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275 lines
7.4 KiB
HTML
275 lines
7.4 KiB
HTML
<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
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<html>
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<head>
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<meta http-equiv="content-type" content="text/html; charset=iso-8859-1">
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<meta name="keywords" content="TDEPacman">
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<meta name="description" content="Documentation for TDEPacman">
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<title>The TDEPacman Handbook: Introduction</title>
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</head>
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<body text="#000000" bgcolor="#FFFFFF" link="#8E2727" vlink="#8E2727">
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<table BORDER=0 CELLSPACING=2 >
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<tr>
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<td><img SRC="tdepacman.gif" ALT="TDEPacman" BORDER=0 height=32 width=32 align=TEXTTOP></td>
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<td><b><font size=+2>TDEPacman</font></b>
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<br><font size=-1>Version 0.3.2</font></td>
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</tr>
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</table>
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<hr WIDTH="600" SIZE=2 ALIGN="LEFT" NOSHADE>
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<table CELLSPACING=0 CELLPADDING=0 WIDTH="600" >
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<tr>
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<td>
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<div align=right><a href="tdepacman-2.html">Next</a> <a href="tdepacman-index.html">Previous</a>
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<a href="tdepacman-index.html#toc1">Table of Contents</a></div>
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<h3>
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<a NAME="s1"></a>1. Introduction</h3>
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<h3>
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<a NAME="ss1.1"></a>1.1 Changes </h3>
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<h4>
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Version 0.3.2 (30. June 2003)</h4>
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<ul>
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<li>Almost a real TDE3 application.</li>
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</ul>
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<h4>
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Version 0.3.1 (31. January 2002)</h4>
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<ul>
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<li>Prerelease for TDE2 (Documentation not fully adjusted).</li>
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<li>The "highscore"-file is no longer been created by the installation, but as soon as
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the hall of fame has been entered.
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The path (directory/filename) could be specified in the <a href="tdepacman-3.html#ss3.4">configfile</a>.
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If the systemwide "highscore"-file is not writable, a private file in the
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home-directory of the user is used and a corresponding message is shown.</li>
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</ul>
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<h4>
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Version 0.3.0 (June 2000, not released)</h4>
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<ul>
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<li>Ms.Pacman mode implemented (mighty modification) !</li>
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<li>Automatic Pause/Continue in Back/Foreground, for Kevin Forge
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(he has the idea for Ms.Pacman too) integrated. This options can be changed using
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the menu.</li>
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<li>Portuguese translation by Sérgio Fernandes.</li>
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<li>Animation of the energizers und blinking of active player ("1UP") added.</li>
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<li>Flickering during editing the hall of fame by changing the focus
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removed (FocusEvents).</li>
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<li>The mousecursor could be hidden/shown while over the playground,
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thru the menubar.</li>
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<li>The boardlayout (map) could be placed in external textfiles and selected
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thru the configfile (tdepacmanrc) if needed.</li>
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<li>Duplicate pixmaps removed. Because all pixmapfiles could be specified
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thru the configfile now, pixmaps could be placed in foreign (scheme)-directories
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(EyesPixmapName=../tiny/eyes.xpm), or have different names
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(e.g.: LevelPixmapName=fruit.xpm).</li>
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<li>After eating the last dot, the first pixmap of the last/current direction
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is shown. The initial pixmap of the north/up-direction was displayed so far.</li>
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</ul>
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<h4>
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Version 0.2.6 (December 11th, 1999)</h4>
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<ul>
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<li>
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Swedish translation of some text (unfortunately incomplete) by Johne.</li>
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<li>
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By the use of special charaters (umlauts) in the swedish version, the whole
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font-handling had to be rearranged.</li>
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<li>
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The fonts contains (nearly) the full ISO-Latin1 characterset (no lowercase
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characters).</li>
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<li>
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Alignment functions built into the display routines.</li>
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<li>
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No further use of xbm-fonts, therefore pbm-files were used as fonts (they
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need less space, even they contains much more characters).</li>
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<li>
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All textelements added to the localisation (i18n). So strings like "GAME
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OVER" or "READY!" could be translated into any language.</li>
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<li>
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The documentation and programm now contains my brandnew email-address.</li>
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</ul>
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<h4>
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Version 0.2.5 (June 20th, 1999)</h4>
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<ul>
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<li>
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Displaying of the hall of fame changed, hopefully this fix some rare bugs.
