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372 lines
11 KiB
XML
372 lines
11 KiB
XML
<?xml version="1.0" ?>
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<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.1-Based Variant V1.0//EN" "dtd/kdex.dtd" [
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<!ENTITY tdepacman '<application>TDEpacman</application>'>
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<!ENTITY kapp "&tdepacman;"><!-- replace tdepacman here -->
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<!ENTITY % addindex "IGNORE">
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<!ENTITY % English "INCLUDE"><!-- change language only here -->
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<!-- Do not define any other entities; instead, use the entities
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from kde-genent.entities and $LANG/user.entities. -->
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]>
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<!-- kdoctemplate v0.8 October 1 1999
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Minor update to "Credits and Licenses" section on August 24, 2000
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Removed "Revision history" section on 22 January 2001 -->
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<!--
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This template was designed by: David Rugge davidrugge@mindspring.com
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with lots of help from: Eric Bischoff ebisch@cybercable.tm.fr
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and Frederik Fouvry fouvry@sfs.nphil.uni-tuebingen.de
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of the TDE DocBook team.
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You may freely use this template for writing any sort of TDE documentation.
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If you have any changes or improvements, please let us know.
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In the future, we may want to change from SGML-based DocBook to XML-based
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DocBook. To make this change easier, please be careful :
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- in XML, the case of the <tags> and attributes is relevant ;
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- also, quote all attributes.
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Please don't forget to remove all these comments in your final documentation,
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thanks ;-).
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-->
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<!-- ................................................................ -->
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<!-- The language must NOT be changed here. -->
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<book lang="&language;">
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<!-- This header contains all of the meta-information for the document such
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as Authors, publish date, the abstract, and Keywords -->
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<bookinfo>
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<title>The TDEpacman Handbook</title>
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<authorgroup>
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<author>
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<firstname>George</firstname>
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<othername>N.</othername>
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<surname>Ugnacious</surname>
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<affiliation>
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<address><email>gnu@kde.org</email></address>
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</affiliation>
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</author>
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</authorgroup>
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<!-- TRANS:ROLES_OF_TRANSLATORS -->
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<copyright>
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<year>1999</year>
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<year>2000</year>
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<holder>George N. Ugnacious</holder>
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</copyright>
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<!-- Translators: put here the copyright notice of the translation -->
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<!-- Put here the FDL notice. Read the explanation in fdl-notice.docbook
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and in the FDL itself on how to use it. -->
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<legalnotice>&FDLNotice;</legalnotice>
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<!-- Date and version information of the documentation
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Don't forget to include this last date and this last revision number, we
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need them for translation coordination !
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Please respect the format of the date (DD/MM/YYYY) and of the version
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(V.MM.LL), it could be used by automation scripts.
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Do NOT change these in the translation. -->
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<date>03/04/1999</date>
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<releaseinfo>1.01.00</releaseinfo>
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<!-- Abstract about this handbook -->
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<abstract>
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<para>
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&tdepacman; is an application specially designed to do nothing you would
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ever want.
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</para>
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</abstract>
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<!-- This is a set of Keywords for indexing by search engines.
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Please at least include TDE, the TDE package it is in, the name
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of your application, and a few relevant keywords. -->
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<keywordset>
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<keyword>TDE</keyword>
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<keyword>tdeutils</keyword>
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<keyword>Kapp</keyword>
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<keyword>nothing</keyword>
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<keyword>nothing else</keyword>
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</keywordset>
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</bookinfo>
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<!-- The contents of the documentation begin here. Label
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each chapter so with the id attribute. This is necessary for two reasons: it
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allows you to easily reference the chapter from other chapters of your
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document, and if there is no ID, the name of the generated HTML files will vary
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from time to time making it hard to manage for maintainers and for the CVS
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system. Any chapter labelled (OPTIONAL) may be left out at the author's
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discretion. Other chapters should not be left out in order to maintain a
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consistent documentation style across all TDE apps. -->
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<chapter id="introduction">
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<title>Introduction</title>
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<!-- The introduction chapter contains a brief introduction for the
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application that explains what it does and where to report
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problems. Basically a long version of the abstract. Don't include a
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revision history. (see installation appendix comment) -->
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<para>
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&kapp; is a classic arcade game from the 80s in which you have
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to finish the tables by eating all the pac-gums (dots) to score as many points
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as possible.
