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tdegames/kolf/vector.cpp

107 lines
2.7 KiB

#include <kdebug.h>
#include "vector.h"
// this and vector.h by Ryan Cummings
// Creates a vector with between two points
Vector::Vector(const TQPoint &source, const TQPoint &dest) {
_magnitude = sqrt(pow(source.x() - dest.x(), 2) + pow(source.y() - dest.y(), 2));
_direction = atan2(source.y() - dest.y(), source.x() - dest.x());
}
// Creates a vector with between two points
Vector::Vector(const Point &source, const Point &dest) {
_magnitude = sqrt(pow(source.x - dest.x, 2) + pow(source.y - dest.y, 2));
_direction = atan2(source.y - dest.y, source.x - dest.x);
}
// Creates an empty Vector
Vector::Vector() {
_magnitude = 0.0;
_direction = 0.0;
}
// Copy another Vector object
Vector::Vector(const Vector& v) {
_magnitude = v._magnitude;
_direction = v._direction;
}
// Set the X component
void Vector::setComponentX(double x) {
setComponents(x, componentY());
}
// Set the Y component
void Vector::setComponentY(double y) {
setComponents(componentX(), y);
}
// Operations with another Vector performs vector math
Vector Vector::operator+(const Vector& v) {
double x = componentX() + v.componentX();
double y = componentY() + v.componentY();
return Vector(sqrt((x * x) + (y * y)), atan2(y, x));
}
Vector Vector::operator-(const Vector& v) {
double x = componentX() - v.componentX();
double y = componentY() - v.componentY();
return Vector(sqrt((x * x) + (y * y)), atan2(y, x));
}
Vector& Vector::operator+=(const Vector& v) {
setComponents(componentX() + v.componentX(), componentY() + v.componentY());
return *this;
}
Vector& Vector::operator-=(const Vector& v) {
setComponents(componentX() - v.componentX(), componentY() - v.componentY());
return *this;
}
double Vector::operator*(const Vector& v) {
return ((componentX() * v.componentX()) + (componentY() * v.componentY()));
}
// Operations with a single double value affects the magnitude
Vector& Vector::operator+= (double m) {
_magnitude += m;
return *this;
}
Vector& Vector::operator-= (double m) {
_magnitude -= m;
return *this;
}
Vector& Vector::operator*= (double m) {
_magnitude *= m;
return *this;
}
Vector& Vector::operator/= (double m) {
_magnitude /= m;
return *this;
}
// Sets both components at once (the only way to do it efficiently)
void Vector::setComponents(double x, double y) {
_direction = atan2(y, x);
_magnitude = sqrt((x * x) + (y * y));
}
void debugPoint(const TQString &text, const Point &p)
{
kdDebug(12007) << text << " (" << p.x << ", " << p.y << ")" << endl;
}
void debugVector(const TQString &text, const Vector &p)
{
// debug degrees
kdDebug(12007) << text << " (magnitude: " << p.magnitude() << ", direction: " << p.direction() << ", direction (deg): " << (360L / (2L * M_PI)) * p.direction() << ")" << endl;
}