<!DOCTYPE tdeveloptoc>
<tdeveloptoc>
<title>OpenGL</title>
<base href="https://www.opengl.org/sdk/docs/man2/xhtml"/>

<tocsect1 name="GL Functions">
  <tocsect2 name="glAccum" url="glAccum.xml"/>
  <tocsect2 name="glActiveTexture" url="glActiveTexture.xml"/>
  <tocsect2 name="glAlphaFunc" url="glAlphaFunc.xml"/>
  <tocsect2 name="glAreTexturesResident" url="glAreTexturesResident.xml"/>
  <tocsect2 name="glArrayElement" url="glArrayElement.xml"/>
  <tocsect2 name="glAttachShader" url="glAttachShader.xml"/>
  <tocsect2 name="glBegin" url="glBegin.xml"/>
  <tocsect2 name="glBeginQuery" url="glBeginQuery.xml"/>
  <tocsect2 name="glBindAttribLocation" url="glBindAttribLocation.xml"/>
  <tocsect2 name="glBindBuffer" url="glBindBuffer.xml"/>
  <tocsect2 name="glBindTexture" url="glBindTexture.xml"/>
  <tocsect2 name="glBitmap" url="glBitmap.xml"/>
  <tocsect2 name="glBlendColor" url="glBlendColor.xml"/>
  <tocsect2 name="glBlendEquation" url="glBlendEquation.xml"/>
  <tocsect2 name="glBlendEquationSeparate" url="glBlendEquationSeparate.xml"/>
  <tocsect2 name="glBlendFunc" url="glBlendFunc.xml"/>
  <tocsect2 name="glBlendFuncSeparate" url="glBlendFuncSeparate.xml"/>
  <tocsect2 name="glBufferData" url="glBufferData.xml"/>
  <tocsect2 name="glBufferSubData" url="glBufferSubData.xml"/>
  <tocsect2 name="glCallList" url="glCallList.xml"/>
  <tocsect2 name="glCallLists" url="glCallLists.xml"/>
  <tocsect2 name="glClear" url="glClear.xml"/>
  <tocsect2 name="glClearAccum" url="glClearAccum.xml"/>
  <tocsect2 name="glClearColor" url="glClearColor.xml"/>
  <tocsect2 name="glClearDepth" url="glClearDepth.xml"/>
  <tocsect2 name="glClearIndex" url="glClearIndex.xml"/>
  <tocsect2 name="glClearStencil" url="glClearStencil.xml"/>
  <tocsect2 name="glClientActiveTexture" url="glClientActiveTexture.xml"/>
  <tocsect2 name="glClipPlane" url="glClipPlane.xml"/>
  <tocsect2 name="glColor" url="glColor.xml"/>
  <tocsect2 name="glColorMask" url="glColorMask.xml"/>
  <tocsect2 name="glColorMaterial" url="glColorMaterial.xml"/>
  <tocsect2 name="glColorPointer" url="glColorPointer.xml"/>
  <tocsect2 name="glColorSubTable" url="glColorSubTable.xml"/>
  <tocsect2 name="glColorTable" url="glColorTable.xml"/>
  <tocsect2 name="glColorTableParameter" url="glColorTableParameter.xml"/>
  <tocsect2 name="glCompileShader" url="glCompileShader.xml"/>
  <tocsect2 name="glCompressedTexImage1D" url="glCompressedTexImage1D.xml"/>
  <tocsect2 name="glCompressedTexImage2D" url="glCompressedTexImage2D.xml"/>
  <tocsect2 name="glCompressedTexImage3D" url="glCompressedTexImage3D.xml"/>
  <tocsect2 name="glCompressedTexSubImage1D" url="glCompressedTexSubImage1D.xml"/>
  <tocsect2 name="glCompressedTexSubImage2D" url="glCompressedTexSubImage2D.xml"/>
