#ifndef PACMAN_H #define PACMAN_H #include #include #include #include "board.h" enum pacmanState { alive }; class Pacman { public: Pacman(Board *b); void init(bool Demo = FALSE); void setMaxPixmaps(int max); void setAlive(int ticks); void setPosition(int pos); void setDirection(int dir, bool forced = FALSE); void setDemo(bool yes); pacmanState state(); int position(); int direction(); bool move(); int pix(); private: Board *board; pacmanState actualState; // the state of pacman bool demo; // real life or just demo int pauseDuration; // number of ticks before next movement int pause; // actual ticks before movement (0=move) int actualDirection; // actual direction of pacman int nextDirection; // where he wants to go int lastPix; // last Pixmap-index before no movement int maxPixmaps; // Number of Pixmaps (1..) int actualPosition; // actual position on board int lastPosition; // the last position of pacman int mouthPosition; // eating }; #endif // PACMAN_H