menu strings
*/
engineString[Offline] = i18n("Open Board");
engineString[FIBS ] = i18n("FIBS");
engineString[GNUbg ] = i18n("GNU Backgammon (Experimental)");
engineString[NextGen] = i18n("Next Generation (Experimental)");
helpTopic[FIBSHome][0] = i18n("FIBS Home");
helpTopic[FIBSHome][1] = "http://www.fibs.com/";
helpTopic[RuleHome][0] = i18n("Backgammon Rules");
helpTopic[RuleHome][1] = "http://www.bkgm.com/rules.html";
/*
* The main view is shared between the board and a small text window
*/
panner = new TQSplitter(Qt::Vertical, this, "panner");
board = new KBgBoardSetup(panner, "board");
status = new KBgTextView(panner, "status");
setCentralWidget(panner);
/*
* Create all actions needed by the application
*/
newAction = KStdGameAction::gameNew(TQT_TQOBJECT(this), TQT_SLOT(openNew()), actionCollection());
newAction->setEnabled(false);
KStdGameAction::print(TQT_TQOBJECT(this), TQT_SLOT(print()), actionCollection());
KStdGameAction::quit(TQT_TQOBJECT(this), TQT_SLOT(close()), actionCollection());
TQStringList list;
for (int i = 0; i < MaxEngine; i++)
list.append(engineString[i]);
engineSet = new TDESelectAction(i18n("&Engine"), 0, TQT_TQOBJECT(this), TQT_SLOT(setupEngine()), actionCollection(),
"move_engine");
engineSet->setItems(list);
// AB: what the heck has this to do with redisplay? perhaps use reload instead?
loadAction = KStdAction::redisplay(TQT_TQOBJECT(this), TQT_SLOT(load()), actionCollection(), "move_load");
loadAction->setEnabled(false);
undoAction = KStdGameAction::undo(TQT_TQOBJECT(this), TQT_SLOT(undo()), actionCollection());
undoAction->setEnabled(false);
redoAction = KStdGameAction::redo(TQT_TQOBJECT(this), TQT_SLOT(redo()), actionCollection());
redoAction->setEnabled(false);
rollAction = KStdGameAction::roll(TQT_TQOBJECT(this), TQT_SLOT(roll()), actionCollection());
rollAction->setEnabled(false);
endAction = KStdGameAction::endTurn(TQT_TQOBJECT(this), TQT_SLOT(done()), actionCollection());
endAction->setEnabled(false);
cubeAction = new TDEAction(i18n("Double Cube"), TQIconSet(kapp->iconLoader()->loadIcon
(PROG_NAME "-double.xpm", TDEIcon::Toolbar)),
0, TQT_TQOBJECT(this), TQT_SLOT(cube()), actionCollection(), "move_cube");
cubeAction->setEnabled(false);
KStdAction::showMenubar(TQT_TQOBJECT(this), TQT_SLOT(toggleMenubar()), actionCollection());
KStdAction::preferences(TQT_TQOBJECT(this), TQT_SLOT(setupDlg()), actionCollection());
KStdAction::saveOptions(TQT_TQOBJECT(this), TQT_SLOT(saveConfig()), actionCollection());
TDEPopupMenu *p = (new TDEActionMenu(i18n("&Backgammon on the Web"),
actionCollection(), "help_www"))->popupMenu();
(new TDEAction(helpTopic[FIBSHome][0], 0, TQT_TQOBJECT(this), TQT_SLOT(wwwFIBS()),
actionCollection(), "help_www_fibs"))->plug(p);
(new TDEAction(helpTopic[RuleHome][0], 0, TQT_TQOBJECT(this), TQT_SLOT(wwwRule()),
actionCollection(), "help_www_rule"))->plug(p);
/*
* Set up the command line - using actions, otherwise recreating the GUI will delete them
* (e.g. using KEditToolbar)
*/
cmdLabel = new TQLabel(i18n("Command: "), this);
new KWidgetAction( cmdLabel, cmdLabel->text(), 0, 0, 0, actionCollection(), "command_label");
cmdLine = new KLineEdit(this, "commandline");
KWidgetAction* actionCmdLine = new KWidgetAction( cmdLine, TQString(), 0, 0, 0, actionCollection(), "command_lineedit");
actionCmdLine->setAutoSized(true);
cmdLine->completionObject()->setOrder(TDECompletion::Weighted);
connect(cmdLine, TQT_SIGNAL(returnPressed(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(handleCmd(const TQString &)));
/*
* Done with the actions, create the XML-defined parts of the
* user interface
*/
statusBar();
setupGUI();
cmdLine->setFocus();
/*
* Initialize the engine to the default (offline). If the user
* prefers a different engine, it will be started later
*/
for (int i = 0; i < MaxEngine; i++)
engine[i] = 0;
currEngine = None;
engineSet->setCurrentItem(Offline);
setupEngine();
/*
* Set up configuration handling.
