// mk4.inl -- // $Id$ // This is part of Metakit, the homepage is http://www.equi4.com/metakit/ /** @file * Public definitions which are usually inlined */ ///////////////////////////////////////////////////////////////////////////// // Reordered inlines so they are always defined before their first use d4_inline c4_Cursor c4_RowRef::operator& () const { return _cursor; } /** Return a unique id for this property * * A property object in fact merely represents an entry in a globally * maintained symbol table. Each property is assigned a unique id, * which remains valid as long as some reference to that property * exists. In general, property id's remain unique as long as the * application runs. Do not store id's on file, since they are * not guaranteed to remain the same across program invocations. * All properties with the same name are given the same id. */ d4_inline int c4_Property::GetId() const { return _id; } ////////////////////////////////////////////////////////////////////////////////// #if !q4_LONG64 && !defined (LONG_LONG) && !HAVE_LONG_LONG d4_inline bool operator== (const t4_i64 a_, const t4_i64 b_) { return a_.l1 == b_.l1 && a_.l2 == b_.l2; } d4_inline bool operator< (const t4_i64 a_, const t4_i64 b_) { return a_.l2 < b_.l2 || a_.l2 == b_.l2 && a_.l2 < b_.l2; } #endif ////////////////////////////////////////////////////////////////////////////////// // c4_View /// Returns the number of entries in this view. d4_inline int c4_View::GetSize() const { return _seq->NumRows(); } /** Change the size of this view * Since views act like dynamic arrays, you can quickly * change their size. Increasing the size will append rows * with zero/empty values, while decreasing it will delete * the last rows. The growBy_ parameter is currently unused. */ d4_inline void c4_View::SetSize(int newSize_, int growBy_) { _seq->Resize(newSize_, growBy_); } /// Removes all entries (sets size to zero). d4_inline void c4_View::RemoveAll() { SetSize(0); } /// Return a pointer to the persistence handler, or zero d4_inline c4_Persist* c4_View::Persist() const { return _seq->Persist(); } /** * Change the value of the specified entry. If the new value has * other properties, these will be added to the underlying view. * * @param index_ the zero-based row index * @param newElem_ the row to copy to this view */ d4_inline void c4_View::SetAt(int index_, const c4_RowRef& newElem_) { _seq->SetAt(index_, &newElem_); } /** * Insert a copy of the contents of another view. This is identical to * inserting the specified number of default entries and then setting * each of them to the new element value passed as argument. */ d4_inline void c4_View::InsertAt( int index_, ///< zero-based row index const c4_RowRef& newElem_, ///< the value to insert int count_ ///< number of copies to insert, must be > 0 ) { _seq->InsertAt(index_, &newElem_, count_); } /** * Remove entries starting at the given index. Entries which have * other view references may cause these views to be deleted if their * reference counts drop to zero because of this removal. * * @param index_ the zero-based row index * @param count_ the number of entries to remove */ d4_inline void c4_View::RemoveAt(int index_, int count_) { _seq->RemoveAt(index_, count_); } /** Return the number of properties present in this view. * @return A non-negative integer */ d4_inline int c4_View::NumProperties() const { return _seq->NumHandlers(); } /** Find the index of a property, given its id * @param propId_ Unique id associated to a specific propoerty * @return The index of the property, or -1 of it was not found */ d4_inline int c4_View::FindProperty(int propId_) { return _seq->PropIndex(propId_); } /// Return a decription if there is a fixed structure, else zero d4_inline const char* c4_View::Description() const { return _seq->Description(); } /// Increase the reference count of the associated sequence d4_inline void c4_View::_IncSeqRef() { _seq->IncRef(); } /// Decrease the reference count of the associated sequence d4_inline void c4_View::_DecSeqRef() { _seq->DecRef(); } /// Destructor, decrements reference count d4_inline c4_View::~c4_View () { _DecSeqRef(); } /// Return true if the contents of both views are equal d4_inline bool operator== (const c4_View& a_, const c4_View& b_) { return a_.GetSize() == b_.GetSize() && a_.Compare(b_) == 0; } /// Return true if the contents of both views are not equal d4_inline bool operator!