  <tocsect2 name="glCompressedTexSubImage3D" url="glCompressedTexSubImage3D.xml"/>
  <tocsect2 name="glConvolutionFilter1D" url="glConvolutionFilter1D.xml"/>
  <tocsect2 name="glConvolutionFilter2D" url="glConvolutionFilter2D.xml"/>
  <tocsect2 name="glConvolutionParameter" url="glConvolutionParameter.xml"/>
  <tocsect2 name="glCopyColorSubTable" url="glCopyColorSubTable.xml"/>
  <tocsect2 name="glCopyColorTable" url="glCopyColorTable.xml"/>
  <tocsect2 name="glCopyConvolutionFilter1D" url="glCopyConvolutionFilter1D.xml"/>
  <tocsect2 name="glCopyConvolutionFilter2D" url="glCopyConvolutionFilter2D.xml"/>
  <tocsect2 name="glCopyPixels" url="glCopyPixels.xml"/>
  <tocsect2 name="glCopyTexImage1D" url="glCopyTexImage1D.xml"/>
  <tocsect2 name="glCopyTexImage2D" url="glCopyTexImage2D.xml"/>
  <tocsect2 name="glCopyTexSubImage1D" url="glCopyTexSubImage1D.xml"/>
  <tocsect2 name="glCopyTexSubImage2D" url="glCopyTexSubImage2D.xml"/>
  <tocsect2 name="glCopyTexSubImage3D" url="glCopyTexSubImage3D.xml"/>
  <tocsect2 name="glCreateProgram" url="glCreateProgram.xml"/>
  <tocsect2 name="glCreateShader" url="glCreateShader.xml"/>
  <tocsect2 name="glCullFace" url="glCullFace.xml"/>
  <tocsect2 name="glDeleteBuffers" url="glDeleteBuffers.xml"/>
  <tocsect2 name="glDeleteLists" url="glDeleteLists.xml"/>
  <tocsect2 name="glDeleteProgram" url="glDeleteProgram.xml"/>
  <tocsect2 name="glDeleteQueries" url="glDeleteQueries.xml"/>
  <tocsect2 name="glDeleteShader" url="glDeleteShader.xml"/>
  <tocsect2 name="glDeleteTextures" url="glDeleteTextures.xml"/>
  <tocsect2 name="glDepthFunc" url="glDepthFunc.xml"/>
  <tocsect2 name="glDepthMask" url="glDepthMask.xml"/>
  <tocsect2 name="glDepthRange" url="glDepthRange.xml"/>
  <tocsect2 name="glDetachShader" url="glDetachShader.xml"/>
  <tocsect2 name="glDisable" url="glDisable.xml"/>
  <tocsect2 name="glDisableClientState" url="glDisableClientState.xml"/>
  <tocsect2 name="glDisableVertexAttribArray" url="glDisableVertexAttribArray.xml"/>
  <tocsect2 name="glDrawArrays" url="glDrawArrays.xml"/>
  <tocsect2 name="glDrawBuffer" url="glDrawBuffer.xml"/>
  <tocsect2 name="glDrawBuffers" url="glDrawBuffers.xml"/>
  <tocsect2 name="glDrawElements" url="glDrawElements.xml"/>
  <tocsect2 name="glDrawPixels" url="glDrawPixels.xml"/>
  <tocsect2 name="glDrawRangeElements" url="glDrawRangeElements.xml"/>
  <tocsect2 name="glEdgeFlag" url="glEdgeFlag.xml"/>
  <tocsect2 name="glEdgeFlagPointer" url="glEdgeFlagPointer.xml"/>
  <tocsect2 name="glEnable" url="glEnable.xml"/>
  <tocsect2 name="glEnableClientState" url="glEnableClientState.xml"/>
  <tocsect2 name="glEnableVertexAttribArray" url="glEnableVertexAttribArray.xml"/>
  <tocsect2 name="glEnd" url="glEnd.xml"/>
  <tocsect2 name="glEndList" url="glEndList.xml"/>
