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tdegames/kbounce/game.h

190 lines
4.0 KiB

/*
* Copyright (C) 2000 Stefan Schimanski <1Stein@gmx.de>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef GAME_H_INCLUDED
#define GAME_H_INCLUDED
#include <tqwidget.h>
#include <tqcanvas.h>
#include <tqmemarray.h>
#include "../config.h"
#if HAVE_ARTS
#include <arts/soundserver.h>
using namespace Arts;
#endif
class TQTimer;
class JezzField;
#define FIELD_WIDTH 32
#define FIELD_HEIGHT 20
class Ball : public TQCanvasSprite
{
public:
Ball(TQCanvasPixmapArray* array, TQCanvas* canvas);
void update();
void advance(int stage);
bool collide( double dx=0, double dy=0 );
protected:
int m_animDelay;
int m_soundDelay;
};
class Wall : public TQObject
{
Q_OBJECT
public:
enum Direction { Up, Down, Left, Right };
Wall( JezzField *field, int x, int y, Direction dir, int tile,
TQObject *parent=0, const char *name=0 );
void finish();
void fill( bool black );
signals:
void finished( Wall *wall, int tile );
public slots:
void advance();
void update();
private:
bool isFree( int x, int y );
Direction m_dir;
JezzField *m_field;
int m_dx, m_dy;
int m_x, m_y;
int m_startX, m_startY;
int m_tile;
int m_delay;
bool m_active;
};
class JezzField : public TQCanvas
{
Q_OBJECT
public:
JezzField( const TQPixmap &tiles, const TQPixmap &background, TQObject* parent = 0, const char* name = 0 );
void setGameTile( int x, int y, bool black );
void setBackground( const TQPixmap &background );
signals:
void ballCollision( Ball *ball, int x, int y, int tile );
private:
friend class Ball;
bool m_background;
TQPixmap m_tiles;
TQMemArray<TQPixmap> m_backTiles;
void setPixmaps( const TQPixmap &tiles, const TQPixmap &background );
void emitBallCollisiton( Ball *ball, int x, int y, int tile )
{ emit ballCollision( ball, x, y, tile ); }
};
class JezzView : public TQCanvasView
{
Q_OBJECT
public:
JezzView(TQCanvas* viewing=0, TQWidget* parent=0, const char* name=0, WFlags f=0);
signals:
void buildWall( int x, int y, bool vertical );
protected:
void viewportMouseReleaseEvent( TQMouseEvent * );
private:
bool m_vertical;
};
class JezzGame : public TQWidget
{
Q_OBJECT
public:
JezzGame( const TQPixmap &background, int ballNum, TQWidget *parent=0, const char *name=0 );
~JezzGame();
int percent();
static void playSound( const TQString &name );
void display( const TQString &text, int size=20 );
void setBackground( const TQPixmap &background );
signals:
void died();
void newPercent( int percent );
public slots:
void start();
void stop();
void setSound( bool sound );
protected slots:
void tick();
void buildWall( int x, int y, bool vertical );
void wallFinished( Wall *wall, int tile );
void ballCollision( Ball *ball, int x, int y, int tile );
protected:
void makeBlack();
void fill( int x, int y );
void fillLeft( int x, int y );
int m_buf[FIELD_WIDTH][FIELD_HEIGHT];
JezzField *m_field;
JezzView *m_view;
Wall *m_wall1, *m_wall2;
TQPtrList<Ball> m_balls;
TQCanvasPixmapArray *m_ballPixmaps;
TQCanvasText *m_text;
TQTimer *m_clock;
bool m_running;
int m_percent;
bool m_pictured;
#if HAVE_ARTS
static SimpleSoundServer *m_artsServer;
#endif
static TQString m_soundPath;
static bool m_sound;
};
#endif