= (const c4_View& a_, const c4_View& b_) { return !(a_ == b_); } /// True if first view is less than second view d4_inline bool operator< (const c4_View& a_, const c4_View& b_) { return a_.Compare(b_) < 0; } /// True if first view is greater than second view d4_inline bool operator> (const c4_View& a_, const c4_View& b_) { return b_ < a_; } /// True if first view is less or equal to second view d4_inline bool operator<= (const c4_View& a_, const c4_View& b_) { return !(b_ < a_); } /// True if first view is greater or equal to second view d4_inline bool operator>= (const c4_View& a_, const c4_View& b_) { return !(a_ < b_); } ///////////////////////////////////////////////////////////////////////////// // c4_Cursor /** Constructs a new cursor. * * Cursor cannot be created without an underlying view, but you could * define a global "nullView" object and then initialize the cursor with * "&nullView[0]". This works because cursors need not point to a valid row. */ d4_inline c4_Cursor::c4_Cursor (c4_Sequence& seq_, int index_) : _seq (&seq_), _index (index_) { } /// Pre-increments the cursor. d4_inline c4_Cursor& c4_Cursor::operator++ () { ++_index; return *this; } /// Post-increments the cursor. d4_inline c4_Cursor c4_Cursor::operator++ (int) { return c4_Cursor (*_seq, _index++); } /// Pre-decrements the cursor. d4_inline c4_Cursor& c4_Cursor::operator-- () { --_index; return *this; } /// Post-decrements the cursor. d4_inline c4_Cursor c4_Cursor::operator-- (int) { return c4_Cursor (*_seq, _index--); } /// Advances by a given offset. d4_inline c4_Cursor& c4_Cursor::operator+= (int offset_) { _index += offset_; return *this; } /// Backs up by a given offset. d4_inline c4_Cursor& c4_Cursor::operator-= (int offset_) { _index -= offset_; return *this; } /// Subtracts a specified offset. d4_inline c4_Cursor c4_Cursor::operator- (int offset_) const { return c4_Cursor (*_seq, _index - offset_); } /// Returns the distance between two cursors. d4_inline int c4_Cursor::operator- (c4_Cursor cursor_) const { return _index - cursor_._index; } /// Add a specified offset. d4_inline c4_Cursor operator+ (c4_Cursor cursor_, int offset_) { return c4_Cursor (*cursor_._seq, cursor_._index + offset_); } /// Adds specified offset to cursor. d4_inline c4_Cursor operator+ (int offset_, c4_Cursor cursor_) { return cursor_ + offset_; } d4_inline bool operator== (c4_Cursor a_, c4_Cursor b_) { return a_._seq == b_._seq && a_._index == b_._index; } d4_inline bool operator!= (c4_Cursor a_, c4_Cursor b_) { return !(a_ == b_); } d4_inline bool operator< (c4_Cursor a_, c4_Cursor b_) { return (a_._seq < b_._seq) || ((a_._seq == b_._seq) && (a_._index < b_._index)); } d4_inline bool operator> (c4_Cursor a_, c4_Cursor b_) { return b_ < a_; } d4_inline bool operator<= (c4_Cursor a_, c4_Cursor b_) { return !(b_ < a_); } d4_inline bool operator>= (c4_Cursor a_, c4_Cursor b_) { return !(a_ < b_); } ///////////////////////////////////////////////////////////////////////////// // c4_RowRef d4_inline c4_RowRef::c4_RowRef (c4_Cursor cursor_) : _cursor (cursor_) { } d4_inline c4_RowRef c4_RowRef::operator= (const c4_RowRef& rowRef_) { if (_cursor != rowRef_._cursor) _cursor._seq->SetAt(_cursor._index, &rowRef_); return *this; } d4_inline c4_View c4_RowRef::Container() const { return _cursor._seq; } d4_inline bool operator== (const c4_RowRef& a_, const c4_RowRef& b_) { return (&a_)._seq->Compare((&a_)._index, &b_) == 0; } d4_inline bool operator!= (const c4_RowRef& a_, const c4_RowRef& b_) { return !