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</para>
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<para>Eat the dots and escape the ghosts with our hero.
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You can eat the big spot when needed and eat the ghosts when the color changes.
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</para>
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</chapter>
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<chapter id="using-kapp">
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<title>Using TDEpacman</title>
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<!-- This chapter should tell the user how to use your app. You should use as
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many sections (Chapter, Sect1, Sect3, etc...) as is necessary to fully document
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your application. -->
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<para>Use the arrows from the keyboard to move &kapp;.</para>
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<para>Here is a screenshot of the game.</para>
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<para>
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<!-- Note that all graphics should be in .png format. Use no gifs because of
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patent issues. -->
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<screenshot>
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<screeninfo>Here's a screenshot of &kapp;</screeninfo>
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<mediaobject>
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<imageobject>
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<imagedata fileref="screenshot.png" format="PNG"/>
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</imageobject>
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<textobject>
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<phrase>Screenshot</phrase>
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</textobject>
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</mediaobject>
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</screenshot>
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</para>
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</chapter>
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<chapter id="commands">
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<title>Command Reference</title>
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<!-- (OPTIONAL, BUT RECOMMENDED) This chapter should list all of the
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application windows and their menubar and toolbar commands for easy reference.
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Also include any keys that have a special function but have no equivalent in the
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menus or toolbars. This may not be necessary for small apps or apps with no tool
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or menu bars. -->
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<sect1 id="kapp-mainwindow">
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<title>The main TDEpacman window</title>
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<para></para>
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<sect2>
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<title>The File Menu</title>
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<para>
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<variablelist>
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<varlistentry>
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<term><menuchoice>
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<shortcut>
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<keycombo><keycap>Ctrl</keycap><keycap>n</keycap></keycombo>
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</shortcut>
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<guimenu>File</guimenu>
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<guimenuitem>New</guimenuitem>
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</menuchoice></term>
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<listitem><para><action>Creates a new document</action></para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<shortcut>
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<keycombo><keycap>Ctrl</keycap><keycap>s</keycap></keycombo>
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</shortcut>
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<guimenu>File</guimenu>
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<guimenuitem>Save</guimenuitem>
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</menuchoice></term>
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<listitem><para><action>Saves the document</action></para></listitem>
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</varlistentry>
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<varlistentry>
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<term><menuchoice>
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<shortcut>
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<keycombo><keycap>Ctrl</keycap><keycap>q</keycap></keycombo>
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</shortcut>
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<guimenu>File</guimenu>
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<guimenuitem>Quit</guimenuitem>
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</menuchoice></term>
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<listitem><para><action>Quits</action> &kapp;</para></listitem>
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</varlistentry>
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</variablelist>
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</para>
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</sect2>
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</sect1>
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</chapter>
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<chapter id="developers">
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<title>Developer's Guide to TDEpacman</title>
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<!-- (OPTIONAL) A Programming/Scripting reference chapter should be
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used for apps that use plugins or that provide their own scripting hooks
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and/or development libraries. -->
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<para>
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Doc to make plugins has yet to be written...
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</para>
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<!-- Use refentries to describe APIs. Refentries are fairly complicated and you
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should consult the docbook reference for further details. The example below was
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taken from that reference and shortened a bit for readability. -->
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</chapter>
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<chapter id="faq">
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<title>Questions and Answers</title>
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<!-- (OPTIONAL but recommended) This chapter should include all of the silly
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(and not-so-silly) newbie questions that fill up your mailbox. This chapter
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should be reserved for BRIEF questions and answers! If one question uses more
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than a page or so then it should probably be part of the
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"Using this Application" chapter instead. You should use links to
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cross-reference questions to the parts of your documentation that answer them.
