TDE games
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#ifndef __SP_DIALOG_H
#define __SP_DIALOG_H
class TQPushButton;
class TQLabel;
class TQComboBox;
class TQTabWidget;
class TQSlider;
class TQLCDNumber;
class TQCheckBox;
#include <tdeconfigdialog.h>
#include "defines.h"
#include "structs.h"
class ConfigSetup:public TQWidget
{
Q_OBJECT
public:
ConfigSetup(SConfig *custom,TQWidget *parent=0,const char* name=0);
bool hasChanged();
bool isDefault();
void updateSettings();
void updateWidgets();
void updateWidgetsDefault();
signals:
void changed();
protected slots:
void configSelected(int num);
void sliderChanged(int val);
protected:
void valueChanged(int ednum,int val);
void valueChanged(int ednum,double val);
void displayConfig(SConfig cfg);
void setValue(int ednum,int val);
void setValue(int ednum,double val);
void setValue(int ednum,unsigned val);
private:
enum {EditGamespeed=0,
EditShotSpeed,EditShotEnergyNeed,EditMaxBullets,EditBulletDamage,
EditBulletLifeTime,EditBulletReloadTime,
EditMineFuel,EditMineEnergyNeed,EditMineActivateTime,
EditMineDamage,EditMaxMines,EditMineReloadTime,
EditAcc,EditEnergyNeed,EditRotationSpeed,
EditRotationEnergyNeed,EditShipDamage,
EditSunEnergy,EditGravity,
EditPosX,EditPosY,EditVelX,EditVelY,
EditPowerupRefreshTime,EditPowerupLifeTime,
EditPowerupEnergyAmount,EditPowerupShieldAmount,
EditNum};
enum {TabGeneral=0,TabBullet,TabMine,
TabShip,TabSun,TabStart,TabPowerups,TabNum};
enum Type {VarInt,VarFloat};
static char LabelName[EditNum][25];
static int Parent[EditNum];
static int Position[EditNum];
static const char *TabName[TabNum];
static double EditVal[EditNum][3];
static int EditDiv[EditNum];
static Type VarType[EditNum];
TQTabWidget *tabs;
TQSlider *slider[EditNum];
TQLCDNumber *value[EditNum];
TQComboBox *configCombo;
SConfig *customConfig,config;
int selectedConfig;
};
class SettingsDialog : public TDEConfigDialog
{
Q_OBJECT
public:
SettingsDialog(SConfig *customConfig, TQWidget *parent=0, const char *name=0);
~SettingsDialog();
signals:
void settingsUpdated();
private slots:
void updateWidgets();
void updateWidgetsDefault();
void updateSettings();
private:
bool hasChanged();
bool isDefault();
private:
ConfigSetup* cs;
};
#endif