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Use lower/raise- instead of former used hide/show-functions to switch display.</li>
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<li>
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The file used for HighScore storage, will be set to worldwriteable (chmod
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666) during installation. Thru this "normal" users could store their highscores
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permanently.</li>
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<li>
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Levels entended upto 13 (LevelPixmaps, Score), by the higher scores, the
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fonts (for displaying the scored points) had to be extended too. The scores
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could be variable (in the range from 10 to 9000, only the leading digit
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can be not 0. exception 1600 ) now. The pixmap for the score could be larger
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than the actual figure itself.</li>
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<li>
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Because there is not enough room to show 13 levelsymbols in the statusline,
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the position of the symbol can be specified by the <a href="tdepacman-3.html#ss3.4">LevelPosition</a>
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value(s).</li>
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<li>
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The default-Speed of the monsters kept constant althrough higher levels,
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requested by Gerald Williams.</li>
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<li>
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Update-routines (display) optimized.</li>
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<li>
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The documentation and programm now contains my new email-address.</li>
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</ul>
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<h4>
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Version 0.2.4 (January 26th, 1999 - today linux v2.2 was released)</h4>
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<ul>
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<li>
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Added the hall of fame to store the highscores. For this, the structure
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of the bitfonts was extented to contain furthermore characters, the special-characters
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(small scores during the game) moved to the control-character-region and
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the fonthandling was enhanced (FontFirstChar and FontLastChar can be stored
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in the Configfile).</li>
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<li>
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The size of the labels in the "Change Keys..."-dialog were set manually,
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cause the autoResize-function in the qt-libs didn't work correctly in all
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versions.</li>
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<li>
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The menuitems are more sensitive to the actual availiable functions (disabled/enabled
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and checked).</li>
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<li>
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Now, also in the "MIDWAY (large)"-scheme the smoother font-smooth.xbm font
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is used by default.</li>
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<li>
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The files for the internationalization moved to represent the new standard
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locations.</li>
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</ul>
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<h4>
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Version 0.2.3a (January 15th, 1999)</h4>
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<ul>
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<li>
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Keyboard-routines changed to be compatible with the TDE 1.1 libraries (compiles
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with 1.0 and 1.1).</li>
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<li>
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A small bug fixed in tdepacman.cpp (CHECK_PTR( menuBar )).</li>
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</ul>
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<h4>
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Version 0.2.3 (September 12th, 1998)</h4>
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<ul>
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<li>
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Slowed down the movement of the monsters in the prison, and fixed a bug
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that kept the monsters moving slowly after the "harmless"-phase of the
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monsters.</li>
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<li>
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Added a new font "font-smooth" and smoothed the pixmap "wall.xpm" for the
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Zacman-scheme.</li>
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<li>
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Enhanced configuration of all timing-parameters using the <a href="tdepacman-3.html#s3">configuration
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file</a>.</li>
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<li>
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Changed Help-function (kapp->getHelpMenu) to reflect the TDE-Standard.</li>
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<li>
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Improved the documentation (Many thanks to Andreas Pour).</li>
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</ul>
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<h4>
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Version 0.2.2 (August 24th, 1998)</h4>
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<ul>
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<li>
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Localized the sources and added a German translation of the documentation.</li>
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<li>
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Fixed bug so pixmaps and bitfonts could located correctly after using the
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"Change keys..."-dialog.</li>
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<li>
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Changed the location of the files (sources, pixmaps, docs etc.) to reflect
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the recommeded structure of kapptemplate v0.1.</li>
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</ul>
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<h4>
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Version 0.2.1 (August 18th, 1998)</h4>
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<ul>
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<li>
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Improved the timing (it's not perfect yet), and I hope Andreas Pour will
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have more fun testing the next version.</li>
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<li>
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Increased flexibility in handling the pixmaps.</li>
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</ul>
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<h4>
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Version 0.2.0 (August 13th, 1998)</h4>
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<ul>
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<li>
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Added (preliminary) graphic scheme support.</li>
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</ul>
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<h4>
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Version 0.1.1 (August 8th, 1998) </h4>
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<ul>
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<li>
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First public release.</li>
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</ul>
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|
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<div align=right><a href="tdepacman-2.html">Next</a> <a href="tdepacman-index.html">Previous</a>
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<a href="tdepacman-index.html#toc1">Table of Contents</a></div>
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|
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<center>
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<hr WIDTH="100%" SIZE=3 ALIGN=CENTER NOSHADE></center>
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</td>
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</tr>
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<tr>
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<td></td>
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</tr>
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</table>
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</body>
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</html>
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