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tdegames/kmahjongg/Tileset.h

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3.0 KiB

#ifndef _TILE_SET_H_
#define _TILE_SET_H_
#include <tqbitmap.h>
class Tileset {
public:
Tileset(bool scaled=false);
~Tileset();
bool loadTileset(const TQString &filesetPath, const bool isPreview = false);
TQRgb *createTile(short x, short y, TQRgb *dst, TQImage &src , TQRgb *face);
TQRgb *copyTileImage(short tileX, short tileY, TQRgb *to, TQImage &from);
void setScaled(bool sc) {isScaled = sc; divisor = (sc) ? 2 : 1;}
TQRgb *tile(short tnum);
TQRgb *selectedTile(short tnum);
short width() {return w/divisor;}
short height() {return h/divisor;}
short shadowSize() {return ss/divisor;}
short size() {return s;}
short qWidth() {return qw/divisor;}
short qHeight() {return qh/divisor;}
TQPixmap *selectedPixmaps(int num) {
if (!isScaled)
return &(selectedPix[num]);
else
return &(selectedMiniPix[num]);
}
TQPixmap *unselectedPixmaps(int num) {
if (!isScaled)
return &(unselectedPix[num]);
else
return &(unselectedMiniPix[num]);
}
TQPixmap *selectedShadowPixmaps(int num) {
if (!isScaled)
return &(selectedShadowPix[num]);
else
return &(selectedShadowMiniPix[num]);
}
TQPixmap *unselectedShadowPixmaps(int num) {
if (!isScaled)
return &(unselectedShadowPix[num]);
else
return &(unselectedShadowMiniPix[num]);
}
protected:
enum { maxTiles=45 };
void createPixmap(TQRgb *src, TQPixmap &dest, bool scale, bool shadow);
private:
TQBitmap maskBits; // xbm mask for the tile
TQBitmap maskBitsMini; // xbm mask for the tile
TQRgb* tiles; // Buffer containing all tiles (unselected glyphs)
TQRgb* selectedTiles; // Buffer containing all tiles (selected glyphs)
// in version 0.5 we have moved ftom using images and calculating
// masks etc, to using pixmaps and letting the blt do the hard work,
// in hardware.
TQPixmap selectedPix[maxTiles]; // selected tiles
TQPixmap unselectedPix[maxTiles]; // unselected tiles
TQPixmap selectedMiniPix[maxTiles]; // selected tiles
TQPixmap unselectedMiniPix[maxTiles]; // unselected tiles
TQPixmap selectedShadowPix[maxTiles]; // selected tiles as above in shadow
TQPixmap unselectedShadowPix[maxTiles]; // unselected tiles
TQPixmap selectedShadowMiniPix[maxTiles]; // selected tiles
TQPixmap unselectedShadowMiniPix[maxTiles]; // unselected tiles
TQRgb* selectedFace; // The tile background face for a selected tile
TQRgb* unselectedFace;// The tile background face for an unselected tile
TQRgb tr; // transparenct color for tile bg
short ss; // left/bottom shadow width
short bs; // width of the border around a tile
short w; // tile width ( +border +shadow)
short h; // tile height ( +border +shadow)
short qw; // quarter tile width used in 3d rendering
short qh; // quarter tile height used in 3d rendering
short s; // buffer size for tile (width*height)
TQString filename; // cache the last file loaded to save reloading it
bool isScaled;
int divisor;
};
#endif