* FIXME: support session management
*/
connect(this, TQT_SIGNAL(readSettings()), board, TQT_SLOT(readConfig()));
connect(this, TQT_SIGNAL(saveSettings()), board, TQT_SLOT(saveConfig()));
/*
* Set up some whatis messages for the online help
*/
TQWhatsThis::add(status, i18n("This area contains the status messages for the game. "
"Most of these messages are sent to you from the current "
"engine."));
TQWhatsThis::add(toolBar("cmdToolBar"),
i18n("This is the command line. You can type special "
"commands related to the current engine in here. "
"Most relevant commands are also available "
"through the menus."));
TQWhatsThis::add(toolBar("mainToolBar"),
i18n("This is the button bar tool bar. It gives "
"you easy access to game related commands. "
"You can drag the bar to a different location "
"within the window."));
TQWhatsThis::add(statusBar(),
i18n("This is the status bar. It shows you the currently "
"selected engine in the left corner."));
/*
* Create and initialize the context menu
*/
TQPopupMenu* menu = (TQPopupMenu*)factory()->container("popup", this);
board->setContextMenu(menu);
}
/*
* Destructor is empty
*/
KBg::~KBg() {}
// == engine handling ==========================================================
/*
* Set the engine according to the currently selected item in the
* engineSet action. Additional engines have to be added to the switch
* statement (and only there).
*/
void KBg::setupEngine()
{
/*
* Get new engine type
*/
int type = engineSet->currentItem();
/*
* Engine doesn't need to be changed?
*/
if (engine[type]) return;
/*
* Check with the engine if it can be terminated
*/
if (currEngine != None && engine[currEngine] && !engine[currEngine]->queryClose()) {
engineSet->setCurrentItem(currEngine);
return;
}
/*
* Remove the old engine, create a new one, and hook up menu and slots/signals
*/
TQPopupMenu *commandMenu = (TQPopupMenu *)factory()->container("command_menu", this);
TQString s = PROG_NAME;
commandMenu->clear();
if (currEngine != None) {
delete engine[currEngine];
engine[currEngine] = 0;
}
switch (currEngine = type) {
case Offline:
engine[currEngine] = new KBgEngineOffline(this, &s, commandMenu);
break;
case FIBS:
engine[currEngine] = new KBgEngineFIBS(this, &s, commandMenu);
break;
case GNUbg:
engine[currEngine] = new KBgEngineGNU(this, &s, commandMenu);
break;
case NextGen:
engine[currEngine] = new KBgEngineNg(this, &s, commandMenu);
break;
default: // FIXME: we need some kind of catch here...
