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/**********************************************************************
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** Copyright (C) 2000 Trolltech AS. All rights reserved.
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**
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** This file is part of TQt Designer.
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**
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** This file may be distributed and/or modified under the terms of the
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** GNU General Public License version 2 as published by the Free Software
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** Foundation and appearing in the file LICENSE.GPL included in the
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** packaging of this file.
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**
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** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
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** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
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**
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** See http://www.trolltech.com/gpl/ for GPL licensing information.
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**
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** Contact info@trolltech.com if any conditions of this licensing are
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** not clear to you.
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**
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**********************************************************************/
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#ifndef CONNECTIONEDITORIMPL_H
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#define CONNECTIONEDITORIMPL_H
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#include "connectioneditor.h"
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#include "metadatabase.h"
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#include <tqmap.h>
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class TQListViewItem;
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class FormWindow;
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class ConnectionEditor : public ConnectionEditorBase
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{
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Q_OBJECT
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TQ_OBJECT
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public:
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ConnectionEditor(TQWidget* parent, TQObject* sender, TQObject* receiver, FormWindow* fw);
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~ConnectionEditor();
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protected slots:
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// Add current pair <signal, slot> to the list
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void connectClicked();
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// Remove current pair <signal, slot> to the list
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void disconnectClicked();
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// Lists all connections defined in current dialog
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void fillConnectionsList();
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// Lists all widgets in sender or receiver combo
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void fillWidgetList(KComboBox* a_combo, const TQStringList& items, const TQString& defaultWidget);
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// Sender widget was changed - update signal list
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void senderChanged(const TQString & s);
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// Receiver widget was changed - update slot list
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void receiverChanged(const TQString & s);
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// Enable/disable 'Connect' button when pair <signal,slot> changes
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void updateConnectButton();
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// Enable/disable 'Disconnect' button when selection changes
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void updateDisconnectButton();
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// Accept and close button
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void okClicked();
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// Cancel and close button
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void cancelClicked();
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private:
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// Whether given signal should appear in the signal list
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bool isSignalIgnored(const char*) const;
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// Whether given slot should appear in the slot list
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bool isSlotIgnored(const TQMetaData* md);
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// Finds widget by name
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TQObject* objectByName(const TQString& s) const;
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bool hasConnection(const TQString & snder, const TQString & signal,
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const TQString & rcvr, const TQString & slot) const;
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TQMap <TQListViewItem*, MetaDataBase::Connection> m_connections;
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TQValueList <MetaDataBase::Connection> m_oldConnections;
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TQObject* m_sender;
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TQObject* m_receiver;
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FormWindow* m_formWindow;
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};
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#endif
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