  <tocsect2 name="glEndQuery" url="glEndQuery.xml"/>
  <tocsect2 name="glEvalCoord" url="glEvalCoord.xml"/>
  <tocsect2 name="glEvalMesh" url="glEvalMesh.xml"/>
  <tocsect2 name="glEvalPoint" url="glEvalPoint.xml"/>
  <tocsect2 name="glFeedbackBuffer" url="glFeedbackBuffer.xml"/>
  <tocsect2 name="glFinish" url="glFinish.xml"/>
  <tocsect2 name="glFlush" url="glFlush.xml"/>
  <tocsect2 name="glFog" url="glFog.xml"/>
  <tocsect2 name="glFogCoord" url="glFogCoord.xml"/>
  <tocsect2 name="glFogCoordPointer" url="glFogCoordPointer.xml"/>
  <tocsect2 name="glFrontFace" url="glFrontFace.xml"/>
  <tocsect2 name="glFrustum" url="glFrustum.xml"/>
  <tocsect2 name="glGenBuffers" url="glGenBuffers.xml"/>
  <tocsect2 name="glGenLists" url="glGenLists.xml"/>
  <tocsect2 name="glGenQueries" url="glGenQueries.xml"/>
  <tocsect2 name="glGenTextures" url="glGenTextures.xml"/>
  <tocsect2 name="glGet" url="glGet.xml"/>
  <tocsect2 name="glGetActiveAttrib" url="glGetActiveAttrib.xml"/>
  <tocsect2 name="glGetActiveUniform" url="glGetActiveUniform.xml"/>
  <tocsect2 name="glGetAttachedShaders" url="glGetAttachedShaders.xml"/>
  <tocsect2 name="glGetAttribLocation" url="glGetAttribLocation.xml"/>
  <tocsect2 name="glGetBufferParameteriv" url="glGetBufferParameteriv.xml"/>
  <tocsect2 name="glGetBufferPointerv" url="glGetBufferPointerv.xml"/>
  <tocsect2 name="glGetBufferSubData" url="glGetBufferSubData.xml"/>
  <tocsect2 name="glGetClipPlane" url="glGetClipPlane.xml"/>
  <tocsect2 name="glGetColorTable" url="glGetColorTable.xml"/>
  <tocsect2 name="glGetColorTableParameter" url="glGetColorTableParameter.xml"/>
  <tocsect2 name="glGetCompressedTexImage" url="glGetCompressedTexImage.xml"/>
  <tocsect2 name="glGetConvolutionFilter" url="glGetConvolutionFilter.xml"/>
  <tocsect2 name="glGetConvolutionParameter" url="glGetConvolutionParameter.xml"/>
  <tocsect2 name="glGetError" url="glGetError.xml"/>
  <tocsect2 name="glGetHistogram" url="glGetHistogram.xml"/>
  <tocsect2 name="glGetHistogramParameter" url="glGetHistogramParameter.xml"/>
  <tocsect2 name="glGetLight" url="glGetLight.xml"/>
  <tocsect2 name="glGetMap" url="glGetMap.xml"/>
  <tocsect2 name="glGetMaterial" url="glGetMaterial.xml"/>
  <tocsect2 name="glGetMinmax" url="glGetMinmax.xml"/>
  <tocsect2 name="glGetMinmaxParameter" url="glGetMinmaxParameter.xml"/>
  <tocsect2 name="glGetPixelMap" url="glGetPixelMap.xml"/>
  <tocsect2 name="glGetPointerv" url="glGetPointerv.xml"/>
  <tocsect2 name="glGetPolygonStipple" url="glGetPolygonStipple.xml"/>
  <tocsect2 name="glGetProgram" url="glGetProgram.xml"/>
  <tocsect2 name="glGetProgramInfoLog" url="glGetProgramInfoLog.xml"/>
  <tocsect2 name="glGetQueryObject" url="glGetQueryObject.xml"/>
  <tocsect2 name="glGetQueryiv" url="glGetQueryiv.xml"/>