currEngine = Offline;
engine[currEngine] = new KBgEngineOffline(this, &s, commandMenu);
break;
}
statusBar()->message(engineString[currEngine]);
TDEConfig* config = kapp->config();
config->setGroup("global settings");
if (config->readBoolEntry("enable timeout", true))
engine[currEngine]->setCommit(config->readDoubleNumEntry("timeout", 2.5));
newAction->setEnabled(engine[currEngine]->haveNewGame());
// engine -> this
connect(engine[currEngine], TQT_SIGNAL(statText(const TQString &)), TQT_TQOBJECT(this), TQT_SLOT(updateCaption(const TQString &)));
connect(engine[currEngine], TQT_SIGNAL(infoText(const TQString &)), status, TQT_SLOT(write(const TQString &)));
connect(engine[currEngine], TQT_SIGNAL(allowCommand(int, bool)), this, TQT_SLOT(allowCommand(int, bool)));
// this -> engine
connect(this, TQT_SIGNAL(readSettings()), engine[currEngine], TQT_SLOT(readConfig()));
connect(this, TQT_SIGNAL(saveSettings()), engine[currEngine], TQT_SLOT(saveConfig()));
// board -> engine
connect(board, TQT_SIGNAL(rollDice(const int)), engine[currEngine], TQT_SLOT(rollDice(const int)));
connect(board, TQT_SIGNAL(doubleCube(const int)), engine[currEngine], TQT_SLOT(doubleCube(const int)));
connect(board, TQT_SIGNAL(currentMove(TQString *)), engine[currEngine], TQT_SLOT(handleMove(TQString *)));
// engine -> board
connect(engine[currEngine], TQT_SIGNAL(undoMove()), board, TQT_SLOT(undoMove()));
connect(engine[currEngine], TQT_SIGNAL(redoMove()), board, TQT_SLOT(redoMove()));
connect(engine[currEngine], TQT_SIGNAL(setEditMode(const bool)), board, TQT_SLOT(setEditMode(const bool)));
connect(engine[currEngine], TQT_SIGNAL(allowMoving(const bool)), board, TQT_SLOT(allowMoving(const bool)));
connect(engine[currEngine], TQT_SIGNAL(getState(KBgStatus *)), board, TQT_SLOT(getState(KBgStatus *)));
connect(engine[currEngine], TQT_SIGNAL(newState(const KBgStatus &)), board, TQT_SLOT(setState(const KBgStatus &)));
// now that all signals are connected, start the engine
engine[currEngine]->start();
}
// == configuration handing ====================================================
/*
* Save all settings that should be saved for the next start.
*/
void KBg::saveConfig()
{
TDEConfig* config = kapp->config();
config->setGroup("global settings");
/*
* Save the main window options unless the user has asked not
* to do so.
*/
if (config->readBoolEntry("autosave on exit", true)) {
config->setGroup("main window");
config->writeEntry("origin", pos());
config->writeEntry("font", status->font());
config->writeEntry("panner", (double)board->height()/(double)panner->height());
saveMainWindowSettings(config, "main window");
}
/*
* Save the history
*/
config->setGroup("command line");
config->writeEntry("history", cmdLine->completionObject()->items());
/*
* Save current engine
*/
config->setGroup("engine settings");
config->writeEntry("last engine", currEngine);
/*
* Tell other objects to save their settings, too.
*/
emit saveSettings();
config->sync();
}
/*
* Read the stored configuration and apply it
*/
void KBg::readConfig()
{
TDEConfig* config = kapp->config();
config->setGroup("global settings");
/*
* Restore the main window settings unless the user has asked
* not to do so.
*/
if (config->readBoolEntry("autosave on exit", true)) {
config->setGroup("main window");
TQPoint pos, defpos(10, 10);
TQFont kappFont = kapp->font();
pos = config->readPointEntry("origin", &defpos);
status->setFont(config->readFontEntry("font", &kappFont));
TQValueList<int> l;
l.append(tqRound( config->readDoubleNumEntry("panner", 0.75) *panner->height()));
l.append(tqRound((1-config->readDoubleNumEntry("panner", 0.75))*panner->height()));
panner->setSizes(l);
applyMainWindowSettings(config, "main window");
}
/*
* Restore the history
*/
config->setGroup("command line");
cmdLine->completionObject()->setItems(config->readListEntry("history"));
/*
* Tell other objects to read their configurations
*/
emit readSettings();
/*
* Restore last engine
*/
config->setGroup("engine settings");
engineSet->setCurrentItem((Engines)config->readNumEntry("last engine", Offline));
setupEngine();
}
// == configuration ============================================================
/*
* Connected to the setup dialog applyButtonPressed signal. Make sure
* that all changes are saved.
