# Midi map file for the Yamaha QY10 "walkstation", a basic sequencer / tone # module. # Provided by Malcolm Tyrrell. If there is a problem with this file, please # e-mail tyrrelmr@cs.tcd.ie # If you make a new map, please send it to Antonio, so future releases # will include them. # Antonio Larrosa Jimenez, larrosa@kde.org # Yamaha QY10 Map File DEFINE PATCHMAP AcusticPiano =0 BrightPiano =0 SynthPiano =1 HonkyTonky =0 ElectricPiano1=1 ElectricPiano2=2 Harpsichord =3 Clavinet =3 Celeste =18 Glockenspiel =18 Musicbox =20 Vibes =19 Marimba =18 Xylophon =20 TubeBell =19 Santur =12 HomeOrg =4 PercussionOrg =4 RockOrg =4 ChurchOrg =5 ReedOrg =5 Accordion =5 Harmonica =23 Concrtna =23 NylonGuitar =12 AcusticGuitar =12 JazzGuitar =9 CleanGuitar =9 MuteGuitar =11 OdGuitar =9 DistortionGuit=10 GtrHarm =25 AcusticBass =13 FingerBass =14 PickBass =14 FretlessBass =13 SlapBass1 =15 SlapBass2 =15 SynthBass1 =16 SynthBass2 =16 Violin =23 Viola =23 Cello =23 Contrabajo =23 Marcato =6 Pizzicato =16 Harp =12 Timpani =20 Marcato =6 SlowStrings =6 SynthStrings1 =22 SynthStrings2 =22 Choir =27 Doo =21 Voices =21 OrchestraHit =8 Trumpet =26 Trombone =26 Tuba =21 MuteTrumpet =8 FrenchHorn =26 HitBrass =8 SynthBrass1 =21 SynthBrass2 =21 SopranoSax =26 AltoSax =26 TenorSax =26 BaritoneSax =26 Oboe =27 EnglishHorn =26 Bassoon =27 Clarinet =27 Piccolo =27 Flute =27 Recorder =27 WoodFlute =27 Bottle =27 Shakazul =27 Whistle =27 Ocarina =27 SquareWave =28 SawWave =28 Calliope =29 Chiflead =29 Charang =24 VoxLead =21 Lead5th =21 BassLead =21 Fantasia =24 WarmPad =21 Polysyn =22 Ghostie =27 BowGlass =26 MetalPad =21 HaloPad =27 Sweeper =24 Aurora =31 SoundTrack =21 Crystal =19 Atmosphear =24 FreshAir =21 Unicorn =24 Sweeper =24 StarTrak =21 Sitar =9 Banjo =9 Shamisen =12 Koto =12 Kalimba =18 BagPipes =28 Fiddle =28 Shannai =23 Carillon =19 Agogo =20 SteelDrm =18 WoodBlk =20 Taiko =20 Toms =18 Syntom =18 RevCymbal =31 Fx-Fret =31 Fx-Blow =31 Seashore =31 Jungle =31 Telephon =5 Helicopter =31 Applause =31 Gunshot =31 END DEFINE KEYMAP "Drumset" C 0 =0 C#0 =1 D 0 =2 D#0 =3 E 0 =4 F 0 =5 F#0 =6 G 0 =7 G#0 =8 A 0 =9 A#0 =10 B 0 =11 C 1 =12 C#1 =13 D 1 =14 D#1 =15 E 1 =16 F 1 =17 F#1 =18 G 1 =19 G#1 =20 A 1 =21 A#1 =22 B 1 =23 C 2 =24 C#2 =25 D 2 =26 # What is a high q? D#2 27 Highq =40 E 2 28 Slap =37 F 2 29 Scratch1 =23 F#2 30 Scratch2 =48 G 2 31 Sticks =21 G#2 32 SqrClick =42 A 2 33 MetaClick=42 A#2 34 MetBell =43 B 2 35 Kick1 =36 C 3 36 Kick2 =12 C#3 37 StickRim =21 D 3 38 Snare1 =15 D#3 39 Claps =19 E 3 40 snare2 =14 F 3 41 tomlo2 =16 F#3 42 Hihatclos=23 G 3 43 Tomlo1 =16 G#3 44 HihatPd =23 A 3 45 Tommid2 =17 A#3 46 Hihatop =24 B 3 47 Tommid1 =17 C 4 48 Tomhi2 =18 C#4 49 Cymbalcrsh1 =20 D 4 50 Tomhi1 =18 D#4 51 Cymbalride1 =22 E 4 52 Cymbalchina =22 F 4 53 Cymbell =22 F#4 54 Tamborin =21 G 4 55 CymbalSplash=20 G#4 56 Cowbell =37 A 4 57 Cymbalcrash2=20 A#4 58 Vibslap =0 B 4 59 Cymbalride2 =22 C 5 60 Bongohi =41 C#5 61 Bongolo =40 D 5 62 Congahi1 =41 D#5 63 congahi2 =41 E 5 64 Congalo =40 F 5 65 Timbalehi=46 F#5 66 Timbalelo=45 G 5 67 Agogohi =44 G#5 68 Agogolo =43 A 5 69 Cabasa =48 A#5 70 Maracas =48 B 5 71 whistle1 =0 C 6 72 whistle2 =0 C#6 73 Guiro1 =0 D 6 74 Guiro2 =0 D#6 75 Clave =44 E 6 76 Woodblock1=40 F 6 77 Woodblock2=41 # Don't know about the following two F#6 78 Cuica1 =0 G 6 79 Cuica2 =0 G#6 80 Triangle1=44 A 6 81 Triangle2=44 A#6 82 Shaker =48 B 6 83 Jingles =23 C 7 84 Belltree =0 C#7 85 Canstinet=21 D 7 86 Surdo1 =16 D#7 87 Surdo2 =17 E 7 =88 F 7 =89 F#7 =90 G 7 =91 G#7 =92 A 7 =93 A#7 =94 B 7 =95 C 8 =96 C#8 =97 D 8 =98 D#8 =99 E 8 =100 F 8 =101 F#8 =102 G 8 =103 G#8 =104 A 8 =105 A#8 =106 B 8 =107 C 9 =108 C#9 =109 D 9 =110 D#9 =111 E 9 =112 F 9 =113 F#9 =114 G 9 =115 G#9 =116 A 9 =117 A#9 =118 B 9 =119 C 10=120 C#10=121 D 10=122 D#10=123 E 10=124 F 10=125 F#10=126 G 10=127 END DEFINE CHANNELMAP # The information on channels 7-8 and 11-15 is ignored since the QY10 is only # 8 part multi-timbral. The polyphony should be okay. 0 = 0 1 = 1 2 = 2 3 = 3 4 = 4 5 = 5 6 = 6 # The next two channels are ignored 7 = 9 8 = 8 # Play GM channel 9 (drums) on QY10 track 7 (rhythm track) 9 = 7 Keymap "Drumset" ForcePatch 30 # All the following channels are ignored. 10 = 10 11 = 11 12 = 12 13 = 13 14 = 14 15 = 15 END # I don't think the QY10 responds to Expression Events, so... OPTIONS MapExpressionToVolumeEvents END