  <tocsect2 name="glGetSeparableFilter" url="glGetSeparableFilter.xml"/>
  <tocsect2 name="glGetShader" url="glGetShader.xml"/>
  <tocsect2 name="glGetShaderInfoLog" url="glGetShaderInfoLog.xml"/>
  <tocsect2 name="glGetShaderSource" url="glGetShaderSource.xml"/>
  <tocsect2 name="glGetString" url="glGetString.xml"/>
  <tocsect2 name="glGetTexEnv" url="glGetTexEnv.xml"/>
  <tocsect2 name="glGetTexGen" url="glGetTexGen.xml"/>
  <tocsect2 name="glGetTexImage" url="glGetTexImage.xml"/>
  <tocsect2 name="glGetTexLevelParameter" url="glGetTexLevelParameter.xml"/>
  <tocsect2 name="glGetTexParameter" url="glGetTexParameter.xml"/>
  <tocsect2 name="glGetUniform" url="glGetUniform.xml"/>
  <tocsect2 name="glGetUniformLocation" url="glGetUniformLocation.xml"/>
  <tocsect2 name="glGetVertexAttrib" url="glGetVertexAttrib.xml"/>
  <tocsect2 name="glGetVertexAttribPointerv" url="glGetVertexAttribPointerv.xml"/>
  <tocsect2 name="glHint" url="glHint.xml"/>
  <tocsect2 name="glHistogram" url="glHistogram.xml"/>
  <tocsect2 name="glIndex" url="glIndex.xml"/>
  <tocsect2 name="glIndexMask" url="glIndexMask.xml"/>
  <tocsect2 name="glIndexPointer" url="glIndexPointer.xml"/>
  <tocsect2 name="glInitNames" url="glInitNames.xml"/>
  <tocsect2 name="glInterleavedArrays" url="glInterleavedArrays.xml"/>
  <tocsect2 name="glIsBuffer" url="glIsBuffer.xml"/>
  <tocsect2 name="glIsEnabled" url="glIsEnabled.xml"/>
  <tocsect2 name="glIsList" url="glIsList.xml"/>
  <tocsect2 name="glIsProgram" url="glIsProgram.xml"/>
  <tocsect2 name="glIsQuery" url="glIsQuery.xml"/>
  <tocsect2 name="glIsShader" url="glIsShader.xml"/>
  <tocsect2 name="glIsTexture" url="glIsTexture.xml"/>
  <tocsect2 name="glLight" url="glLight.xml"/>
  <tocsect2 name="glLightModel" url="glLightModel.xml"/>
  <tocsect2 name="glLineStipple" url="glLineStipple.xml"/>
  <tocsect2 name="glLineWidth" url="glLineWidth.xml"/>
  <tocsect2 name="glLinkProgram" url="glLinkProgram.xml"/>
  <tocsect2 name="glListBase" url="glListBase.xml"/>
  <tocsect2 name="glLoadIdentity" url="glLoadIdentity.xml"/>
  <tocsect2 name="glLoadMatrix" url="glLoadMatrix.xml"/>
  <tocsect2 name="glLoadName" url="glLoadName.xml"/>
  <tocsect2 name="glLoadTransposeMatrix" url="glLoadTransposeMatrix.xml"/>
  <tocsect2 name="glLogicOp" url="glLogicOp.xml"/>
  <tocsect2 name="glMap1" url="glMap1.xml"/>
  <tocsect2 name="glMap2" url="glMap2.xml"/>
  <tocsect2 name="glMapBuffer" url="glMapBuffer.xml"/>
  <tocsect2 name="glMapGrid" url="glMapGrid.xml"/>
  <tocsect2 name="glMaterial" url="glMaterial.xml"/>
  <tocsect2 name="glMatrixMode" url="glMatrixMode.xml"/>
  <tocsect2 name="glMinmax" url="glMinmax.xml"/>
  <tocsect2 name="glMultMatrix" url="glMultMatrix.xml"/>
