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7 years ago | |
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carddecks | 10 years ago | |
highscore | 9 years ago | |
kgame | 8 years ago | |
pics | 11 years ago | |
Makefile.am | 9 years ago | |
README | 9 years ago | |
TODO | 11 years ago | |
configure.in.in | 11 years ago | |
kcanvasrootpixmap.cpp | 10 years ago | |
kcanvasrootpixmap.h | 10 years ago | |
kcarddialog.cpp | 9 years ago | |
kcarddialog.h | 9 years ago | |
kcarddialog.png | 11 years ago | |
kchat.cpp | 9 years ago | |
kchat.h | 10 years ago | |
kchatbase.cpp | 9 years ago | |
kchatbase.h | 9 years ago | |
kchatdialog.cpp | 9 years ago | |
kchatdialog.h | 10 years ago | |
kgamelcd.cpp | 9 years ago | |
kgamelcd.h | 10 years ago | |
kgamemisc.cpp | 9 years ago | |
kgamemisc.h | 10 years ago | |
kgameprogress.cpp | 9 years ago | |
kgameprogress.h | 7 years ago | |
kgrid2d.h | 9 years ago | |
kstdgameaction.cpp | 8 years ago | |
kstdgameaction.h | 9 years ago |
README
This directory contains the library for the tdegames packege.
It is a collection of functions used by some games or which
are useful for other games.
Packagers note: it is recommended to put the directory "carddecks" into a separate
package, as not all games using libtdegames use the carddecks as well.
Contents:
kcarddialog: Access to carddeck selection and administration
for cardgames
kstdgameaction: just like kstdaction this provides some default action for
kde games. games often use different entries than other apps
(like "game" instead of "file"), so use this if possible
kgamemisc: some static method i didn't know a good class name for. it
currently features "randomName()" which will just give you a random name from
a list (translators note: happy translating ;) i copied kde-common/accounts
for this so there are nearly 300 entries...)
kgame: this is a complete network/game handling library. it constists of a lot
of classes which are explained in the kgame docu (as soon as it is
written)
if you use libtdegames in your game please also add
TDEGlobal::locale()->insertCatalogue("libtdegames");
to main()
This will add libtdegames.pot to your game and therefore all libtdegames
strings get translated.