// Scintilla source code edit control /** @file CellBuffer.h ** Manages the text of the document. **/ // Copyright 1998-2004 by Neil Hodgson // The License.txt file describes the conditions under which this software may be distributed. #ifndef CELLBUFFER_H #define CELLBUFFER_H /** * This holds the marker identifier and the marker type to display. * MarkerHandleNumbers are members of lists. */ struct MarkerHandleNumber { int handle; int number; MarkerHandleNumber *next; }; /** * A marker handle set contains any number of MarkerHandleNumbers. */ class MarkerHandleSet { MarkerHandleNumber *root; public: MarkerHandleSet(); ~MarkerHandleSet(); int Length(); int NumberFromHandle(int handle); int MarkValue(); ///< Bit set of marker numbers. bool Contains(int handle); bool InsertHandle(int handle, int markerNum); void RemoveHandle(int handle); bool RemoveNumber(int markerNum); void CombineWith(MarkerHandleSet *other); }; /** * Each line stores the starting position of the first character of the line in the cell buffer * and potentially a marker handle set. Often a line will not have any attached markers. */ struct LineData { int startPosition; MarkerHandleSet *handleSet; LineData() : startPosition(0), handleSet(0) { } }; /** * The line vector contains information about each of the lines in a cell buffer. */ class LineVector { public: int growSize; int lines; LineData *linesData; int size; int *levels; int sizeLevels; /// Handles are allocated sequentially and should never have to be reused as 32 bit ints are very big. int handleCurrent; LineVector(); ~LineVector(); void Init(); void Expand(int sizeNew); void ExpandLevels(int sizeNew=-1); void ClearLevels(); void InsertValue(int pos, int value); void SetValue(int pos, int value); void Remove(int pos); int LineFromPosition(int pos); int AddMark(int line, int marker); void MergeMarkers(int pos); void DeleteMark(int line, int markerNum, bool all); void DeleteMarkFromHandle(int markerHandle); int LineFromHandle(int markerHandle); }; enum actionType { insertAction, removeAction, startAction }; /** * Actions are used to store all the information required to perform one undo/redo step. */ class Action { public: actionType at; int position; char *data; int lenData; bool mayCoalesce; Action(); ~Action(); void Create(actionType at_, int position_=0, char *data_=0, int lenData_=0, bool mayCoalesce_=true); void Destroy(); void Grab(Action *source); }; /** * */ class UndoHistory { Action *actions; int lenActions; int maxAction; int currentAction; int undoSequenceDepth; int savePoint; void EnsureUndoRoom(); public: UndoHistory(); ~UndoHistory(); void AppendAction(actionType at, int position, char *data, int length); void BeginUndoAction(); void EndUndoAction(); void DropUndoSequence(); void DeleteUndoHistory(); /// The save point is a marker in the undo stack where the container has stated that /// the buffer was saved. Undo and redo can move over the save point. void SetSavePoint(); bool IsSavePoint() const; /// To perform an undo, StartUndo is called to retrieve the number of steps, then UndoStep is /// called that many times. Similarly for redo. bool CanUndo() const; int StartUndo(); const Action &GetUndoStep() const; void CompletedUndoStep(); bool CanRedo() const; int StartRedo(); const Action &GetRedoStep() const; void CompletedRedoStep(); }; /** * Holder for an expandable array of characters that supports undo and line markers. * Based on article "Data Structures in a Bit-Mapped Text Editor" * by Wilfred J. Hansen, Byte January 1987, page 183. */ class CellBuffer { private: char *body; ///< The cell buffer itself. int size; ///< Allocated size of the buffer. int length; ///< Total length of the data. int part1len; ///< Length of the first part. int gaplen; ///< Length of the gap between the two parts. char *part2body; ///< The second part of the cell buffer. ///< Doesn't point after the gap but set so that ///< part2body[position] is consistent with body[position]. bool readOnly; int growSize; bool collectingUndo; UndoHistory uh; LineVector lv; SVector lineStates; void GapTo(int position); void RoomFor(int insertionLength); inline char ByteAt(int position); void SetByteAt(int position, char ch); public: CellBuffer(int initialLength = 4000); ~CellBuffer(); /// Retrieving positions outside the range of the buffer works and returns 0 char CharAt(int position); void GetCharRange(char *buffer, int position, int lengthRetrieve); char StyleAt(int position); int ByteLength(); int Length(); void Allocate(int newSize); int Lines(); int LineStart(int line); int LineFromPosition(int pos) { return lv.LineFromPosition(pos); } const char *InsertString(int position, char *s, int insertLength); /// Setting styles for positions outside the range of the buffer is safe and has no effect. /// @return true if the style of a character is changed. bool SetStyleAt(int position, char style, char mask='\377'); bool SetStyleFor(int position, int length, char style, char mask); const char *DeleteChars(int position, int deleteLength); bool IsReadOnly(); void SetReadOnly(bool set); /// The save point is a marker in the undo stack where the container has stated that /// the buffer was saved. Undo and redo can move over the save point. void SetSavePoint(); bool IsSavePoint(); /// Line marker functions int AddMark(int line, int markerNum); void DeleteMark(int line, int markerNum); void DeleteMarkFromHandle(int markerHandle); int GetMark(int line); void DeleteAllMarks(int markerNum); int LineFromHandle(int markerHandle); /// Actions without undo void BasicInsertString(int position, char *s, int insertLength); void BasicDeleteChars(int position, int deleteLength); bool SetUndoCollection(bool collectUndo); bool IsCollectingUndo(); void BeginUndoAction(); void EndUndoAction(); void DeleteUndoHistory(); /// To perform an undo, StartUndo is called to retrieve the number of steps, then UndoStep is /// called that many times. Similarly for redo. bool CanUndo(); int StartUndo(); const Action &GetUndoStep() const; void PerformUndoStep(); bool CanRedo(); int StartRedo(); const Action &GetRedoStep() const; void PerformRedoStep(); int SetLineState(int line, int state); int GetLineState(int line); int GetMaxLineState(); int SetLevel(int line, int level); int GetLevel(int line); void ClearLevels(); }; #define CELL_SIZE 2 #endif