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tdegames/konquest/fleetdlg.cc

89 lines
2.6 KiB

#include <tqlayout.h>
#include <tdeapplication.h>
#include <klocale.h>
#include <math.h>
#include <kglobal.h>
#include <kpushbutton.h>
#include <kstdguiitem.h>
#include "fleetdlg.h"
FleetDlgListViewItem::FleetDlgListViewItem(TQListView *parent, TQString s1, TQString s2, TQString s3, TQString s4, TQString s5) : TQListViewItem(parent, s1, s2, s3, s4, s5)
{
}
int FleetDlgListViewItem::compare(TQListViewItem *i, int col, bool) const
{
if (col == 1)
{
if (text(col) > i -> text(col)) return 1;
else if (text(col) < i -> text(col)) return -1;
else return compare(i, 0, true);
}
else if (col == 3)
{
if (text(col).toDouble() > i -> text(col).toDouble()) return 1;
else if (text(col).toDouble() < i -> text(col).toDouble()) return -1;
else return compare(i, 0, true);
}
else
{
if (text(col).toInt() > i -> text(col).toInt()) return 1;
else if (text(col).toInt() < i -> text(col).toInt()) return -1;
else return compare(i, 0, true);
}
}
FleetDlg::FleetDlg( TQWidget *parent, AttackFleetList *fleets )
: TQDialog(parent, "FleetDlg", true ), fleetList(fleets)
{
setCaption( kapp->makeStdCaption(i18n("Fleet Overview")) );
fleetTable = new TDEListView( this, 0 );
fleetTable->addColumn(i18n("Fleet No."));
fleetTable->addColumn(i18n("Destination"));
fleetTable->addColumn(i18n("Ships"));
fleetTable->addColumn(i18n("Kill Percentage"));
fleetTable->addColumn(i18n("Arrival Turn"));
fleetTable->setMinimumSize( fleetTable->sizeHint() );
KPushButton *okButton = new KPushButton( KStdGuiItem::ok(), this );
okButton->setMinimumSize( okButton->sizeHint() );
okButton->setDefault(true);
TQVBoxLayout *layout1 = new TQVBoxLayout( this );
TQHBoxLayout *layout2 = new TQHBoxLayout;
layout1->addWidget( fleetTable, 1 );
layout1->addLayout( layout2 );
layout2->addStretch( 2 );
layout2->addWidget( okButton );
layout2->addStretch( 2 );
connect( okButton, TQT_SIGNAL(clicked()), this, TQT_SLOT(accept()) );
init();
resize( 580, 140 );
}
void
FleetDlg::init()
{
AttackFleet *curFleet;
AttackFleetListIterator nextFleet( *fleetList );
int fleetNumber = 0;
while( (curFleet = nextFleet())) {
fleetNumber++;
new FleetDlgListViewItem(fleetTable,
TQString("%1").arg(fleetNumber),
curFleet->destination->getName(),
TQString("%1").arg(curFleet->getShipCount()),
TQString("%1").arg(TDEGlobal::locale()->formatNumber(curFleet->killPercentage, 3)),
TQString("%1").arg((int)ceil(curFleet->arrivalTurn)));
}
}