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tdegames/libtdegames/kcarddialog.h

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/*
This file is part of the TDE games library
Copyright (C) 2000 Martin Heni (martin@heni-online.de)
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License version 2 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef __KCARDDIALOG_H_
#define __KCARDDIALOG_H_
#include <tqstring.h>
#include <kdialogbase.h>
#include <tqmap.h> // TODO: remove - it is in kcarddialog.cpp now; left here for source compatibility
#include <kdemacros.h>
class TQIconViewItem;
class TDEConfig;
class KCardDialogPrivate;
/**
* @short A carddeck selection dialog for card games.
*
* The KCardDialog provides a dialog for interactive carddeck selection.
* It gives cardgames an easy to use interface to select front and
* back of the card sets. As card sets the KDE default cardsets are
* offered as well as used specified ones.
*
* In most cases, the simplest
* use of this class is the static method KCardDialog::getCardDeck,
* which pops up the dialog, allows the user to select a carddeck, and
* returns when the dialog is closed. Only if you really need some specific
* behaviour or if you overwrite the dialog you need all the other access
* functions.
*
* Example:
*
* \code
* TQString deck,card;
* int result = KCardDialog::getCardDeck(deck,card );
* if ( result == KCardDialog::Accepted )
* ...
* \endcode
*
* Here you can see a card dialog in action
* @image html "kcarddialog.png" KCarddialog
*
* KCardDialog::getCardDeck takes a lot of different parameters which are
* probably very useful. You can e.g. use the parameters randomDeck and
* randomCardDir to give the end-user the ability to choose a random
* deck/carddir. You have to save the value of those parameters in your config
* file - that's why the parameters are needed.
*
* You can also provide a TDEConfig pointer (usually kapp->config()). This
* pointer is used to store information about the dialog in an own group
* ("KCardDailog").
* So you can just ignore the randomCardDir and randomDeck
* values and call KCardDialog::getConfigCardDeck instead. The only reson
* for this function is to read a previously written configuration and give you
* the information about it. This way you don't have to save any configuration
* on your own - KCardDialog does this for you.
*
* Another Parameter for KCardDialog::getCardDeck is scale. This pointer
* to a double variable contains the scaling factor the user has chosen in the
* dialog (the scale box won't be shown if you don't provide this parameter).
* You might want to check out TQPixmap::xFrom which gives you access to
* scaling. You can e.g. use
* \code
* TQWMatrix m;
* m.scale(s,s);
* pixmap.xForm(m);
* \endcode
* to scale your pixmap.
*
* @author Martin Heni <martin@heni-online.de>
* @version $Id$
*/
class KDE_EXPORT KCardDialog : public KDialogBase
{
Q_OBJECT
public:
/**
* @li @p Both - both are shown
* @li @p NoDeck - The deck (back) selection is not shown
* @li @p NoCards - The cards (front) selection is not shown
*/
enum CardFlags { Both=0, NoDeck=0x01, NoCards=0x02 };
/**
* Constructs a card deck selection dialog.
*
* @param parent The parent widget of the dialog, if any.
* @param name The name of the dialog.
* @param flags Specifies whether the dialog is modal or not.
*/
KCardDialog (TQWidget* parent = NULL,const char* name = NULL,
CardFlags flags = Both);
/**
* Destructs a card deck selection dialog.
*/
~KCardDialog();
/**
* Creates a modal carddeck dialog, lets the user choose a deck,
* and returns when the dialog is closed.
*
* @param deck a reference to the filename used as backside of the
* cards. It is an absolute path and can directly be loaded as
* pixmap.
*
* @param carddir a reference to the directory name used as front of the
* cards. The directory contains the card images as 1.png to 52.png
*
* @param parent an optional pointer to the parent window of the dialog
*
* @param flags what to show
*
* @param randomDeck if this pointer is non-zero, *ok is set to TRUE if
* the user wants a random deck otherwise to FALSE. Use this in the
* config file of your game to load a random deck on startup.
* See @ref getRandomDeck()
*
* @param randomCardDir if this pointer is non-zero, *ok is set to TRUE if
* the user wants a random card otherwise to FALSE.
* Use this in the config file of your game to load a random card
* foregrounds on startup.
* See @ref getRandomCardDir()
*
* @param scale If non-zero a box is shown which provides the possibility to
* change the size of the cards. The desired scaling factor is returned to the
* game in this variable.
*
* @param conf If non-zero KCardDialog reads the initial settings for
* this dialog from the applications config file and stores them there
* when the dialog is closed. You can just use getConfigCardDeck
* to get the deck/carddir the user selected before. Note that the
* parameters randomDeck and randomCardDir overwrite the initial settings from the
* config file.
*
* @return TQDialog::result().