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This is also a great place to provide pointers to other FAQ's if your users
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must do some complicated configuration on other programs in order for your
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application work. -->
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&reporting.bugs;
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&updating.documentation;
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<qandaset id="faqlist">
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<qandaentry>
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<question>
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<para>My Mouse doesn't work. How do I quit &kapp;?</para>
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</question>
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<answer>
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<para>Please Check out the <link linkend="commands">Commands
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Section</link> for the answer.</para>
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</answer>
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</qandaentry>
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</qandaset>
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</chapter>
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<chapter id="credits">
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<!-- Include credits for the programmers, documentation writers, and
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contributors here. The license for your software should then be included below
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the credits with a reference to the appropriate license file included in the TDE
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distribution. -->
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<title>Credits and License</title>
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<para>
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&kapp;
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</para>
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<para>
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Program copyright 1997 John Q. Hacker <email>jqh@kde.org</email>
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</para>
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<para>
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Contributors:
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<itemizedlist>
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<listitem><para>Kontqui the TDE Dragon <email>konqui@kde.org</email></para>
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</listitem>
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<listitem><para>Tux the Linux Penguin <email>tux@linux.org</email></para>
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</listitem>
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</itemizedlist>
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</para>
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<para>
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Documentation copyright 1999 George N. Ugnacious <email>gnu@kde.org</email>
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</para>
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<!-- TRANS:CREDIT_FOR_TRANSLATORS -->
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&underFDL; <!-- FDL: do not remove. Commercial development should -->
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<!-- replace this with their copyright and either remove it or re-set this.-->
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<!-- Determine which license your application is licensed under,
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and delete all the remaining licenses below:
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(NOTE: All documentation are licensed under the FDL,
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regardless of what license the application uses) -->
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&underGPL; <!-- GPL License -->
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&underBSDLicense; <!-- BSD License -->
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&underArtisticLicense; <!-- BSD Artistic License -->
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&underX11License; <!-- X11 License -->
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</chapter>
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<appendix id="installation">
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<title>Installation</title>
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<sect1 id="getting-tdepacman">
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<title>How to obtain TDEpacman</title>
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<para>
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&tdepacman; is part of the TDE project
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<ulink url="https://mirror.git.trinitydesktop.org/gitea/TDE/tdepacman.git">https://mirror.git.trinitydesktop.org/gitea/TDE/tdepacman</ulink>.
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</para>
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</sect1>
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<sect1 id="requirements">
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<title>Requirements</title>
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<!--
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List any special requirements for your application here. This should include:
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.Libraries or other software that is not included in tdesupport,
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tdelibs, or tdebase.
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.Hardware requirements like amount of RAM, disk space, graphics card
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capabilities, screen resolution, special expansion cards, etc.
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.Operating systems the app will run on. If your app is designed only for a
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specific OS, (you wrote a graphical LILO configurator for example) put this
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information here.
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-->
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<para>
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In order to successfully build &kapp;, the tdelibs and libtdegames libraries from the TDE project are required.
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</para>
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<para>
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All required libraries as well as &kapp; itself can be found
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on <ulink url="https://mirror.git.trinitydesktop.org/gitea/explore/repos">The TDE's home dev page</ulink>.
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</para>
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<!-- For a list of updates, you may refer to the application web site
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or the ChangeLog file, or ... -->
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<para>
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You can find a list of changes (not currently updated) at <ulink
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url="https://mirror.git.trinitydesktop.org/gitea/TDE/tdepacman/src/branch/master/ChangeLog">Changelog</ulink>.
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</para>
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</sect1>
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<sect1 id="compilation">
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<title>Compilation and Installation</title>
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<para>
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In order to compile and install &kapp; on your system, type the following in the base
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directory of the &kapp; sources:
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<screen width="40">
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<prompt>%</prompt> <userinput>mkdir -p build</userinput>
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<prompt>%</prompt> <userinput>cd build</userinput>
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<prompt>%</prompt> <userinput>cmake ../</userinput>
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<prompt>%</prompt> <userinput>make V=1</userinput>
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<prompt>#</prompt> <userinput>make install</userinput>
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</screen>
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</para>
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<para>Since &kapp; uses Cmake, you should have not trouble compiling it.</para>
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<para> Please have a look on the 'install' file for more options.</para>
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</sect1>
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</appendix>
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&documentation.index;
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</book>
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