*/
void KBg::setupOk()
{
// global settings
TDEConfig* config = kapp->config();
config->setGroup("global settings");
config->writeEntry("enable timeout", cbt->isChecked());
config->writeEntry("timeout", sbt->value());
config->writeEntry("autosave on exit", cbs->isChecked());
// tell engine about commit timer
engine[currEngine]->setCommit(cbt->isChecked() ? sbt->value() : -1);
// one time requests
if (cbm->isChecked())
KMessageBox::enableAllMessages();
// tell children to read their changes
board->setupOk();
// engines
for (int i = 0; i < MaxEngine; i++)
engine[i]->setupOk();
// save it all
saveConfig();
}
/*
* Load default values for the user settings
*/
void KBg::setupDefault()
{
// timeout
cbt->setChecked(true);
sbt->setValue(2.5);
// messages
cbm->setChecked(false);
// auto save
cbs->setChecked(true);
// board
board->setupDefault();
// engines
for (int i = 0; i < MaxEngine; i++)
engine[i]->setupDefault();
}
/*
* Connected to the setup dialog cancelButtonPressed signal. There
* isn't much to do. We tell the board to undo the changes.
*/
void KBg::setupCancel()
{
// board
board->setupCancel();
// engines
for (int i = 0; i < MaxEngine; i++)
engine[i]->setupCancel();
}
/*
* Setup dialog is ready to be deleted. Do it later...
*/
void KBg::setupDone()
{
nb->delayedDestruct();
for (int i = 0; i < MaxEngine; i++)
if (i != currEngine) engine[i] = 0;
}
// FIXME make more general...
void KBg::startKCM(const TQString &url)
{
KRun::runCommand(url);
}
/*
* Initialize and display the setup dialog
*/
void KBg::setupDlg()
{
/*
* Get a new notebook in which all other members can put their
* config pages
*/
nb = new KDialogBase(KDialogBase::IconList, i18n("Configuration"),
KDialogBase::Ok|KDialogBase::Cancel|KDialogBase::Default|
KDialogBase::Apply|KDialogBase::Help,
KDialogBase::Ok, this, "setup", true, true);
TDEConfig* config = kapp->config();
config->setGroup("global settings");
/*
* Main Widget
*/
TQVBox *w = nb->addVBoxPage(i18n("General"), i18n("Here you can configure general settings of %1").
arg(kapp->aboutData()->programName()),
kapp->iconLoader()->loadIcon("go", TDEIcon::Desktop));
/*
* Group boxes
*/
TQGroupBox *gbm = new TQGroupBox(i18n("Messages"), w);
TQGroupBox *gbt = new TQGroupBox(i18n("Timer"), w);
TQGroupBox *gbs = new TQGroupBox(i18n("Autosave"), w);
TQGroupBox *gbe = new TQGroupBox(i18n("Events"), w);
/*
* Timer box
*/
TQWhatsThis::add(gbt, i18n("After you finished your moves, they have to be sent to the engine. "
"You can either do that manually (in which case you should not enable "
"this feature), or you can specify an amount of time that has to pass "
"before the move is committed. If you undo a move during the timeout, the "
"timeout will be reset and restarted once you finish the move. This is "
"very useful if you would like to review the result of your move."));
cbt = new TQCheckBox(i18n("Enable timeout"), gbt);
cbt->setChecked(config->readBoolEntry("enable timeout", true));
sbt = new KDoubleNumInput(gbt);
sbt->setRange(0.0, 60.0, 0.5);
sbt->setLabel(i18n("Move timeout in seconds:"));
sbt->setValue(config->readDoubleNumEntry("timeout", 2.5));
connect(cbt, TQT_SIGNAL(toggled(bool)), sbt, TQT_SLOT(setEnabled(bool)));
sbt->setEnabled(cbt->isChecked());
TQGridLayout *gl = new TQGridLayout(gbt, 2, 1, 20);
gl->addWidget(cbt, 0, 0);
gl->addWidget(sbt, 1, 0);
/*
* Enable messages
*/
TQWhatsThis::add(gbm, i18n("Check the box to enable all the messages that you have previously "
"disabled by choosing the \"Don't show this message again\" option."));
TQGridLayout *glm = new TQGridLayout(gbm, 1, 1, nb->spacingHint());
cbm = new TQCheckBox(i18n("Reenable all messages"), gbm);
glm->addWidget(cbm, 0, 0);
/*
* Save options on exit ?
