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tdegames/ksnake/ball.h

63 lines
1.7 KiB

/**
* Copyright Michel Filippi <mfilippi@sade.rhein-main.de>
* Robert Williams
* Andrew Chant <andrew.chant@utoronto.ca>
* André Luiz dos Santos <andre@netvision.com.br>
* Benjamin Meyer <ben+ksnake@meyerhome.net>
*
* This file is part of the ksnake package
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef BALL_H
#define BALL_H
#include "pixServer.h"
class Ball {
public:
Ball(Board *b, PixServer *p);
virtual ~Ball(){}
virtual void nextMove();
void repaint();
void zero();
protected:
Board *board;
PixServer *pixServer;
int index;
int hold;
int next;
};
class KillerBall : public Ball {
public:
KillerBall(Board *b, PixServer *p) : Ball(b, p) {}
virtual ~KillerBall(){}
void nextMove();
protected:
virtual int getNextSquare();
};
class DumbKillerBall : public KillerBall {
public:
DumbKillerBall(Board *b, PixServer *p) : KillerBall(b, p) {}
protected:
int getNextSquare();
};
#endif // BALL_H