(a_ == b_); } d4_inline bool operator< (const c4_RowRef& a_, const c4_RowRef& b_) { // 25-5-1998: don't exchange a and b, this comparison is -not- symmetric return (&a_)._seq->Compare((&a_)._index, &b_) < 0; } d4_inline bool operator> (const c4_RowRef& a_, const c4_RowRef& b_) { // 25-5-1998: don't exchange a and b, this comparison is -not- symmetric return (&a_)._seq->Compare((&a_)._index, &b_) > 0; } d4_inline bool operator<= (const c4_RowRef& a_, const c4_RowRef& b_) { return !(a_ > b_); } d4_inline bool operator>= (const c4_RowRef& a_, const c4_RowRef& b_) { return !(a_ < b_); } ///////////////////////////////////////////////////////////////////////////// // c4_Bytes /// Construct an empty binary object d4_inline c4_Bytes::c4_Bytes () : _size (0), _copy (false) { _contents = 0; // moved out of intializers for DEC CXX 5.7 } /// Construct an object with contents, no copy d4_inline c4_Bytes::c4_Bytes (const void* buf_, int len_) : _size (len_), _copy (false) { _contents = (t4_byte*) buf_; // moved out of intializers for DEC CXX 5.7 } /// Returns a pointer to the contents. d4_inline const t4_byte* c4_Bytes::Contents() const { return _contents; } /// Returns the number of bytes of its contents. d4_inline int c4_Bytes::Size() const { return _size; } d4_inline void c4_Bytes::_LoseCopy() { if (_copy) delete [] (char*) _contents; } /// Returns true if the contents of both objects is not equal. d4_inline bool operator!= (const c4_Bytes& a_, const c4_Bytes& b_) { return !(a_ == b_); } /// Destructor, if a copy was made, it will be released here. d4_inline c4_Bytes::~c4_Bytes () { _LoseCopy(); } ///////////////////////////////////////////////////////////////////////////// // c4_Reference d4_inline c4_Reference::c4_Reference (const c4_RowRef& rowRef_, const c4_Property& prop_) : _cursor (&rowRef_), _property (prop_) { } d4_inline int c4_Reference::GetSize() const { return _cursor._seq->ItemSize(_cursor._index, _property.GetId()); } d4_inline bool c4_Reference::GetData(c4_Bytes& buf_) const { return _cursor._seq->Get(_cursor._index, _property.GetId(), buf_); } d4_inline void c4_Reference::SetData(const c4_Bytes& buf_) const { _cursor._seq->Set(_cursor._index, _property, buf_); } d4_inline bool operator!= (const c4_Reference& a_, const c4_Reference& b_) { return !(a_ == b_); } ///////////////////////////////////////////////////////////////////////////// // c4_IntRef d4_inline c4_IntRef::c4_IntRef (const c4_Reference& value_) : c4_Reference (value_) { } ///////////////////////////////////////////////////////////////////////////// #if !q4_TINY ///////////////////////////////////////////////////////////////////////////// // c4_LongRef d4_inline c4_LongRef::c4_LongRef (const c4_Reference& value_) : c4_Reference (value_) { } ///////////////////////////////////////////////////////////////////////////// // c4_FloatRef d4_inline c4_FloatRef::c4_FloatRef (const c4_Reference& value_) : c4_Reference (value_) { } ///////////////////////////////////////////////////////////////////////////// // c4_DoubleRef d4_inline c4_DoubleRef::c4_DoubleRef (const c4_Reference& value_) : c4_Reference (value_) { } ///////////////////////////////////////////////////////////////////////////// #endif // !q4_TINY ///////////////////////////////////////////////////////////////////////////// // c4_BytesRef d4_inline c4_BytesRef::c4_BytesRef (const c4_Reference& value_) : c4_Reference (value_) { } ///////////////////////////////////////////////////////////////////////////// // c4_StringRef d4_inline c4_StringRef::c4_StringRef (const c4_Reference& value_) : c4_Reference (value_) { } ///////////////////////////////////////////////////////////////////////////// // c4_ViewRef d4_inline c4_ViewRef::c4_ViewRef (const c4_Reference& value_) : c4_Reference (value_) { } ///////////////////////////////////////////////////////////////////////////// // c4_Property d4_inline c4_Property::c4_Property (char type_, int id_) : _id ((short) id_), _type (type_) { } /// Get or set this untyped property in a row d4_inline c4_Reference