*/
TQWhatsThis::add(gbm, i18n("Check the box to automatically save all window positions on program "
"exit. They will be restored at next start."));
TQGridLayout *gls = new TQGridLayout(gbs, 1, 1, nb->spacingHint());
cbs = new TQCheckBox(i18n("Save settings on exit"), gbs);
cbs->setChecked(config->readBoolEntry("autosave on exit", true));
gls->addWidget(cbs, 0, 0);
/*
* Event vonfiguration
*/
TQWhatsThis::add(gbe, i18n("Event notification of %1 is configured as part of the "
"system-wide notification process. Click here, and you "
"will be able to configure system sounds, etc.").
arg(kapp->aboutData()->programName()));
TQGridLayout *gle = new TQGridLayout(gbe, 1, 1, nb->spacingHint());
KURLLabel *lab = new KURLLabel("tdecmshell kcmnotify",
i18n("Klick here to configure the event notification"), gbe);
lab->setMaximumSize(lab->sizeHint());
gle->addWidget(lab, 0, 0);
connect(lab, TQT_SIGNAL(leftClickedURL(const TQString &)), TQT_SLOT(startKCM(const TQString &)));
/*
* Board settings
*/
board->getSetupPages(nb);
/*
* Hack alert: this little trick makes sure that ALL engines
* have their settings available in the dialog.
*/
TQPopupMenu *dummyPopup = new TQPopupMenu(nb);
TQString s = PROG_NAME;
for (int i = 0; i < MaxEngine; i++) {
if (currEngine != i) {
switch (i) {
case Offline:
engine[i] = new KBgEngineOffline(nb, &s, dummyPopup);
break;
case FIBS:
engine[i] = new KBgEngineFIBS(nb, &s, dummyPopup);
break;
case GNUbg:
engine[i] = new KBgEngineGNU(nb, &s, dummyPopup);
break;
case NextGen:
engine[i] = new KBgEngineNg(nb, &s, dummyPopup);
break;
}
connect(this, TQT_SIGNAL(saveSettings()), engine[i], TQT_SLOT(saveConfig()));
}
engine[i]->getSetupPages(nb);
}
/*
* Connect the signals of nb
*/
connect(nb, TQT_SIGNAL(okClicked()), this, TQT_SLOT(setupOk()));
connect(nb, TQT_SIGNAL(applyClicked()), this, TQT_SLOT(setupOk()));
connect(nb, TQT_SIGNAL(cancelClicked()), TQT_TQOBJECT(this), TQT_SLOT(setupCancel()));
connect(nb, TQT_SIGNAL(defaultClicked()),this, TQT_SLOT(setupDefault()));
connect(nb, TQT_SIGNAL(finished()), TQT_TQOBJECT(this), TQT_SLOT(setupDone()));
nb->resize(nb->minimumSize());
nb->show();
}
// == action slots =============================================================
/*
* Tell the board to print itself - restore and save user settings for
* the print dialog.
