#include "energizer.h" Energizer::Energizer(Board *b) { board = b; setOn(); actualPosition = OUT; maxPixmaps = 0; } void Energizer::setMaxPixmaps(int max) { maxPixmaps = max; } void Energizer::setOff() { actualState = off; } void Energizer::setOn() { actualState = on; actualPix = 0; } void Energizer::setPosition(int pos) { board->reset(actualPosition, energizer); actualPosition = pos; board->set(actualPosition, energizer); } energizerState Energizer::state() { return actualState; } int Energizer::position() { return actualPosition; } bool Energizer::move() { if (actualPosition == OUT) return FALSE; if (++actualPix >= maxPixmaps) actualPix = 0; return TRUE; } int Energizer::pix() { if (actualPosition == OUT || actualState == off) return -1; return actualPix; }