c4_Property::operator() (const c4_RowRef& rowRef_) const { return c4_Reference (rowRef_, *this); } /// Return a view like the first, with a property appended to it d4_inline c4_View c4_Property::operator, (const c4_Property& prop_) const { return c4_View (*this), prop_; } /// Return the type of this property d4_inline char c4_Property::Type() const { return _type; } ///////////////////////////////////////////////////////////////////////////// // c4_IntProp d4_inline c4_IntProp::c4_IntProp (const char* name_) : c4_Property ('I', name_) { } d4_inline c4_IntProp::~c4_IntProp () { } d4_inline c4_IntRef c4_IntProp::operator() (const c4_RowRef& rowRef_) const { return c4_Reference (rowRef_, *this); } d4_inline t4_i32 c4_IntProp::Get(const c4_RowRef& rowRef_) const { return operator() (rowRef_); } d4_inline void c4_IntProp::Set(const c4_RowRef& rowRef_, t4_i32 value_) const { operator() (rowRef_) = value_; } d4_inline c4_Row c4_IntProp::AsRow(t4_i32 value_) const { c4_Row row; operator() (row) = value_; return row; } d4_inline c4_Row c4_IntProp::operator[] (t4_i32 value_) const { return AsRow(value_); } ///////////////////////////////////////////////////////////////////////////// #if !q4_TINY ///////////////////////////////////////////////////////////////////////////// // c4_LongProp d4_inline c4_LongProp::c4_LongProp (const char* name_) : c4_Property ('L', name_) { } d4_inline c4_LongProp::~c4_LongProp () { } d4_inline c4_LongRef c4_LongProp::operator() (const c4_RowRef& rowRef_) const { return c4_Reference (rowRef_, *this); } d4_inline t4_i64 c4_LongProp::Get(const c4_RowRef& rowRef_) const { return operator() (rowRef_); } d4_inline void c4_LongProp::Set(const c4_RowRef& rowRef_, t4_i64 value_) const { operator() (rowRef_) = value_; } d4_inline c4_Row c4_LongProp::AsRow(t4_i64 value_) const { c4_Row row; operator() (row) = value_; return row; } d4_inline c4_Row c4_LongProp::operator[] (t4_i64 value_) const { return AsRow(value_); } ///////////////////////////////////////////////////////////////////////////// // c4_FloatProp d4_inline c4_FloatProp::c4_FloatProp (const char* name_) : c4_Property ('F', name_) { } d4_inline c4_FloatProp::~c4_FloatProp () { } d4_inline c4_FloatRef c4_FloatProp::operator() (const c4_RowRef& rowRef_) const { return c4_Reference (rowRef_, *this); } d4_inline double c4_FloatProp::Get(const c4_RowRef& rowRef_) const { return operator() (rowRef_); } d4_inline void c4_FloatProp::Set(const c4_RowRef& rowRef_, double value_) const { operator() (rowRef_) = value_; } d4_inline c4_Row c4_FloatProp::AsRow(double value_) const { c4_Row row; operator() (row) = value_; return row; } d4_inline c4_Row c4_FloatProp::operator[] (double value_) const { return AsRow(value_); } ///////////////////////////////////////////////////////////////////////////// // c4_DoubleProp d4_inline c4_DoubleProp::c4_DoubleProp (const char* name_) : c4_Property ('D', name_) { } d4_inline c4_DoubleProp::~c4_DoubleProp () { } d4_inline c4_DoubleRef c4_DoubleProp::operator() (const c4_RowRef& rowRef_) const { return c4_Reference (rowRef_, *this); } d4_inline double c4_DoubleProp::Get(const c4_RowRef& rowRef_) const { return operator() (rowRef_); } d4_inline void c4_DoubleProp::Set(const c4_RowRef& rowRef_, double value_) const { operator() (rowRef_) = value_; } d4_inline c4_Row c4_DoubleProp::AsRow(double value_) const { c4_Row row; operator() (row) = value_; return row; } d4_inline c4_Row c4_DoubleProp::operator[] (double value_) const { return AsRow(value_); } ///////////////////////////////////////////////////////////////////////////// #endif // !q4_TINY ///////////////////////////////////////////////////////////////////////////// // c4_BytesProp d4_inline c4_BytesProp::c4_BytesProp (const char* name_) : c4_Property ('B', name_) { } d4_inline c4_BytesProp::~c4_BytesProp () { } d4_inline c4_BytesRef c4_BytesProp::operator() (const c4_RowRef& rowRef_) const { return c4_Reference (rowRef_, *this); } d4_inline c4_Bytes c4_BytesProp::Get(const