  <tocsect2 name="glMultTransposeMatrix" url="glMultTransposeMatrix.xml"/>
  <tocsect2 name="glMultiDrawArrays" url="glMultiDrawArrays.xml"/>
  <tocsect2 name="glMultiDrawElements" url="glMultiDrawElements.xml"/>
  <tocsect2 name="glMultiTexCoord" url="glMultiTexCoord.xml"/>
  <tocsect2 name="glNewList" url="glNewList.xml"/>
  <tocsect2 name="glNormal" url="glNormal.xml"/>
  <tocsect2 name="glNormalPointer" url="glNormalPointer.xml"/>
  <tocsect2 name="glOrtho" url="glOrtho.xml"/>
  <tocsect2 name="glPassThrough" url="glPassThrough.xml"/>
  <tocsect2 name="glPixelMap" url="glPixelMap.xml"/>
  <tocsect2 name="glPixelStore" url="glPixelStore.xml"/>
  <tocsect2 name="glPixelTransfer" url="glPixelTransfer.xml"/>
  <tocsect2 name="glPixelZoom" url="glPixelZoom.xml"/>
  <tocsect2 name="glPointParameter" url="glPointParameter.xml"/>
  <tocsect2 name="glPointSize" url="glPointSize.xml"/>
  <tocsect2 name="glPolygonMode" url="glPolygonMode.xml"/>
  <tocsect2 name="glPolygonOffset" url="glPolygonOffset.xml"/>
  <tocsect2 name="glPolygonStipple" url="glPolygonStipple.xml"/>
  <tocsect2 name="glPopAttrib" url="glPopAttrib.xml"/>
  <tocsect2 name="glPopClientAttrib" url="glPopClientAttrib.xml"/>
  <tocsect2 name="glPopMatrix" url="glPopMatrix.xml"/>
  <tocsect2 name="glPopName" url="glPopName.xml"/>
  <tocsect2 name="glPrioritizeTextures" url="glPrioritizeTextures.xml"/>
  <tocsect2 name="glPushAttrib" url="glPushAttrib.xml"/>
  <tocsect2 name="glPushClientAttrib" url="glPushClientAttrib.xml"/>
  <tocsect2 name="glPushMatrix" url="glPushMatrix.xml"/>
  <tocsect2 name="glPushName" url="glPushName.xml"/>
  <tocsect2 name="glRasterPos" url="glRasterPos.xml"/>
  <tocsect2 name="glReadBuffer" url="glReadBuffer.xml"/>
  <tocsect2 name="glReadPixels" url="glReadPixels.xml"/>
  <tocsect2 name="glRect" url="glRect.xml"/>
  <tocsect2 name="glRenderMode" url="glRenderMode.xml"/>
  <tocsect2 name="glResetHistogram" url="glResetHistogram.xml"/>
  <tocsect2 name="glResetMinmax" url="glResetMinmax.xml"/>
  <tocsect2 name="glRotate" url="glRotate.xml"/>
  <tocsect2 name="glSampleCoverage" url="glSampleCoverage.xml"/>
  <tocsect2 name="glScale" url="glScale.xml"/>
  <tocsect2 name="glScissor" url="glScissor.xml"/>
  <tocsect2 name="glSecondaryColor" url="glSecondaryColor.xml"/>
  <tocsect2 name="glSecondaryColorPointer" url="glSecondaryColorPointer.xml"/>
  <tocsect2 name="glSelectBuffer" url="glSelectBuffer.xml"/>
  <tocsect2 name="glSeparableFilter2D" url="glSeparableFilter2D.xml"/>
  <tocsect2 name="glShadeModel" url="glShadeModel.xml"/>
  <tocsect2 name="glShaderSource" url="glShaderSource.xml"/>
  <tocsect2 name="glStencilFunc" url="glStencilFunc.xml"/>
  <tocsect2 name="glStencilFuncSeparate" url="glStencilFuncSeparate.xml"/>
  <tocsect2 name="glStencilMask" url="glStencilMask.xml"/>
