Rework of the help page.

Add a screenshot.

Signed-off-by: gregory guy <>
gregory guy 2 years ago
parent a212e6154c
commit d923b6d208
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@ -1,7 +1,7 @@
FILES ${_files} kpacman.gif
FILES ${_files} kpacman.gif screenshot.png

@ -117,8 +117,12 @@ problems. Basically a long version of the abstract. Don't include a
revision history. (see installation appendix comment) -->
&kapp; is a program that lets you do absolutely nothing. Please report
any problems or feature requests to the KDE mailing lists.
&kapp; is a classic arcade game from the 80s in which you have
to finish the tables by eating all the pac-gums (dots) to score as many points
as possible.
<para>Eat the dots and escape the ghosts with our hero.
You can eat the big spot when needed and eat the ghosts when the color changes.
@ -128,7 +132,8 @@ any problems or feature requests to the KDE mailing lists.
<!-- This chapter should tell the user how to use your app. You should use as
many sections (Chapter, Sect1, Sect3, etc...) as is necessary to fully document
your application. -->
<para>Use the arrows from the keyboard to move &kapp;.</para>
<para>Here is a screenshot of the game.</para>
<!-- Note that all graphics should be in .png format. Use no gifs because of
@ -140,9 +145,6 @@ patent issues. -->
<imagedata fileref="screenshot.png" format="PNG"/>
<imagedata fileref="screenshot.eps" format="EPS"/>
@ -150,27 +152,6 @@ patent issues. -->
<sect1 id="kapp-features">
<title>More Kapp features</title>
<para>It slices! It dices! and it comes with a free toaster!</para>
The Stquiggle Tool <guiicon><inlinemediaobject>
<imagedata fileref="stquiggle.png" format="PNG"/>
<imagedata fileref="stquiggle.eps" format="EPS"/>
</inlinemediaobject></guiicon> is used to draw stquiggly lines all over
the &kpacman; main window. It's not a bug, it's a feature!
<chapter id="commands">
@ -236,8 +217,7 @@ used for apps that use plugins or that provide their own scripting hooks
and/or development libraries. -->
Programming &kpacman; plugins is a joy to behold. Just read through the next
66 pages of API's to learn how!
Doc to make plugins has yet to be written...
<!-- Use refentries to describe APIs. Refentries are fairly complicated and you
@ -268,19 +248,10 @@ application work. -->
<para>My Mouse doesn't work. How do I quit &kapp;?</para>
<para>You silly goose! Check out the <link linkend="commands">Commands
<para>Please Check out the <link linkend="commands">Commands
Section</link> for the answer.</para>
<para>Why can't I twiddle my documents?</para>
<para>You can only twiddle your documents if you have the foobar.lib
@ -338,11 +309,9 @@ Documentation copyright 1999 George N. Ugnacious <email></email>
<title>How to obtain Kpacman</title>
&kpacman; is part of the KDE project
<ulink url=""></ulink>.
&kpacman; can be found in the tdeutils package on
<ulink url=""></ulink>, the
main ftp site of the KDE project. </para>
&kpacman; is part of the TDE project
<ulink url=""></ulink>.
<sect1 id="requirements">
@ -360,22 +329,19 @@ information here.
In order to successfully use &kpacman;, you need KDE 1.1. Foobar.lib is required
in order to support the advanced &kpacman; features. &kpacman; uses about 5 megs of
memory to run, but this may vary depending on your platform and
In order to successfully build &kapp;, the tdelibs and libtdegames libraries from the TDE project are required.
All required libraries as well as &kpacman; itself can be found
on <ulink url="">The &kpacman; home page</ulink>.
All required libraries as well as &kapp; itself can be found
on <ulink url="">The TDE's home dev page</ulink>.
<!-- For a list of updates, you may refer to the application web site
or the ChangeLog file, or ... -->
You can find a list of changes at <ulink
You can find a list of changes (not currently updated) at <ulink
@ -383,25 +349,19 @@ url=""></ulink>.
<title>Compilation and Installation</title>
In order to compile and install KApp on your system, type the following in the base
directory of the Icon Editor distribution:
In order to compile and install &kapp; on your system, type the following in the base
directory of the &kapp; sources:
<screen width="40">
<prompt>%</prompt> <userinput>./configure</userinput>
<prompt>%</prompt> <userinput>make</userinput>
<prompt>%</prompt> <userinput>make install</userinput>
<prompt>%</prompt> <userinput>mkdir -p build</userinput>
<prompt>%</prompt> <userinput>cd build</userinput>
<prompt>%</prompt> <userinput>cmake ../</userinput>
<prompt>%</prompt> <userinput>make V=1</userinput>
<prompt>#</prompt> <userinput>make install</userinput>
<para>Since KApp uses autoconf and automake you should have not trouble compiling it.
Should you run into problems please report them to the KDE mailing lists.</para>
<sect1 id="configuration">
<para>Don't forget to tell your system to start the <filename>dtd</filename>
dicer-toaster daemon first, or KApp won't work !</para>
<para>Since &kapp; uses Cmake, you should have not trouble compiling it.</para>
<para> Please have a look on the 'install' file for more options.</para>

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