/*************************************************************************** copyright : (C) 2005-2006 by Robby Stephenson email : $EMAIL ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of version 2 of the GNU General Public License as * * published by the Free Software Foundation; * * * ***************************************************************************/ #include "listboxtext.h" #include "../tellico_utils.h" #include using Tellico::GUI::ListBoxText; ListBoxText::ListBoxText(QListBox* listbox_, const QString& text_) : QListBoxText(listbox_, text_), m_colored(false) { } ListBoxText::ListBoxText(QListBox* listbox_, const QString& text_, QListBoxItem* after_) : QListBoxText(listbox_, text_, after_), m_colored(false) { } int ListBoxText::width(const QListBox* listbox_) const { if(m_colored) { QFont font = listbox_->font(); font.setBold(true); font.setItalic(true); QFontMetrics fm(font); return fm.width(text()) + 6; } else { return QListBoxText::width(listbox_); } } // I don't want the height to change when colored // so all the items are at the same level for multi-column boxes int ListBoxText::height(const QListBox* listbox_) const { return QListBoxText::height(listbox_); } void ListBoxText::setColored(bool colored_) { if(m_colored != colored_) { m_colored = colored_; listBox()->triggerUpdate(false); } } void ListBoxText::setText(const QString& text_) { QListBoxText::setText(text_); listBox()->triggerUpdate(true); } // mostly copied from QListBoxText::paint() in Qt 3.1.1 void ListBoxText::paint(QPainter* painter_) { if(m_colored) { QFont font = painter_->font(); font.setBold(true); font.setItalic(true); painter_->setFont(font); if(!isSelected()) { painter_->setPen(Tellico::contrastColor); } } int itemHeight = height(listBox()); QFontMetrics fm = painter_->fontMetrics(); int yPos = ((itemHeight - fm.height()) / 2) + fm.ascent(); painter_->drawText(3, yPos, text()); }