  <tocsect2 name="glStencilMaskSeparate" url="glStencilMaskSeparate.xml"/>
  <tocsect2 name="glStencilOp" url="glStencilOp.xml"/>
  <tocsect2 name="glStencilOpSeparate" url="glStencilOpSeparate.xml"/>
  <tocsect2 name="glTexCoord" url="glTexCoord.xml"/>
  <tocsect2 name="glTexCoordPointer" url="glTexCoordPointer.xml"/>
  <tocsect2 name="glTexEnv" url="glTexEnv.xml"/>
  <tocsect2 name="glTexGen" url="glTexGen.xml"/>
  <tocsect2 name="glTexImage1D" url="glTexImage1D.xml"/>
  <tocsect2 name="glTexImage2D" url="glTexImage2D.xml"/>
  <tocsect2 name="glTexImage3D" url="glTexImage3D.xml"/>
  <tocsect2 name="glTexParameter" url="glTexParameter.xml"/>
  <tocsect2 name="glTexSubImage1D" url="glTexSubImage1D.xml"/>
  <tocsect2 name="glTexSubImage2D" url="glTexSubImage2D.xml"/>
  <tocsect2 name="glTexSubImage3D" url="glTexSubImage3D.xml"/>
  <tocsect2 name="glTranslate" url="glTranslate.xml"/>
  <tocsect2 name="glUniform" url="glUniform.xml"/>
  <tocsect2 name="glUnmapBuffer" url="glUnmapBuffer.xml"/>
  <tocsect2 name="glUseProgram" url="glUseProgram.xml"/>
  <tocsect2 name="glValidateProgram" url="glValidateProgram.xml"/>
  <tocsect2 name="glVertex" url="glVertex.xml"/>
  <tocsect2 name="glVertexAttrib" url="glVertexAttrib.xml"/>
  <tocsect2 name="glVertexAttribPointer" url="glVertexAttribPointer.xml"/>
  <tocsect2 name="glVertexPointer" url="glVertexPointer.xml"/>
  <tocsect2 name="glViewport" url="glViewport.xml"/>
  <tocsect2 name="glWindowPos" url="glWindowPos.xml"/>
</tocsect1>

<tocsect1 name="GLU Functions">
  <tocsect2 name="gluBeginCurve" url="gluBeginCurve.xml"/>
  <tocsect2 name="gluBeginPolygon" url="gluBeginPolygon.xml"/>
  <tocsect2 name="gluBeginSurface" url="gluBeginSurface.xml"/>
  <tocsect2 name="gluBeginTrim" url="gluBeginTrim.xml"/>
  <tocsect2 name="gluBuild1DMipmapLevels" url="gluBuild1DMipmapLevels.xml"/>
  <tocsect2 name="gluBuild1DMipmaps" url="gluBuild1DMipmaps.xml"/>
  <tocsect2 name="gluBuild2DMipmapLevels" url="gluBuild2DMipmapLevels.xml"/>
  <tocsect2 name="gluBuild2DMipmaps" url="gluBuild2DMipmaps.xml"/>
  <tocsect2 name="gluBuild3DMipmapLevels" url="gluBuild3DMipmapLevels.xml"/>
  <tocsect2 name="gluBuild3DMipmaps" url="gluBuild3DMipmaps.xml"/>
  <tocsect2 name="gluCheckExtension" url="gluCheckExtension.xml"/>
  <tocsect2 name="gluCylinder" url="gluCylinder.xml"/>
  <tocsect2 name="gluDeleteNurbsRenderer" url="gluDeleteNurbsRenderer.xml"/>
  <tocsect2 name="gluDeleteQuadric" url="gluDeleteQuadric.xml"/>
  <tocsect2 name="gluDeleteTess" url="gluDeleteTess.xml"/>
  <tocsect2 name="gluDisk" url="gluDisk.xml"/>
  <tocsect2 name="gluEndCurve" url="gluEndCurve.xml"/>
  <tocsect2 name="gluEndPolygon" url="gluEndPolygon.xml"/>
  <tocsect2 name="gluEndSurface" url="gluEndSurface.xml"/>
