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/***************************************************************************
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* snippet feature from tdevelop/plugins/snippet/ *
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* *
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* Copyright (C) 2007 by Robert Gruber *
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* rgruber@users.sourceforge.net *
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* *
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* This program is free software; you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation; either version 2 of the License, or *
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* (at your option) any later version. *
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* *
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***************************************************************************/
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#include "snippetdlg.h"
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#include <kdialog.h>
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#include <klineedit.h>
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#include <klocale.h>
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#include <tqlabel.h>
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#include <layout.h>
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#include <kpushbutton.h>
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#include <ktextedit.h>
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#include "kkeybutton.h"
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#include "kactioncollection.h"
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#include "kmessagebox.h"
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/*
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* Constructs a SnippetDlg as a child of 'parent', with the
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* name 'name' and widget flags set to 'f'.
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*
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* The dialog will by default be modeless, unless you set 'modal' to
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* TRUE to construct a modal dialog.
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*/
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SnippetDlg::SnippetDlg( KActionCollection* ac, TQWidget* parent, const char* name, bool modal, WFlags fl )
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: SnippetDlgBase( parent, name, modal, fl ), actionCollection( ac )
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{
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if ( !name )
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setName( "SnippetDlg" );
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textLabel3 = new TQLabel( this, "textLabel3" );
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keyButton = new KKeyButton( this );
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connect( keyButton, TQT_SIGNAL( capturedShortcut( const KShortcut& ) ),
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this, TQT_SLOT( slotCapturedShortcut( const KShortcut& ) ) );
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btnAdd->setEnabled( false );
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connect( snippetName, TQT_SIGNAL(textChanged(const TQString &)),
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this, TQT_SLOT(slotTextChanged(const TQString &)) );
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connect( snippetName, TQT_SIGNAL(returnPressed()),
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this, TQT_SLOT(slotReturnPressed()) );
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layout3->addWidget( textLabel3, 7, 0 );
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layout3->addWidget( keyButton, 7, 1 );
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// tab order
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setTabOrder( snippetText, keyButton );
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setTabOrder( keyButton, btnAdd );
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setTabOrder( btnAdd, btnCancel );
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textLabel3->setBuddy( keyButton );
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languageChange();
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}
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/*
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* Destroys the object and frees any allocated resources
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*/
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SnippetDlg::~SnippetDlg()
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{
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// no need to delete child widgets, TQt does it all for us
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}
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/*
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* Sets the strings of the subwidgets using the current
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* language.
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*/
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void SnippetDlg::languageChange()
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{
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textLabel3->setText( i18n( "Sh&ortcut:" ) );
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}
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static bool shortcutIsValid( const KActionCollection* actionCollection, const KShortcut &sc )
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{
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KActionPtrList actions = actionCollection->actions();
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KActionPtrList::Iterator it( actions.begin() );
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for ( ; it != actions.end(); it++ ) {
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if ( (*it)->shortcut() == sc ) return false;
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}
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return true;
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}
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void SnippetDlg::slotCapturedShortcut( const KShortcut& sc )
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{
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if ( sc == keyButton->shortcut() ) return;
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if ( sc.toString().isNull() ) {
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// null is fine, that's reset, but sc.іsNull() will be false :/
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keyButton->setShortcut( KShortcut::null(), false );
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} else {
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if( !shortcutIsValid( actionCollection, sc ) ) {
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TQString msg( i18n( "The selected shortcut is already used, "
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"please select a different one." ) );
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KMessageBox::sorry( this, msg );
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} else {
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keyButton->setShortcut( sc, false );
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}
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}
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}
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void SnippetDlg::setShowShortcut( bool show )
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{
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textLabel3->setShown( show );
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keyButton->setShown( show );
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}
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void SnippetDlg::slotTextChanged( const TQString &text )
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{
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btnAdd->setEnabled( !text.isEmpty() );
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}
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void SnippetDlg::slotReturnPressed()
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{
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if ( !snippetName->text().isEmpty() ) {
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accept();
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}
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}
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#include "snippetdlg.moc"
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