*/
void KBg::print()
{
KPrinter *prt = new KPrinter();
TDEConfig* config = kapp->config();
config->setGroup("printing");
prt->setNumCopies(config->readNumEntry("numcopies", 1));
prt->setOutputFileName(config->readPathEntry("outputfile"));
prt->setOutputToFile(config->readBoolEntry("tofile", false));
prt->setPageSize((KPrinter::PageSize) config->readNumEntry("pagesize", KPrinter::A4));
prt->setOrientation((KPrinter::Orientation)config->readNumEntry("orientation", KPrinter::Landscape));
if (prt->setup(this, i18n("Print %1").arg(baseCaption))) {
TQPainter p;
p.begin(prt);
board->print(&p);
p.end();
config->writeEntry("tofile", prt->outputToFile());
config->writePathEntry("outputfile", prt->outputFileName());
config->writeEntry("pagesize", (int)prt->pageSize());
config->writeEntry("orientation", (int)prt->orientation());
config->writeEntry("numcopies", prt->numCopies());
}
delete prt;
}
/*
* Toggle visibility of the menubar - be careful that the menu doesn't
* get lost
*/
void KBg::toggleMenubar()
{
if (menuBar()->isVisible()) {
KMessageBox::information(this, i18n("You can enable the menubar again with the "
"right mouse button menu of the board."),
i18n("Information"), "conf_menubar_information");
menuBar()->hide();
} else {
menuBar()->show();
}
}
/*
* Display a standard dialog for the toolbar content
*/
void KBg::configureToolbars()
{
saveMainWindowSettings(TDEGlobal::config(), "kedittoolbar settings"); // temp group
KEditToolbar dlg(actionCollection(), xmlFile(), true, this);
connect(&dlg,TQT_SIGNAL(newToolbarConfig()),this,TQT_SLOT(newToolbarConfig()));
dlg.exec();
TDEGlobal::config()->deleteGroup( "kedittoolbar settings" ); // delete temp group
}
/*
* Called when clicking OK or Apply in the toolbar editor
*/
void KBg::newToolbarConfig()
{
createGUI();
applyMainWindowSettings(TDEGlobal::config(), "kedittoolbar settings");
}
/*
* Help slots
*/
void KBg::wwwFIBS() {showWWW(FIBSHome);}
void KBg::wwwRule() {showWWW(RuleHome);}
void KBg::showWWW(int t)
{
kapp->invokeBrowser(helpTopic[t][1]);
}
/*
* Edit slots
*/
void KBg::undo() {engine[currEngine]->undo();}
void KBg::redo() {engine[currEngine]->redo();}
void KBg::roll() {engine[currEngine]->roll();}
void KBg::cube() {engine[currEngine]->cube();}
void KBg::done() {engine[currEngine]->done();}
void KBg::load() {engine[currEngine]->load();}
/*
* Start a new game with the current engine
*/
void KBg::openNew()
{
engine[currEngine]->newGame();
}
// == various slots - not for actions ==========================================
/*
* Check with the engine if it is okay to close the window.
* If so, save settings.
*/
bool KBg::queryClose()
{
bool ret = engine[currEngine]->queryClose();
if ( ret )
saveConfig();
return ret;
}
/*
* Set the caption of the main window. If the user has requested pip
* counts, they are appended, too.
*/
void KBg::updateCaption(const TQString &s)
{
baseCaption = s;
TQString msg;
if (!s.isEmpty()) {
msg = s;
if (board->getPipCount(US) >= 0) {
TQString tmp;
tmp.setNum(board->getPipCount(US ));
msg += " - " + tmp;
tmp.setNum(board->getPipCount(THEM));
msg += "-" + tmp;
}
}
setCaption(msg, false);
}
/*
* Take the string from the commandline, give it to the engine, append
* to the history and clear the buffer.
*/
void KBg::handleCmd(const TQString &s)
{
if (!s.stripWhiteSpace().isEmpty()) {
engine[currEngine]->handleCommand(s);
cmdLine->completionObject()->addItem(s);
}
cmdLine->clear();
cmdLine->completionBox()->close();
}
/*
* Reflect the availability of commands in the button bar.
*/
void KBg::allowCommand(int cmd, bool f)
{
switch (cmd) {
case KBgEngine::Undo:
undoAction->setEnabled(f);
break;
case KBgEngine::Redo:
redoAction->setEnabled(f);
break;
case KBgEngine::Roll:
rollAction->setEnabled(f);
break;
case KBgEngine::Cube:
cubeAction->setEnabled(f);
break;
case KBgEngine::Done:
endAction->setEnabled(f);
break;
case KBgEngine::Load:
loadAction->setEnabled(f);
break;
}
}
/*
* Catch the hide envents. That way, the current engine can close its
* child windows.
*/
void KBg::hideEvent(TQHideEvent *e)
{
TDEMainWindow::hideEvent(e);
engine[currEngine]->hideEvent();
}
/*
* Catch the show envents. That way, the current engine can open any
* previously hidden windows.
*/
void KBg::showEvent(TQShowEvent *e)
{
TDEMainWindow::showEvent(e);
engine[currEngine]->showEvent();
}
// EOF