  <tocsect2 name="gluEndTrim" url="gluEndTrim.xml"/>
  <tocsect2 name="gluErrorString" url="gluErrorString.xml"/>
  <tocsect2 name="gluGetNurbsProperty" url="gluGetNurbsProperty.xml"/>
  <tocsect2 name="gluGetString" url="gluGetString.xml"/>
  <tocsect2 name="gluGetTessProperty" url="gluGetTessProperty.xml"/>
  <tocsect2 name="gluLoadSamplingMatrices" url="gluLoadSamplingMatrices.xml"/>
  <tocsect2 name="gluLookAt" url="gluLookAt.xml"/>
  <tocsect2 name="gluNewNurbsRenderer" url="gluNewNurbsRenderer.xml"/>
  <tocsect2 name="gluNewQuadric" url="gluNewQuadric.xml"/>
  <tocsect2 name="gluNewTess" url="gluNewTess.xml"/>
  <tocsect2 name="gluNextContour" url="gluNextContour.xml"/>
  <tocsect2 name="gluNurbsCallback" url="gluNurbsCallback.xml"/>
  <tocsect2 name="gluNurbsCallbackData" url="gluNurbsCallbackData.xml"/>
  <tocsect2 name="gluNurbsCallbackDataEXT" url="gluNurbsCallbackDataEXT.xml"/>
  <tocsect2 name="gluNurbsCurve" url="gluNurbsCurve.xml"/>
  <tocsect2 name="gluNurbsProperty" url="gluNurbsProperty.xml"/>
  <tocsect2 name="gluNurbsSurface" url="gluNurbsSurface.xml"/>
  <tocsect2 name="gluOrtho2D" url="gluOrtho2D.xml"/>
  <tocsect2 name="gluPartialDisk" url="gluPartialDisk.xml"/>
  <tocsect2 name="gluPerspective" url="gluPerspective.xml"/>
  <tocsect2 name="gluPickMatrix" url="gluPickMatrix.xml"/>
  <tocsect2 name="gluProject" url="gluProject.xml"/>
  <tocsect2 name="gluPwlCurve" url="gluPwlCurve.xml"/>
  <tocsect2 name="gluQuadricCallback" url="gluQuadricCallback.xml"/>
  <tocsect2 name="gluQuadricDrawStyle" url="gluQuadricDrawStyle.xml"/>
  <tocsect2 name="gluQuadricNormals" url="gluQuadricNormals.xml"/>
  <tocsect2 name="gluQuadricOrientation" url="gluQuadricOrientation.xml"/>
  <tocsect2 name="gluQuadricTexture" url="gluQuadricTexture.xml"/>
  <tocsect2 name="gluScaleImage" url="gluScaleImage.xml"/>
  <tocsect2 name="gluSphere" url="gluSphere.xml"/>
  <tocsect2 name="gluTessBeginContour" url="gluTessBeginContour.xml"/>
  <tocsect2 name="gluTessBeginPolygon" url="gluTessBeginPolygon.xml"/>
  <tocsect2 name="gluTessCallback" url="gluTessCallback.xml"/>
  <tocsect2 name="gluTessEndContour" url="gluTessEndContour.xml"/>
  <tocsect2 name="gluTessEndPolygon" url="gluTessEndPolygon.xml"/>
  <tocsect2 name="gluTessNormal" url="gluTessNormal.xml"/>
  <tocsect2 name="gluTessProperty" url="gluTessProperty.xml"/>
  <tocsect2 name="gluTessVertex" url="gluTessVertex.xml"/>
  <tocsect2 name="gluUnProject" url="gluUnProject.xml"/>
  <tocsect2 name="gluUnProject4" url="gluUnProject4.xml"/>
</tocsect1>

<tocsect1 name="GLX Functions">
  <tocsect2 name="glXChooseFBConfig" url="glXChooseFBConfig.xml"/>
  <tocsect2 name="glXChooseVisual" url="glXChooseVisual.xml"/>
  <tocsect2 name="glXCopyContext" url="glXCopyContext.xml"/>
