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tdegraphics/kpovmodeler/pminterioredit.cpp

213 lines
8.8 KiB

/*
**************************************************************************
description
--------------------
copyright : (C) 2001 by Luis Carvalho
email : lpassos@mail.telepac.pt
**************************************************************************
**************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
**************************************************************************/
#include "pminterioredit.h"
#include "pminterior.h"
#include "pmlineedits.h"
#include "pmcoloredit.h"
#include <tqlayout.h>
#include <tqlabel.h>
#include <tqcheckbox.h>
#include <tdelocale.h>
PMInteriorEdit::PMInteriorEdit( TQWidget* parent, const char* name )
: Base( parent, name )
{
m_pDisplayedObject = 0;
}
void PMInteriorEdit::createTopWidgets( )
{
Base::createTopWidgets( );
TQHBoxLayout* hl = new TQHBoxLayout( topLayout( ) );
TQGridLayout* layout = new TQGridLayout( hl ,17 ,6);
m_pEnableIorEdit = new TQCheckBox( i18n( "Refraction:" ), this );
m_pIorEdit = new PMFloatEdit( this );
layout->addWidget( m_pEnableIorEdit, 0, 0 );
layout->addWidget( m_pIorEdit, 0, 1 );
m_pEnableCausticsEdit = new TQCheckBox( i18n( "Caustics:" ), this );
m_pCausticsEdit = new PMFloatEdit( this );
layout->addWidget( m_pEnableCausticsEdit, 1, 0 );
layout->addWidget( m_pCausticsEdit, 1, 1 );
m_pEnableDispersionEdit = new TQCheckBox( i18n( "Dispersion:" ), this );
m_pDispersionEdit = new PMFloatEdit( this );
m_pDispersionEdit->setValidation( true, 0, false, 0 );
layout->addWidget( m_pEnableDispersionEdit, 2, 0 );
layout->addWidget( m_pDispersionEdit, 2, 1 );
m_pEnableDispSamplesEdit = new TQCheckBox( i18n( "Dispersion samples:" ), this );
m_pDispSamplesEdit = new PMIntEdit( this );
m_pDispSamplesEdit->setValidation( true, 2, false, 0 );
layout->addWidget( m_pEnableDispSamplesEdit, 3, 0 );
layout->addWidget( m_pDispSamplesEdit, 3, 1 );
m_pEnableFadeDistanceEdit = new TQCheckBox( i18n( "Fade distance:" ), this );
m_pFadeDistanceEdit = new PMFloatEdit( this );
layout->addWidget( m_pEnableFadeDistanceEdit, 4, 0 );
layout->addWidget( m_pFadeDistanceEdit, 4, 1 );
m_pEnableFadePowerEdit = new TQCheckBox( i18n( "Fade power:" ), this );
m_pFadePowerEdit = new PMFloatEdit( this );
layout->addWidget( m_pEnableFadePowerEdit, 5, 0 );
layout->addWidget( m_pFadePowerEdit, 5, 1 );
hl->addStretch( 1 );
connect( m_pIorEdit, TQ_SIGNAL( dataChanged( ) ), TQ_SIGNAL( dataChanged( ) ) );
connect( m_pCausticsEdit, TQ_SIGNAL( dataChanged( ) ), TQ_SIGNAL( dataChanged( ) ) );
connect( m_pDispersionEdit, TQ_SIGNAL( dataChanged( ) ), TQ_SIGNAL( dataChanged( ) ) );
connect( m_pDispSamplesEdit, TQ_SIGNAL( dataChanged( ) ), TQ_SIGNAL ( dataChanged( ) ) );
connect( m_pFadeDistanceEdit, TQ_SIGNAL( dataChanged( ) ), TQ_SIGNAL( dataChanged( ) ) );
connect( m_pFadePowerEdit, TQ_SIGNAL( dataChanged( ) ), TQ_SIGNAL( dataChanged( ) ) );
connect( m_pEnableIorEdit, TQ_SIGNAL( clicked( ) ), TQ_SLOT( slotIorClicked( ) ) );
connect( m_pEnableCausticsEdit, TQ_SIGNAL( clicked( ) ), TQ_SLOT( slotCausticsClicked( ) ) );
connect( m_pEnableDispersionEdit, TQ_SIGNAL( clicked( ) ), TQ_SLOT( slotDispersionClicked( ) ) );
connect( m_pEnableDispSamplesEdit, TQ_SIGNAL( clicked( ) ), TQ_SLOT( slotDispSamplesClicked( ) ) );
connect( m_pEnableFadeDistanceEdit, TQ_SIGNAL( clicked( ) ), TQ_SLOT( slotFadeDistanceClicked( ) ) );
connect( m_pEnableFadePowerEdit, TQ_SIGNAL( clicked( ) ), TQ_SLOT( slotFadePowerClicked( ) ) );
}
void PMInteriorEdit::displayObject( PMObject* o )
{
if( o->isA( "Interior" ) )
{
bool readOnly = o->isReadOnly( );
m_pDisplayedObject = ( PMInterior* ) o;
m_pIorEdit->setValue( m_pDisplayedObject->ior( ) );
m_pIorEdit->setReadOnly( readOnly );
m_pCausticsEdit->setValue( m_pDisplayedObject->caustics( ) );
m_pCausticsEdit->setReadOnly( readOnly );
m_pDispersionEdit->setValue( m_pDisplayedObject->dispersion( ) );
m_pDispersionEdit->setReadOnly( readOnly );