*/
static int getCardDeck(TQString &deck,TQString &carddir, TQWidget *parent=0,
CardFlags flags=Both, bool* randomDeck=0,
bool* randomCardDir=0, double* scale=0, TDEConfig* conf=0);
/**
* Read the configuration from the applications rc file and put the
* previously chosen deck/frontside in the parameter deck and carddir.
*
* You probably want to use this function on startup of your program so that
* the user gets exactly the card/frontside he/she chose before. Note that
* you don't have to care whether the user wants to get a random carddeck or
* not as this function takes care of this.
* @param conf The config file to read from
* @param deck This will contain the chosen deck from the config file (or a
* random deck if this is desired according to the config)
* @param cardDir This will contain the chosen cardDir from the config file (or a
* random cardDir if this is desired according to the config)
* @param scale The scaling factor (usually 1)
**/
static void getConfigCardDeck(TDEConfig* conf, TQString& deck, TQString& cardDir, double& scale);
/**
* Returns the default path to the card deck backsides. You want
* to use this usually before the user used the card dialog the first
* time to get a default deck. You can assume that
* \code
* getDefaultDeckPath()
* \endcode
* is a valid deck.
*
* @return The default path
*/
static TQString getDefaultDeck();
/**
* Returns the default path to the card frontsides. You want
* to use this usually before the user used the card dialog the first
* time to get an default deck. You can assume that
* \code
* getCardPath(getDefaultCardPath(), *)
* \endcode
* are valid cards for * from 1 to 52.
*
* @return returns the path to the card directory
*/
static TQString getDefaultCardDir();
/**
* Returns the path to the card frontside specified in dir carddir
*
* @param index the card to open
* @param carddir The carddir which's path shall be searched for
* @return returns the path to the card
*/
static TQString getCardPath(const TQString &carddir, int index);
/**
* Returns a random deck in deckPath()
* @return A random deck
**/
static TQString getRandomDeck();
/**
* Returns a random directory of cards
* @return A random card dir
**/
static TQString getRandomCardDir();
/**
* Show or hides the "random backside" checkbox
* @param s Shows the checkbox if true otherwise hides it
**/
void showRandomDeckBox(bool s);
/**
* Show or hides the "random foreside" checkbox
* @param s Shows the checkbox if true otherwise hides it
**/
void showRandomCardDirBox(bool s);
/**
* Returns the chosen deck, which is a valid path to a imagefile.
*
* @return The deck
*/
const TQString& deck() const;
/**
* Sets the default deck.
* @param file The full path to an image file
*/
void setDeck(const TQString& file);
/**
* @return The chosen card directory
*/
const TQString& cardDir() const;
/**
* Sets the default card directory.
* @param dir The full path to an card directory
*/
void setCardDir(const TQString& dir);
/**
* @return the flags set to the dialog
*/
CardFlags flags() const;
/**
* Creates the default widgets in the dialog. Must be called after
* all flags are set. This is only needed if you do NOT use the
* getCardDeck static function which provides all calls for you.
*/
void setupDialog(bool showResizeBox = false);
/**
* @return TRUE if the selected deck is a random deck (i.e. the user checked
* the random checkbox) otherwise FALSE
**/
bool isRandomDeck() const;
/**
* @return TRUE if the selected carddir is a random dir (i.e. the user
* checked the random checkbox) otherwise FALSE
**/
bool isRandomCardDir() const;
/**
* @return TRUE if the global checkbox was selected
**/
bool isGlobalDeck() const;
/**
* @return TRUE if the global checkbox was selected
**/
bool isGlobalCardDir() const;
/**
* @return The scaling factor of the card pixmap
**/
double cardScale() const;
/**
* Load the default settings into the dialog (e.g. whether the "use random
* deck" checkbox is checked or not).
**/
void loadConfig(TDEConfig* conf);
/**
* Saves the KCardDialog config into a config file. This should be the
* applications config file - KCardDialog creates an own group
* ("KCardDialog"). These settings are used by @ref loadConfig and @ref
* getConfigCardDeck.
**/
void saveConfig(TDEConfig* conf);
protected:
void insertCardIcons();
void insertDeckIcons();
static void getGlobalDeck(TQString& cardDir, bool& random);
static void getGlobalCardDir(TQString& deck, bool& random);
static TQString getDeckName(const TQString& desktop);
/**
* @return the groupname used by functions like @ref saveConfig and @ref
* loadConfig.
**/
static TQString group();
protected slots:
void slotDeckClicked(TQIconViewItem *);
void slotCardClicked(TQIconViewItem *);
void slotRandomCardDirToggled(bool on);
void slotRandomDeckToggled(bool on);
void slotCardResized(int);
void slotDefaultSize();
void slotSetGlobalDeck();
void slotSetGlobalCardDir();
private:
static void init();
KCardDialogPrivate* d;
};
#endif