#ifndef STEREOBUTTONACTION_H #define STEREOBUTTONACTION_H #include namespace NoatunStdAction { /** * No, I never owned StereoButtonAction, but I'm tired * and PlayAction is already taken. */ class StereoButtonAction : public TDEAction { TQ_OBJECT public: StereoButtonAction(const TQString& text, int accel = 0, TQObject* parent = 0, const char* name = 0 ); StereoButtonAction(const TQString& text, int accel, const TQObject* receiver, const char* slot, TQObject* parent, const char* name = 0 ); StereoButtonAction(const TQString& text, const TQIconSet& pix, int accel = 0, TQObject* parent = 0, const char* name = 0 ); StereoButtonAction(const TQString& text, const TQString& pix, int accel = 0, TQObject* parent = 0, const char* name = 0 ); StereoButtonAction(const TQString& text, const TQIconSet& pix, int accel, const TQObject* receiver, const char* slot, TQObject* parent, const char* name = 0 ); StereoButtonAction(const TQString& text, const TQString& pix, int accel, const TQObject* receiver, const char* slot, TQObject* parent, const char* name = 0 ); public slots: void disable(void); void enable(void); void toggleEnabled(void); }; } #endif