c4_RowRef& rowRef_) const { return operator() (rowRef_); } d4_inline void c4_BytesProp::Set(const c4_RowRef& rowRef_, const c4_Bytes& value_) const { operator() (rowRef_) = value_; } d4_inline c4_Row c4_BytesProp::AsRow(const c4_Bytes& value_) const { c4_Row row; operator() (row) = value_; return row; } d4_inline c4_Row c4_BytesProp::operator[] (const c4_Bytes& value_) const { return AsRow(value_); } ///////////////////////////////////////////////////////////////////////////// // c4_StringProp d4_inline c4_StringProp::c4_StringProp (const char* name_) : c4_Property ('S', name_) { } d4_inline c4_StringProp::~c4_StringProp () { } d4_inline c4_StringRef c4_StringProp::operator() (const c4_RowRef& rowRef_) const { return c4_Reference (rowRef_, *this); } d4_inline const char* c4_StringProp::Get(const c4_RowRef& rowRef_) const { return operator() (rowRef_); } d4_inline void c4_StringProp::Set(const c4_RowRef& rowRef_, const char* value_) const { operator() (rowRef_) = value_; } d4_inline c4_Row c4_StringProp::AsRow(const char* value_) const { c4_Row row; operator() (row) = value_; return row; } d4_inline c4_Row c4_StringProp::operator[] (const char* value_) const { return AsRow(value_); } ///////////////////////////////////////////////////////////////////////////// // c4_ViewProp d4_inline c4_ViewProp::c4_ViewProp (const char* name_) : c4_Property ('V', name_) { } d4_inline c4_ViewProp::~c4_ViewProp () { } d4_inline c4_ViewRef c4_ViewProp::operator() (const c4_RowRef& rowRef_) const { return c4_Reference (rowRef_, *this); } d4_inline c4_View c4_ViewProp::Get(const c4_RowRef& rowRef_) const { return operator() (rowRef_); } d4_inline void c4_ViewProp::Set(const c4_RowRef& rowRef_, const c4_View& value_) const { operator() (rowRef_) = value_; } d4_inline c4_Row c4_ViewProp::AsRow(const c4_View& value_) const { c4_Row row; operator() (row) = value_; return row; } d4_inline c4_Row c4_ViewProp::operator[] (const c4_View& value_) const { return AsRow(value_); } ///////////////////////////////////////////////////////////////////////////// // c4_Strategy /// True if we can do I/O with this object d4_inline bool c4_Strategy::IsValid() const { return false; } ///////////////////////////////////////////////////////////////////////////// // c4_CustomViewer d4_inline c4_CustomViewer::c4_CustomViewer() { } d4_inline int c4_CustomViewer::Lookup(const c4_RowRef& r_, int& n_) { return Lookup(&r_, n_); // c4_Cursor } d4_inline bool c4_CustomViewer::InsertRows(int p_, const c4_RowRef& r_, int n_) { return InsertRows(p_, &r_, n_); // c4_Cursor } ///////////////////////////////////////////////////////////////////////////// // c4_Sequence d4_inline c4_Dependencies* c4_Sequence::GetDependencies() const { return _dependencies; } ///////////////////////////////////////////////////////////////////////////// // Reordered inlines so they are always used after their definition /// Dereferences this cursor to "almost" a row. d4_inline c4_RowRef c4_Cursor::operator* () const { return *(c4_Cursor*) this; // cast avoids a const problem with BCPP 4.52 } /// This is the same as *(cursor + offset). d4_inline c4_RowRef c4_Cursor::operator[] (int offset_) const { return *(*this + offset_); } /// Returns a reference to specified entry, for use as RHS or LHS d4_inline c4_RowRef c4_View::GetAt(int index_) const { return * c4_Cursor (*_seq, index_); } /** Element access, shorthand for GetAt * @return A reference to the specified row in the view. * This reference can be used on either side of the assignment operator. */ d4_inline c4_RowRef c4_View::operator[] ( int index_ ///< zero-based row index ) const { return GetAt(index_); } /** Element access, shorthand for GetAt * @return A reference to the specified row in the view. * This reference can be used on either side of the assignment operator. */ d4_inline c4_RowRef c4_View::ElementAt( int index_ ///< zero-based row index ) { return GetAt(index_); } /////////////////////////////////////////////////////////////////////////////