  <tocsect2 name="glXCreateContext" url="glXCreateContext.xml"/>
  <tocsect2 name="glXCreateGLXPixmap" url="glXCreateGLXPixmap.xml"/>
  <tocsect2 name="glXCreateNewContext" url="glXCreateNewContext.xml"/>
  <tocsect2 name="glXCreatePbuffer" url="glXCreatePbuffer.xml"/>
  <tocsect2 name="glXCreatePixmap" url="glXCreatePixmap.xml"/>
  <tocsect2 name="glXCreateWindow" url="glXCreateWindow.xml"/>
  <tocsect2 name="glXDestroyContext" url="glXDestroyContext.xml"/>
  <tocsect2 name="glXDestroyGLXPixmap" url="glXDestroyGLXPixmap.xml"/>
  <tocsect2 name="glXDestroyPbuffer" url="glXDestroyPbuffer.xml"/>
  <tocsect2 name="glXDestroyPixmap" url="glXDestroyPixmap.xml"/>
  <tocsect2 name="glXDestroyWindow" url="glXDestroyWindow.xml"/>
  <tocsect2 name="glXFreeContextEXT" url="glXFreeContextEXT.xml"/>
  <tocsect2 name="glXGetClientString" url="glXGetClientString.xml"/>
  <tocsect2 name="glXGetConfig" url="glXGetConfig.xml"/>
  <tocsect2 name="glXGetContextIDEXT" url="glXGetContextIDEXT.xml"/>
  <tocsect2 name="glXGetCurrentContext" url="glXGetCurrentContext.xml"/>
  <tocsect2 name="glXGetCurrentDisplay" url="glXGetCurrentDisplay.xml"/>
  <tocsect2 name="glXGetCurrentDrawable" url="glXGetCurrentDrawable.xml"/>
  <tocsect2 name="glXGetCurrentReadDrawable" url="glXGetCurrentReadDrawable.xml"/>
  <tocsect2 name="glXGetFBConfigAttrib" url="glXGetFBConfigAttrib.xml"/>
  <tocsect2 name="glXGetFBConfigs" url="glXGetFBConfigs.xml"/>
  <tocsect2 name="glXGetProcAddress" url="glXGetProcAddress.xml"/>
  <tocsect2 name="glXGetSelectedEvent" url="glXGetSelectedEvent.xml"/>
  <tocsect2 name="glXGetVisualFromFBConfig" url="glXGetVisualFromFBConfig.xml"/>
  <tocsect2 name="glXImportContextEXT" url="glXImportContextEXT.xml"/>
  <tocsect2 name="glXIntro" url="glXIntro.xml"/>
  <tocsect2 name="glXIsDirect" url="glXIsDirect.xml"/>
  <tocsect2 name="glXMakeContextCurrent" url="glXMakeContextCurrent.xml"/>
  <tocsect2 name="glXMakeCurrent" url="glXMakeCurrent.xml"/>
  <tocsect2 name="glXQueryContext" url="glXQueryContext.xml"/>
  <tocsect2 name="glXQueryContextInfoEXT" url="glXQueryContextInfoEXT.xml"/>
  <tocsect2 name="glXQueryDrawable" url="glXQueryDrawable.xml"/>
  <tocsect2 name="glXQueryExtension" url="glXQueryExtension.xml"/>
  <tocsect2 name="glXQueryExtensionsString" url="glXQueryExtensionsString.xml"/>
  <tocsect2 name="glXQueryServerString" url="glXQueryServerString.xml"/>
  <tocsect2 name="glXQueryVersion" url="glXQueryVersion.xml"/>
  <tocsect2 name="glXSelectEvent" url="glXSelectEvent.xml"/>
  <tocsect2 name="glXSwapBuffers" url="glXSwapBuffers.xml"/>
  <tocsect2 name="glXUseXFont" url="glXUseXFont.xml"/>
  <tocsect2 name="glXWaitGL" url="glXWaitGL.xml"/>
  <tocsect2 name="glXWaitX" url="glXWaitX.xml"/>
</tocsect1>

</tdeveloptoc>