m_pDispSamplesEdit->setValue( m_pDisplayedObject->dispSamples( ) );
m_pDispSamplesEdit->setReadOnly( readOnly );
m_pFadeDistanceEdit->setValue( m_pDisplayedObject->fadeDistance( ) );
m_pFadeDistanceEdit->setReadOnly( readOnly );
m_pFadePowerEdit->setValue( m_pDisplayedObject->fadePower( ) );
m_pFadePowerEdit->setReadOnly( readOnly );
m_pEnableIorEdit->setChecked( m_pDisplayedObject->isIorEnabled( ) );
m_pEnableIorEdit->setEnabled( !readOnly );
m_pEnableCausticsEdit->setChecked( m_pDisplayedObject->isCausticsEnabled( ) );
m_pEnableCausticsEdit->setEnabled( !readOnly );
m_pEnableDispersionEdit->setChecked( m_pDisplayedObject->isDispersionEnabled( ) );
m_pEnableDispersionEdit->setEnabled( !readOnly );
m_pEnableDispSamplesEdit->setChecked( m_pDisplayedObject->isDispSamplesEnabled( ) );
m_pEnableDispSamplesEdit->setEnabled( !readOnly );
m_pEnableFadeDistanceEdit->setChecked( m_pDisplayedObject->isFadeDistanceEnabled( ) );
m_pEnableFadeDistanceEdit->setEnabled( !readOnly );
m_pEnableFadePowerEdit->setChecked( m_pDisplayedObject->isFadePowerEnabled( ) );
m_pEnableFadePowerEdit->setEnabled( !readOnly );
slotIorClicked( );
slotCausticsClicked( );
slotDispersionClicked( );
slotDispSamplesClicked( );
slotFadeDistanceClicked( );
slotFadePowerClicked( );
Base::displayObject( o );
}
else
kdError( PMArea ) << "PMInteriorEdit: Can't display object\n";
}
void PMInteriorEdit::saveContents( )
{
if( m_pDisplayedObject )
{
Base::saveContents( );
m_pDisplayedObject->setIor( m_pIorEdit->value( ) );
m_pDisplayedObject->setCaustics( m_pCausticsEdit->value( ) );
m_pDisplayedObject->setDispersion( m_pDispersionEdit->value( ) );
m_pDisplayedObject->setDispSamples( m_pDispSamplesEdit->value( ) );
m_pDisplayedObject->setFadeDistance( m_pFadeDistanceEdit->value( ) );
m_pDisplayedObject->setFadePower( m_pFadePowerEdit->value( ) );
m_pDisplayedObject->enableIor( m_pEnableIorEdit->isChecked( ) );
m_pDisplayedObject->enableCaustics( m_pEnableCausticsEdit->isChecked( ) );
m_pDisplayedObject->enableDispersion( m_pEnableDispersionEdit->isChecked( ) );
m_pDisplayedObject->enableDispSamples( m_pEnableDispSamplesEdit->isChecked( ) );
m_pDisplayedObject->enableFadeDistance( m_pEnableFadeDistanceEdit->isChecked( ) );
m_pDisplayedObject->enableFadePower( m_pEnableFadePowerEdit->isChecked( ) );
}
}
bool PMInteriorEdit::isDataValid( )
{
if( !m_pIorEdit->isDataValid( ) ) return false;
if( !m_pCausticsEdit->isDataValid( ) ) return false;
if( !m_pDispersionEdit->isDataValid( ) ) return false;
if( !m_pDispSamplesEdit->isDataValid( ) ) return false;
if( !m_pFadeDistanceEdit->isDataValid( ) ) return false;
if( !m_pFadePowerEdit->isDataValid( ) ) return false;
if( !m_pFadeDistanceEdit->isDataValid( ) ) return false;
return Base::isDataValid( );
}
void PMInteriorEdit::slotIorClicked( )
{
if( m_pEnableIorEdit->isChecked( ) )
{
m_pIorEdit->setEnabled( true );
m_pEnableDispersionEdit->setEnabled( true );
m_pEnableDispSamplesEdit->setEnabled( true );
}
else
{
m_pIorEdit->setEnabled( false );
m_pEnableDispersionEdit->setEnabled( false );
m_pEnableDispSamplesEdit->setEnabled( false );
m_pEnableDispersionEdit->setChecked( false );
m_pEnableDispSamplesEdit->setChecked( false );
slotDispersionClicked( );
slotDispSamplesClicked( );
}
emit dataChanged( );
}
void PMInteriorEdit::slotCausticsClicked( )
{
m_pCausticsEdit->setEnabled( m_pEnableCausticsEdit->isChecked( ) );
emit dataChanged( );
}
void PMInteriorEdit::slotDispersionClicked( )
{
m_pDispersionEdit->setEnabled( m_pEnableDispersionEdit->isChecked( ) );
emit dataChanged( );
}
void PMInteriorEdit::slotDispSamplesClicked( )
{
m_pDispSamplesEdit->setEnabled( m_pEnableDispSamplesEdit->isChecked( ) );
emit dataChanged( );
}
void PMInteriorEdit::slotFadeDistanceClicked( )
{
m_pFadeDistanceEdit->setEnabled( m_pEnableFadeDistanceEdit->isChecked( ) );
emit dataChanged( );
}
void PMInteriorEdit::slotFadePowerClicked( )
{
m_pFadePowerEdit->setEnabled( m_pEnableFadePowerEdit->isChecked( ) );
emit dataChanged( );
}
#include "pminterioredit.moc"