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tdegames/kmahjongg/BoardLayout.cpp

301 lines
6.0 KiB

#include "BoardLayout.h"
#include <tqfile.h>
#include <tqtextstream.h>
#include <tqtextcodec.h>
BoardLayout::BoardLayout()
{
filename="";
clearBoardLayout();
}
BoardLayout::~BoardLayout()
{
}
void BoardLayout::clearBoardLayout() {
loadedBoard="";
initialiseBoard();
}
bool BoardLayout::saveBoardLayout(const TQString where) {
TQFile f(where);
if (!f.open(IO_ReadWrite)) {
return false;
}
TQCString tmp = layoutMagic1_0.utf8();
if (f.writeBlock(tmp, tmp.length()) == -1) {
return(false);
}
for (int z=0; z<depth; z++) {
for(int y=0; y<height; y++) {
if(f.putch('\n')==-1)
return(false);
for (int x=0; x<width; x++) {
if (board[z][y][x]) {
if(f.putch(board[z][y][x])==-1)
return false;
} else {
if(f.putch('.')==-1)
return false;
}
}
}
}
if(f.putch('\n')!=-1)
return true;
else
return false;
}
bool BoardLayout::loadBoardLayout(const TQString from)
{
if (from == filename) {
return true;
}
TQFile f(from);
TQString all = "";
if ( f.open(IO_ReadOnly) ) {
TQTextStream t( &f );
t.setCodec(TQTextCodec::codecForName("UTF-8"));
TQString s;
s = t.readLine();
if (s != layoutMagic1_0) {
f.close();
return(false);
}
int lines = 0;
while ( !t.eof() ) {
s = t.readLine();
if (s[0] == '#')
continue;
all += s;
lines++;
}
f.close();
if (lines == height*depth) {
loadedBoard = all;
initialiseBoard();
filename = from;
return(true);
} else {
return(false);
}
return(true);
} else {
return(false);
}
}
void BoardLayout::initialiseBoard() {
short z=0;
short x=0; // Rand lassen.
short y=0;
maxTileNum = 0;
const char *pos = (const char *) loadedBoard.ascii();
memset( &board, 0, sizeof( board) );
if (loadedBoard.isEmpty())
return;
// loop will be left by break or return
while( true )
{
BYTE c = *pos++;
switch( c )
{
case (UCHAR)'1': maxTileNum++;
case (UCHAR)'3':
case (UCHAR)'2':
case (UCHAR)'4': board[z][y][x] = c;
break;
default: break;
}
if( ++x == width)
{
x=0;
if( ++y == height)
{
y=0;
if( ++z == depth)
{
// number of tiles have to be even
if( maxTileNum & 1 ) break;
return;
}
}
}
}
}
void BoardLayout::copyBoardLayout(UCHAR *to , unsigned short &n){
memcpy(to, board, sizeof(board));
n = maxTileNum;
}
const char* BoardLayout::getBoardLayout()
{
return loadedBoard.ascii();
}
void BoardLayout::shiftLeft() {
for (int z=0; z<depth; z++) {
for (int y=0; y<height; y++) {
UCHAR keep=board[z][y][0];
if (keep == '1') {
// tile going off board, delete it
board[z][y][0]=0;
board[z][y][1]=0;
board[z][y+1][0]=0;
board[z][y+1][1]=0;
}
for (int x=0; x<width-1; x++) {
board[z][y][x] = board[z][y][x+1];
}
board[z][y][width-1] = 0;
}
}
}
void BoardLayout::shiftRight() {
for (int z=0; z<depth; z++) {
for (int y=0; y<height; y++) {
UCHAR keep=board[z][y][width-2];
if (keep == '1') {
// tile going off board, delete it
board[z][y][width-2]=0;
board[z][y][width-1]=0;
board[z][y+1][width-2]=0;
board[z][y+1][width-1]=0;
}
for (int x=width-1; x>0; x--) {
board[z][y][x] = board[z][y][x-1];
}
board[z][y][0] = 0;
}
}
}
void BoardLayout::shiftUp() {
for (int z=0; z<depth; z++) {
// remove tiles going off the top
for (int x=0; x<width; x++) {
if (board[z][0][x] == '1') {
board[z][0][x] = 0;
board[z][0][x+1] = 0;
board[z][1][x] = 0;
board[z][1][x+1] = 0;
}
}
}
for (int z=0; z<depth;z++) {
for (int y=0; y<height-1; y++) {
for (int x=0; x<width; x++) {
board[z][y][x]=board[z][y+1][x];
if (y == height-2)
board[z][y+1][x]=0;
}
}
}
}
void BoardLayout::shiftDown() {
for (int z=0; z<depth; z++) {
// remove tiles going off the top
for (int x=0; x<width; x++) {
if (board[z][height-2][x] == '1') {
board[z][height-2][x] = 0;
board[z][height-2][x+1] = 0;
board[z][height-1][x] = 0;
board[z][height-1][x+1] = 0;
}
}
}
for (int z=0; z<depth;z++) {
for (int y=height-1; y>0; y--) {
for (int x=0; x<width; x++) {
board[z][y][x]=board[z][y-1][x];
if (y == 1)
board[z][y-1][x]=0;
}
}
}
}
// is there a tile anywhere above here (top left to bot right quarter)
bool BoardLayout::tileAbove(short z, short y, short x) {
if (z >= depth -1)
return false;
if( board[z+1][y][x] || board[z+1][y+1][x] || board[z+1][y][x+1] || board[z+1][y+1][x+1] ) {
return true;
}
return false;
}
bool BoardLayout::blockedLeftOrRight(short z, short y, short x) {
return( (board[z][y][x-1] || board[z][y+1][x-1]) &&
(board[z][y][x+2] || board[z][y+1][x+2]) );
}
void BoardLayout::deleteTile(POSITION &p) {
if ( p.e <depth && board[p.e][p.y][p.x] == '1') {
board[p.e][p.y][p.x]=0;
board[p.e][p.y][p.x+1]=0;
board[p.e][p.y+1][p.x]=0;
board[p.e][p.y+1][p.x+1]=0;
maxTileNum--;
}
}
bool BoardLayout::anyFilled(POSITION &p) {
return(board[p.e][ p.y][ p.x] != 0 ||
board[p.e][ p.y][ p.x+1] != 0 ||
board[p.e][ p.y+1][ p.x] != 0 ||
board[p.e][ p.y+1][ p.x+1] != 0);
}
bool BoardLayout::allFilled(POSITION &p) {
return(board[p.e][ p.y][ p.x] != 0 &&
board[p.e][p.y][ p.x+1] != 0 &&
board[p.e][p.y+1][ p.x] != 0 &&
board[p.e][p.y+1][ p.x+1] != 0);
}
void BoardLayout::insertTile(POSITION &p) {
board[p.e][p.y][p.x] = '1';
board[p.e][p.y][p.x+1] = '2';
board[p.e][p.y+1][p.x+1] = '3';
board[p.e][p.y+1][p.x] = '4';
}